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City Game Studio News

🚀 City Game Studio Daily Deal: Massive Update & Historical Discount! 🎉

🎉 Big News for City Game Studio Fans! 🎉

We’re excited to announce that City Game Studio is featured in today’s Steam Daily Deal! 🚀 For a limited time, you can dive into the ultimate game development simulation with our HUGE Update and enjoy a MASSIVE Historical Discount!

What’s New? Our latest update brings a host of new features and improvements to enhance your gaming experience. From expanded customization options to exciting new mechanics, this update is packed with everything you need to take your game studio to the next level! 🎮✨

Incredible Savings! Take advantage of our biggest discount ever! Whether you’re a seasoned tycoon or new to the game, now is the perfect time to jump in and start building your dream game studio at an unbeatable price. 🤑💥

Don’t Miss Out! This offer is only available for 6 days, so grab your copy and join the fun! Share your progress with us and let us know how you’re shaping the future of game development.

👉 Get City Game Studio Now!
https://store.steampowered.com/app/726840/City_Game_Studio/

Thank you for your support and happy game developing! 🚀🎉

The banker update

Hello folks!

I'm excited to announce the release of City Game Studio v1.20.0, a significant update that enhances the game development simulation experience. This update brings numerous improvements and new features that will redefine your virtual game studio management journey.

[h3]UI Overhaul: Streamlined for Success[/h3]

The user interface has been reimagined to make your journey as a game studio magnate more intuitive and engaging. The studio management panel has been streamlined, and the bottom menu has been reworked for enhanced accessibility. Now, with a single click, you can access a popup menu that guides you efficiently to your desired destination.

The staff and hiring panels now include studio-specific filters, allowing for more precise management of your growing empire. The convention and marketing campaign interfaces have been simplified, focusing on what truly matters - your strategic decisions.

[h3]Pagination: A New Chapter in Released games[/h3]
Your studio's released games are now easier to browse. I've introduced pagination to the released game panel, including self-published games, trade-published titles, publishing deals, remakes, game ports, and Game of the Year winners. This view reduces the CPU usage and improve the performances overall.

[h3]Strategic Acquisitions: The Art of the Deal[/h3]

The process of buying out competitors has been revamped. Now, you have the power to decide the fate of acquired studios, video game catalogs, and staff. This adds a new layer of strategy to your expansion plans.

[h3]Quality of Life Improvements: Work Smarter, Not Harder[/h3]
Several quality-of-life improvements have been introduced to streamline your workflow. You can now withdraw staff from studios or your entire company with a single button press, rename convention centers and universities on the fly, and edit your company details directly from the financial tab.

[h3]The Banker: Your Financial Guardian... or Nemesis[/h3]

The stakes have been raised. Game over is now solely in the hands of the banker. However, in times of financial distress, you'll have options. You can sell your game engine, part with your latest custom platform, or even offload a studio to avoid bankruptcy. For those who make it to 1990, prepare to face a new banker inspired by a famous CEO.

[h3]Competitor Dynamics: A More Realistic Challenge[/h3]
The competitor acquisition algorithm has been revamped to provide a more balanced and challenging experience. The difficulty of acquiring a competitor is now based on your company's score and the game's difficulty setting. You'll see your fan base grow with each acquisition, and admire your conquered rival's logo as a trophy of your success.

[h3]Performance Boost: Faster, Leaner, Meaner[/h3]
City Game Studio now launches faster and uses less RAM, ensuring a smoother experience across all systems. The main menu now uses ~1.3G of RAM instead of ~2.5G, while in-game performance has been optimized to use ~1.9G instead of ~2.7G.

[h3]New Content: Fresh Faces and Logos[/h3]

Prepare to face 13 new competitors in your quest for gaming dominance. I've also added 10 new logos for your company, along with a reworked company logo drawer to make your brand stand out. For those curious about the future, you can check out the upcoming games from Binogure Studio in the main menu.

[h3]Bugfixes and Polishing: A Smoother Ride[/h3]
Numerous bugs have been squashed and existing features polished to ensure your game development journey is as smooth as possible. From improved Steam integration to fixed camera controls, every aspect of the game has been scrutinized and enhanced.

[h3]The Road Ahead[/h3]
This update marks a significant milestone in the evolution of City Game Studio. I'm constantly working to improve and expand the game, driven by my passion for game development simulation and your invaluable feedback.

To the loyal players who have been with City Game Studio since the early days, thank you for your unwavering support. To those just joining, welcome to the exciting world of virtual game development! Whether you're crafting your first indie hit or building a gaming empire to rival the industry giants, City Game Studio v1.20.0 provides the tools and challenges you need to bring your vision to life.

The game development landscape is ever-changing, and with this update, City Game Studio is better equipped to help you navigate its complex terrain. From managing multiple studios to making critical financial decisions, every aspect of game development is at your fingertips.

So, gather your virtual team, and prepare to write the next chapter in your studio's history. The world of gaming awaits your creativity, strategy, and leadership.

Get City Game Studio now and start your journey to the top of the gaming world. Happy gaming, and may your virtual studios thrive!

Thank you for reading,
Take care,
Xavier aka Binogure

Exciting Updates: City Game Studio 1.20.0 Launches Soon!

Hello everyone!

I hope you're all doing well. Over here, I'm feeling pretty under the weather, but that hasn't stopped me from being productive!
This week, I fixed a few bugs—nothing major, but they were definitely affecting the gameplay experience.

The first issue was with studio furniture. All furniture was showing a 110% happiness boost, which was, of course, just a visual bug. I've already fixed it in the unstable branch on Steam. The second bug was related to conventions, which weren't refreshing properly and kept showing only one small stand.

That covers the bug fixes, but I've also added a few new features! I’ve updated the main game interface, and now you’ll find submenus within the main menu. For instance, the button to create games now opens a submenu displaying all actions available in the game creation panel. This means you can go directly to the game port panel from the pop-up. I tested it out—it's a bit unfamiliar at first, but it works well, and you get used to it quickly!

Thanks to this new panel, I was also able to remove a button from the bottom menu, making navigation in City Game Studio even smoother.

And now, I have a surprise for you! Version 1.20.0 will be live on September 25, 2024!
As with every update, there will be a discount. And this time, it’s the biggest one yet—50% off!

So if you’re still on the fence, hang tight and get your wallets ready for September 25, 2024!

On my end, I’ll keep testing the game to fix as many bugs as possible.
Catch you next week! In the meantime, take care of yourselves!
Xavier aka Binogure

Patch v1.20.0-rc10

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Items informations are not updated correctly on the shop menu
  • Attended conventions aren't well initialized

[h3]UI[/h3]
  • Rework the bottom menu so when you click on any button it opens a popup menu that helps you find your stuff
  • Remove the "Build a studio button" and merge it with the "Buy a studio"

Fixing bugs

Hello everyone!

Well, it’s been a crazy busy week. I’m currently preparing the marketing side of v1.20, and it’s taking quite a bit of my time—time that I’m not spending on actual game development. But, we’re getting closer to the update release, so most of my time is now dedicated to testing and reviewing bug reports.

And you’ve found a lot of different bugs for me, though they all seem to stem from the same issue. When I introduced pagination for published games, I also introduced a bunch of bugs that prevented updates from being published or even sales from being organized. Fortunately, those bugs are now fixed, and I also took the opportunity to address a small but very visual bug—those bouncing dice that just fly off the screen.

Another fun addition is a new competitor: "Running with a Fork" has been added to the game. The logo is a bit more polished compared to other competitors, but it’s a little nod to the studio behind the excellent Postal 2! I should warn you though, Postal 2 is a great game, but a little violent and quite over the top.

In the last devlog, I mentioned City Game Studio 2, and I have to admit that now that I’ve talked about it, I’m really eager to start working on it. But before that, there are a couple of things I still need to wrap up in City Game Studio 1.

This week, I’ll be focusing on adding sub-menus when you click on the buttons at the bottom of the screen. So, instead of opening big pop-ups that take time to load when you’re searching for something, you’ll get a smaller menu offering different tabs via icons. It doesn’t sound like much, but trust me, it should make your life easier.

To close this devlog, I want to give you a peek at the next big update—v1.21.0. I want to make things easier by introducing a new employee role: the Studio Director. This person will have a unique role, automating certain tasks. The Studio Director will need to be assigned to a studio, and only that director can manage the studio. When you release a game, you can instruct the director to automatically put the game out as soon as possible, so you won’t have to worry about it. The idea isn’t mine, once again, it came from you, and it’s a brilliant suggestion that should be coming with v1.21.0.

Thanks for reading! I’ll see you next week for the final devlog of v1.20.0.

Take care,
Xavier aka Binogure