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City Game Studio News

v1.5.5 is already here

Hey guys,

That's already the second update of City Game Studio of 2022.
I like working on this game. And I hope you'll like that update.

It adds several tooltips to explain how the game works (ie royalties, and server capacities).


Also, if you started a game with 12 competitors, the game will try to spawn new competitors to keep the same number of competitors on the map. I suggest you to use mods to add new competitors:
https://steamcommunity.com/sharedfiles/filedetails/?id=2585504232
https://steamcommunity.com/sharedfiles/filedetails/?id=2661428590
https://steamcommunity.com/sharedfiles/filedetails/?id=2279919656

I added several tooltips to the game. You'll notice them by playing it!
Have a nice day
xoxo
Binogure

Happy new year update

Happy new year guys!

Wish you the best for 2022.
Let's talk about that new update. I've been working on improving the Game Of The Year selection panel to help you out selecting the right game.


Beside those changes, I also added a new tooltip when you create a video game console, to explain what to do while you are creating it. Also custom platforms have been re-balanced a little bit. Your consoles won't get affected by the 1983 crash, but in the CEO difficulty. This parameter is moddable, so modders can customize this setting.

CGS uses larger fonts for tooltips on lower resolutions. On low-end hardware, game creation panel might blink, it shouldn't blink anymore.

Thanks to Menguele, pt-br translations have been improved.
And, that's all for today,
Hope you'll like this tiny update

Have a nice year
xoxo
Binogure

Tiny improvements

Hey folks,

I think it is the last update of 2021, it is a really small one that includes only one new feature which is a new tooltip that explains how to make a free to play game



Beside that change, I also fixed an issue were the game freezes after few months. And I reworked a little bit the sales algorithm to fix that specific issue

Happy new year folks
xoxo
Binogure

More feedback and enhancement

Happy holidays folks!

So, I read your feedbacks on Steam and decided to work on the interface for a while in order to improve your experience.

Amongst other enhancement, when you create a new console, knowing if a CPU is online capable is now more clear. There is a big red cross on the online CPU capacities.



Also, porting a game onto another platform might be tricky. And the compatibility bar was not visible enough, so I changed it's color, it turns red when it is not compatible, yellow when it is an OK match, and blue when you'd better port it to that platform


Regarding remakes and required points. A new tooltip helps you understand how it works behind the scene.


I'll keep reading your feedbacks on discord, github and steam reviews to improve City Game Studio.

Have fun guys
xoxo
Binogure

More consoles, more competitors, more content

Hello everyone!

Big updates come in small packages. And this is the case of v1.5.0, which was originally supposed to be an update with minor changes. Well, after a few weeks of work, this update has enriched the content of City Game Stsudio with several consoles, several competitors, more components to make your consoles and a lot of features for the game engines.

[h2]City Game Studio's lifespan extends beyond 2020[/h2]
As new features are added to the game engines such as augmented reality, or an anti-cheat system and so many others that only appear after 2020. Not to mention the appearance of Teamdock or even Skylight 11.



In the last version of City Game Studio it was a more difficult to buy out the competitors, but it was still manageable. However, when you buy all the competitors, Game Of The Year disappears. Thus to fix this, new competitors appear every year. In version 1.4.0, there were only 12 different competitors, so it was quite easy to buy them all, assuming that they would not buy each other. Version 1.5.0 brings 6 new competitors, I hope you like their names.

[h2]Other changes[/h2]
Chinese translations have been improved thanks to MagicSkySword, and French translations have also been improved thanks to Lambda. A new language has appeared, with partial translations : Thai.

Let's stop talking about translations. The new version of City Game Studio embeds small subtle changes in the interface, such as animations or fixes.



This new version of City Game Studio is the most stable version so far and the most complete too. As you know, I started to work on a new game, a game that should not see the light of day before a year of work. And during this year I decided to dedicate a few hours a week to add content to City Game Studio. These updates will add new competitors, new consoles, small interface changes to make it more enjoyable.

On that note, I let you enjoy this update,
Happy holidays to all
Binogure

[h2]Changelog[/h2]
[h3]Feature[/h3]
  • Platforms: Add the Teamdock from Robinet Software (cool textures and noice boss)
  • Platforms: Balance platforms' power (GPU/CPU)
  • Concurrent: Add Epic Fails, Nandai Bamco, Majong, Naughty Cat, Hypersomnia Games and GameHouse
  • Game engine: Add new feature: Advanced motion detection
  • Game engine: Add new feature: Simple motion detection
  • Game engine: Add new feature: Facial recognition
  • Game engine: Add new feature: Simple anti-cheat
  • Game engine: Add new feature: AI-managed anti-cheat
  • Game engine: Add new feature: Cross-platform
  • Game engine: Add new feature: Voice recognition
  • Game engine: Add new feature: Low latency server
  • Game engine: Add new feature: High Definition
  • Game engine: Add new feature: Ultra High Definition
  • Game engine: Add new feature: Augmented reality
  • Game engine: Add new feature: AI-managed difficulty
  • Game engine: Add new feature: Realistic characters
  • Mod maker: Add support for Skylight 11 and Teamdock
  • Mod maker: Add support for Epic Fails and Nandai Bamco
  • Custom platforms: Add new CPU, GPU and memory


[h3]UI[/h3]
  • Game creation: Add a little animation to the Design/Development and Polish steps


[h3]i18n[/h3]
  • Improve FR translations (thanks to Lambda)
  • Improve ZH translations (thanks to magicskysword)
  • Add TH translations (incomplete thai translations, thanks to watchakorn)


[h3]Bugfix[/h3]
  • Game update/DLCs: Creation progression bar is not updated
  • Game engine: Creation progression bar is not updated
  • Custom platforms: Creation progression bar is not updated
  • Digital store feature: Creation progression bar is not updated
  • Custom platforms: Sending devkits with no competitors left crashes the game
  • Mod loader: Error when an event id is duplicated