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Smells great!!!


Hello all!

Welcome back this week!
Have you seen yesterday's update?

If you haven't, check it out on steam's unstable branch:
https://store.steampowered.com/news/app/726840/view/7407930719721859727

Once you've tested it https://discord.binogure-studio.com]come to the discord server to give me your thoughts, because your feedback is important to me.

This week, I finished reworking the consoles, and it wasn't easy.
With the help of several Excel files, Desmos and other chart tools, I managed to make console design profitable, but not too profitable. But also that it involves risk, but not too much, and that it suits the level of difficulty. I think I've succeeded, but that remains to be seen.

Interface-wise, things have changed. When you publish your console, you have a specialized magazine that reviews your console and gives you feedback on the choice of components, and the overall quality of the console. You can now make games for your console even before it's published (I've yet to test this out to make sure it works properly).

In terms of game creation, I've added information when you choose a theme to create a game, to help you make the right choices. I've also started to lighten up the mailbox. Now, when you announce a game, there will be no notification, just the hype bar, which will adjust according to player feedback. It's more direct, easier to read, and makes for a lighter mailbox.

In the coming week, I plan to rework the way conventions are announced, to lighten the mailbox once again, and enrich the interface.

That's all for this week.
Have a good weekend
Xavier aka Binogure