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City Game Studio News

Patch v1.24.0-rc3

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Competitor: When they create a console, it unlocks the component (Fixed)
  • Competitor: Fix competitor stock balancing issues
  • Logger: Prevent logs from being truncated too frequently

[h3]Balancing[/h3]
  • Balance competitor platform sales
  • Balance competitors buying out each other

[h3]Competitors[/h3]
  • Display their consoles in the competitor view panel

[h3]Shaders[/h3]
  • Improve shaders for the furnishing store
  • Improve shaders for platform list (should look much better now)
  • Clean up unused shaders

🎮 LAST CHANCE: City Game Studio 40% OFF! 🎮

Hey everyone!

Here we go with an exceptional promotion on City Game Studio! From July 28th to August 4th, the game is available at -40% on Steam.

[h3]⚠️ Important: Last discount before price increase![/h3]
I'm telling you upfront: this is the last time City Game Studio will be on sale at this price. After this discount, the game's price will likely increase to reflect all the content I've added over the years.

Since release, I've added:
  • Studio Directors (automation of repetitive tasks)
  • Studio copy/paste functionality
  • Complete Twitch integration
  • Dozens of new consoles and updated data
  • Completely redesigned interface (v1.23)
  • Advanced mod system with balance analyzer
  • Hundreds of fixes and optimizations


[h3]🏢 Why now?[/h3]
City Game Studio has evolved tremendously since its release. From a simple game dev tycoon, it has become a complete video game industry simulation where you can:

Create your own consoles with production costs that adjust automatically
Manage multiple studios in a city you shape according to your needs
Automate production thanks to studio directors
Interact with your viewers who become your virtual employees
Mod the game with an analysis system that tells you if your mod unbalances the experience

[h3]💰 The numbers[/h3]
Regular price: $15.99
Sale price: $9.59 You save: $6.40

[h3]⏰ Sale ends: August 4th[/h3]
After this date, no more big discounts. The game will continue to evolve (v1.24 is coming in September with a complete competitor overhaul), but the price will follow suit.

[h3]🎯 Who is this for?[/h3]
City Game Studio is for you if:
  • You love tycoons with depth
  • You want to relive video game history from 1976 to today
  • You stream and are looking for an interactive game with your viewers
  • You appreciate games developed with passion by an indie dev


[h3]🚀 What's next[/h3]
I continue to develop City Game Studio with passion. V1.24 is coming on September 17th with a special date (I won't tell you more 😉), and other surprises are planned.

But this is really the moment or never to get the game at this price!

Thanks to everyone who has supported development for years, and welcome to newcomers joining us!

Take advantage of it - this offer won't come back!

Xavier aka Binogure

[hr][/hr]
https://store.steampowered.com/app/726840/City_Game_Studio_Your_Game_Dev_Adventure_Begins/

Console Wars: Your Competitors Enter the Battle!

Hey everyone!
Thanks for sticking around this midsummer! I've got to admit, I've been working hard these past few weeks, and I've got some big stuff to share with you!
So without further ado, let's dive right in.

[h3]This Week's Recap[/h3]
I did it. Your competitors can now create consoles. And I didn't do this half-heartedly - I really pushed the algorithms to make it interesting. First off, when you start a new game, you can choose story mode. If you enable it, competitors won't create consoles until 2025, but if you disable it, then the console wars will kick off much earlier. It really depends on the difficulty level. As you might expect, the higher the difficulty, the sooner competitors will start making consoles.

Let me dive a bit deeper into console creation. First, when a competitor makes a console, they don't necessarily use cutting-edge components - they'll use the components that suit them best from a cost-benefit perspective. This means a competitor might release a console that flops, or they might create the best console that outperforms the PlayStation. With these changes, no two playthroughs will be the same, that's for sure.

You can publish games on competitors' consoles without licensing fees, for now. I'm not sure yet how to implement this intelligently. But I'm working from the assumption that since they're in the same city as you, you have an economic advantage that allows you to get free licenses. That said, competitors who publish consoles will quickly become very powerful if their console sells well. As a result, they'll buy up most of the available studios in the city. Yeah, this is going to be a game-changer.

I've also reworked the game's pause animation, which was a bit too subtle for my liking.

[h3]What's Next[/h3]
I've already dropped a big bombshell on you there. I'm happy with the work I've accomplished - I've tested it and everything seems to be working properly. Now what's next is improving the view of competitors' consoles. When we look at competitors, it would be great to list their consoles. I haven't had time to implement this yet, but I'll get it done this week.

Another thing I'd like to do this week is add the Game of the Year view. To have a history of Games of the Year, it would be cool to have a dedicated panel, so if I have time I'll implement it this week, otherwise it'll be next week. Another change I'd like to make is giving the ability to see total revenue generated by game engines.

That's all from me, see you next week!
Thanks for reading
Take care of yourselves
Xavier aka Binogure

Patch v1.24.0-rc2

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog[/h2]
[h3]Interface[/h3]
  • Rework the pause animation
  • Change the background of the mod loader button

[h3]Competitors[/h3]
  • Concurrent can make their own console:

    • They can release platforms after 2025.
    • They release platforms if you don't play in historical mode
    • They don't use the best components, but the most cost-effectivefor their spending
    • When buying a concurrent, you acquire it's platforms (no choice given here)
  • They can release platforms:

    • Every 400 to 800 weeks
    • If they have at least 100 000 fans

Revolution in City Game Studio: The Era of Competitor Consoles

Hey everyone!

I hope you're all doing well and that the summer heat isn't being too rough on you! I couldn't be here last week - had to move house again, I know, I know - but to make up for it, I've prepared a bigger bi-weekly update for you. Not sure if that's the right term, but it doesn't really matter, does it!

[h3]This Week's Recap[/h3]
I've overhauled all the console cases that you can build. The thing is, since competitors will be able to build their own consoles, I figured it was time to revamp the shaders to make custom consoles look a bit prettier. While doing this, I realized that the console case colors were looking rather dull. So I had to rework them all to make them more appealing. Some cases have changed their appearance, but overall they remain the same.

I've also been working on the interface to make game ports visible from the game history panel. And I've slightly tweaked the competitors to make them a bit more aggressive (yes, again). Oh, and when you create a new game, you now have an additional option called "Story Mode". The title speaks for itself, I think, and when it's unchecked, well, competitors will be able to make their own consoles. For now, it's not fully implemented yet. Competitors don't create their own consoles yet, but it won't be long.

[h3]What's Coming Next[/h3]
Here we are, this is what it's all about. Allowing competitors to make their own consoles. This is going to require quite a bit of work from me. Because I think competitors who have made their own consoles won't be able to be bought out as easily. I've already defined the necessary conditions for competitors to be able to make their own consoles. It's strict, but it allows for balanced gameplay.

I'm only going to work on this during the coming week. Because allowing competitors to make their own consoles is going to be a lot of work. First, I'll have to create a new console name generator for competitors. Then, they'll need to design their own consoles - should they make the best consoles possible? Or should this be adjusted based on difficulty to give you a fighting chance? And that's not even counting the fact that they'll send you devkits so you can develop games for their consoles. I think that part will come later.

There you have it, now you know everything. I wish you an excellent end to the week.
Take care of yourselves.
Xavier aka Binogure