Coming soon!

Hello all, I hope you are all well,
I hope you are in good shape because this week I have been busy.
On menu:
- - Game optimization
- Improvement of the popup
- Redesign of the achievements
[h2]Where do I start?[/h2]
Game optimization is mainly about the competitors. When loading mods in City Game Studio, very often they add many competitors.
City Game Studio had a hard time to manage several hundreds of competitors. So I worked on it, I had to simplify a small part of the interface, however the game remains fluid even with many competitors.
As for the pop-ups, it's the continuation of last week's work. I've redesigned the icons so that they look better on big screens and also on smaller screens. The background of the pop-up is darker, to better read the text. Also, the pop-ups themselves are more attractive, with nice curved shapes!
So let's talk about the biggest part of the job. I struggled to find the right idea of how to manage the achievements in the game. I was worried about adding too many pop-ups, and drowning you in a lot of useless information. And in fact, the way I set up things works pretty well, it's actually really nice as it makes you feel like completing all the achievements. And I have plans to add even more achievements.
Let me give you a sneak peek. You get an achievement if you can make a AAA game in the 90s or if you can make a console before the 90s.
Well, that's for next week.
Oh boy, it's already the 10th, the next update is coming soon!
I'm going back to my keyboard, coding stuff!
Have a great weekend everyone!
Xavier aka Binogure