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City Game Studio News

At that price, it's a bargain!

Hello everyone!

City Game Studio has a 41% discount, it's incredible and it's a great deal. The discount will last about ten days.

Take advantage of it to buy all our bundles and wishlist our upcoming games!
https://store.steampowered.com/app/1810050/Fortune_Avenue/

https://store.steampowered.com/app/726840/City_Game_Studio

City Game Studio soundtrack soon available!


Hello everyone!

You've spent hours playing City Game Studio, on average more than twenty, some with a few minutes on the clock, others with several thousand. This DLC is for all of you. This is City Game Studio's original soundtrack, all 12 tracks.

And for those of you who love the game and want to show your support, now's the time to wishlist the DLC.

Thanks to all of you.

https://store.steampowered.com/app/2893040/City_Game_Studio_Soundtrack/

Patch v1.18.0-rc5

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • Notification: Spontaneous applications now use the new design

[h3]Bugfixes[/h3]
  • Fix an old bug with in dev items (concurrency)

[h3]Misc[/h3]
  • Update the copyright to 2024

Patch v1.18.0-rc5

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • Convention: remove email from convention, show them directly from the main menu

[h3]Bugfixes[/h3]
  • Add console manufacturer (assembly)
  • Custom platform: When publishing a game on a non-released platform, leads to various bugs (and crashes)
  • Custom platform: When making a console without GPU, may lead to various bugs (and crashes)

Smells great!!!


Hello all!

Welcome back this week!
Have you seen yesterday's update?

If you haven't, check it out on steam's unstable branch:
https://store.steampowered.com/news/app/726840/view/7407930719721859727

Once you've tested it https://discord.binogure-studio.com]come to the discord server to give me your thoughts, because your feedback is important to me.

This week, I finished reworking the consoles, and it wasn't easy.
With the help of several Excel files, Desmos and other chart tools, I managed to make console design profitable, but not too profitable. But also that it involves risk, but not too much, and that it suits the level of difficulty. I think I've succeeded, but that remains to be seen.

Interface-wise, things have changed. When you publish your console, you have a specialized magazine that reviews your console and gives you feedback on the choice of components, and the overall quality of the console. You can now make games for your console even before it's published (I've yet to test this out to make sure it works properly).

In terms of game creation, I've added information when you choose a theme to create a game, to help you make the right choices. I've also started to lighten up the mailbox. Now, when you announce a game, there will be no notification, just the hype bar, which will adjust according to player feedback. It's more direct, easier to read, and makes for a lighter mailbox.

In the coming week, I plan to rework the way conventions are announced, to lighten the mailbox once again, and enrich the interface.

That's all for this week.
Have a good weekend
Xavier aka Binogure