City Game Studio, Competitors are fighting back
Hello folks!
Based on your suggestions, version 1.2.0 contains a lot of unexpected changes.
One of them is the ability for competitors to pop up mid-game, thus enhancing the gameplay experience. There are also other minor changes, such as zooming in on the studio or the city map or the email notification animations.
I'll keep it short, and talk about the most important changes
[h2]Competitors fight back[/h2]

A specialist has arrived, Moss, always seeking for the latest technologies and mastering his subject perfectly, he will warn you as soon as a competitor attacks a game of yours. Of course it's up to you to play and click furiously to protect your game.
[h2]Adaptable studios[/h2]

Many people asked for it, and rightfully so. Being able to reattach a studio to a different project on demand. Let's say you've started developing an indie game, but some new technology has just been released. Well, you can now re-assign your studio to work on your game engine! Once the game engine is ready, you can resume the game' development.
[h2]Closing words![/h2]
The changelog is available at the bottom of this post. Concerning the future of City Game Studio, we are getting close to the end of the roadmap since there are still a couple of major updates left (and maybe more, it remains to be seen).
After City Game Studio, when the time comes I will talk about my next project, and I think you will be pleased !
I hope you'll enjoy this update,
Have a great day,
Xavier aka Binogure
[h2]Changelog[/h2][h3]Features[/h3]
[h3]Misc[/h3]
[h3]UI[/h3]
[h3]Bugfixes[/h3]
[h3]i18n[/h3]
Based on your suggestions, version 1.2.0 contains a lot of unexpected changes.
One of them is the ability for competitors to pop up mid-game, thus enhancing the gameplay experience. There are also other minor changes, such as zooming in on the studio or the city map or the email notification animations.
I'll keep it short, and talk about the most important changes
[h2]Competitors fight back[/h2]

A specialist has arrived, Moss, always seeking for the latest technologies and mastering his subject perfectly, he will warn you as soon as a competitor attacks a game of yours. Of course it's up to you to play and click furiously to protect your game.
[h2]Adaptable studios[/h2]

Many people asked for it, and rightfully so. Being able to reattach a studio to a different project on demand. Let's say you've started developing an indie game, but some new technology has just been released. Well, you can now re-assign your studio to work on your game engine! Once the game engine is ready, you can resume the game' development.
[h2]Closing words![/h2]
The changelog is available at the bottom of this post. Concerning the future of City Game Studio, we are getting close to the end of the roadmap since there are still a couple of major updates left (and maybe more, it remains to be seen).
After City Game Studio, when the time comes I will talk about my next project, and I think you will be pleased !
I hope you'll enjoy this update,
Have a great day,
Xavier aka Binogure
[h2]Changelog[/h2][h3]Features[/h3]
- Competitors can crack your games
- Can change the studio assigned to a game/trade publishing offer or a custom platform on the fly
- Can change the studio assigned to a contract
- New competitors will appear if there is less than 6 on the city map
[h3]Misc[/h3]
- Change the camera zoom behavior
- Sandbox mode: Set currency to 999 999 999 999 999 $ (you cant lose)
- Achievement: sign an exclusivity deal of 96 months for the Joycast
[h3]UI[/h3]
- Improve the tooltip for game price
- Rework a little bit the currency/fanbase and server buttons from the bottom menu
- Notifications items won't bounce anymore
- Add a delete all messages from the main game scene
- Revamp the university training panel
- Add tooltip to the specialist employee panel
[h3]Bugfixes[/h3]
- Some competitors couldn't make any games
[h3]i18n[/h3]
- Improve ru translations (Thanks to AftarNika)