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City Game Studio News

Patch v1.20.0-rc9

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Fix bug with the new release panel
  • Fix the bouncing button (the dice that bounce when you click on it)

[h3]Competitor[/h3]
  • Add "Running With a Fork" company

New banker

Hello folks!

As always, welcome to my weekly devlog here on Steam!
Every devlog I share with you the progress of the project, but this time I'm going one step further.

Moving on to the banker, from now on a new banker appears from the 90s onwards. Although she's a banker, I wanted to add a little more diversity to the City Game Studio characters. However, it's only a visual difference, since the offers you receive remain the same. Just like the change in the look of the magazines that rate your games, this change underlines the progression over time.

Another thing I've reworked is the part about buying out competitors. As the dialog box was a bit dull, I added your logos to brighten things up. I also changed the number of fans you get when you buy a competitor. Previously, the number of fans depended solely on the difficulty of the game, with a bit of randomness.
I've changed all that to a new calculation that's no longer random. Instead, your company's rating serves as a ratio of the number of fans you're going to collect. This number is now included when you buy out a competitor. I guess it's time to close this part of the game and move on to the next part.

So, as I said at the very beginning of this devlog, I'm also going to tell you what's going to happen to City Game Studio.
First of all, I plan to continue developing City Game Studio, i.e. adding competitors, events, fixing bugs and reviewing certain aspects of the game.
However, I feel that the game is now in a state that I really like and it has become; the game I had in mind when I started working on it in 2016! For this reason, City Game Studio won't be seeing any major new additions. I'm going to add new consoles, new conferences, new events, but I'm not going to completely overhaul game creation, for example. Doing so would significantly change the spirit of the game.

Yet I do want to change it and have a completely different approach, something much more modular that would give you more freedom, and above all make the game experience much more smooth. These new ideas are the ones you regularly suggest to me, but also the ones that come up when I'm working on City Game Studio. They're all excellent ideas, and deserve to be part of a video game company management game. Actually, I'm not talking about City Game Studio, but rather the sequel, which could be called City Game Studio 2! I'm not developing the sequel yet, but I'm preparing it. In other words, I'm just starting to write a document that will take up the whole game. I'm not about to show you anything, I'm still working on City Game Studio, and there's a huge milestone coming up in the next few weeks!

Later in September 2024, the game will be promoted by Steam, with a huge discount, the biggest yet.
I have high expectations for this event. If you want, you can also help out by sharing your feedback about the game on Steam. Whether it's positive or not, I know that your opinion counts and that other gamers, and I myself, will read it carefully. Recently, Steam has revised its algorithm for highlighting reviews, and the most relevant reviews will have a greater impact on game visibility.

That's it for me.
Thanks for reading!
Take care!
Xavier aka Binogure

Patch v1.20.0-rc8

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Competitor[/h3]
  • Rework the algorithm when you acquire a competitor so it's based on the game's difficulty and the player's company score.
  • When acquiring a competitor shows the number of fan gained
  • When acquiring a competitor shows the competitor's logo

[h3]Banker[/h3]
  • Starting in 1990, there's a new banker inspired from a famous CEO. No spoiler, I won't give her name.


Buying out your competitors used to be great

Hello everyone,

It's been a great week, and I've got a few treats up my sleeve for you!

First and foremost, acquiring competitors. So far, clicking on “Buy” gets you everything. Fans, studios, employees, games - in short, everything you can get when you buy a competitor.
Obviously, it's a bit of a mess. Your games are all mixed up, and that can be frustrating.

From now on, when you buy a competitor, you'll be offered what you want to buy. Games, studios or employees. Not exhaustively, but globally. Do you want to buy all the games, or none of them?

Which gives you more control and therefore more freedom!
I also took the time to review the in-game tool that lets you design your company logos!
The old one wasn't very practical, and this new one is just a little bit better.

Well, v1.20.0 is starting to get big and the rest of the to-do list has largely shrunk.
Next week, I plan to continue working on the banker so that it can finally evolve with time. And probably a few more in-game events, to spice up your games a bit.

Well, that's it for me!
Until then, I wish you a lovely week.
Take care.
Xavier aka Binogure

[h3]Upcoming game[/h3]
https://store.steampowered.com/app/1810050/Fortune_Avenue/

Patch v1.20.0-rc7

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Misc[/h3]
  • Rework the company logo drawer to make it more appealing.
  • Add the upcoming games of Binogure Studio to the main menu.

[h3]UI[/h3]
  • When you buy out a competitor, you can decide whether you want to take over their studios too.
  • When you buy out a competitor, you can decide whether you also want their video games back.
  • When you buy out a competitor, you can decide whether you also want their staff back.