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Stock market

Welcome to everyone!

I am writing this new announcement with great pleasure and some relief! Indeed, this is v1.4.0, one of the last updates of City Game Studio. After over 4 years of development, it is now time to start thinking about a new venture. First let's see what I have in store for you!

[h2]The stock market[/h2]

Please take part in the stock market, because indeed, from now on, you can buy and sell the shares of your competitors. It impacts them greatly. For example, when you buy 60% of UbiHard's stock, then you'll get ~60% in dividends every year. I believe the tax calendar ends around June each year.

Beware, because the more shares you own in a competitor the harder it will be for them to grow, as you''ll be taking proportionally from their profits and they won't be able to reinvest in hiring, new technologies or bigger studios. As you can see, by buying out a competitor's shares, you can drive them to the brink of collapse. Well, they won't lose, but they will stagnate and will not be able to progress, at which point you simply acquire them for a pittance. That' s the way life is.

[h2]The devkits[/h2]
A missing feature when the consoles were released. I wonder why I haven't thought about it before, anyway, it has been included in City Game Studio, which is good.

So what are devkits? When you create your game system, you can send devkits to competitors. A devkit is a preliminary version of your console dedicated to game development. Therefore you can send devkits to competitors who will start developing games for your console.

To the devkit I also added the possibility to have exclusive contracts signed with competitors. I wanted them to be very simple, because I didn't want this step to become tedious in time, so you drop a lot of money and you obtain an exclusivity from a competitor.

Thanks to this new feature, you can reach more than 100 games on your console without difficulty, and if you are regular, 1000 games are reachable.

[h2]Anything else?[/h2]
Japanese was added by a contributor who did an outstanding job. Special thanks to Shimenawa, who made it possible to have Japanese available in City Game Studio!

There are a lot of small adjustments here and there in the game, and I invite you either to launch City Game Studio to discover them, or to read the complete list of changes a little further down.

[h2]One final detail[/h2]
As I mentioned earlier in this announcement, this is one of the last updates of City Game Studio. From now on, only minor features or fixes will be added. Well, I have to start working on a new project to keep my sanity.

In short, I' ll make this next project with Godot Engine 4, Blender, Inkscape and still developed from Linux. By the way, I hope you like boardgames, because it will be a 3D multiplayer boardgame with short rounds, no time for nonsense here.

But I' m not giving up on City Game Studio, I'm still here to answer questions and add features. By the way, version 1.5 will only add features that have been made on github. Thanks to you, your support and your ideas, City Game Studio is a much more complete game than expected. Not only competition, but also multi-studio management, micro-management and macro-management. In addition to creating your own consoles, you can also create your own dematerialized store, import your logos, hack competitors, negotiate console licenses, answer interviews. City Game Studio contains dozens of hours of gameplay, and has an incredible replayability, for all this I thank you all!

I let you enjoy this new version of City Game Studio, have a great day,

xoxo
Binogure

[h2]Changelog[/h2]
[h3]Features[/h3]
  • Custom platforms: Can submit dev kits to the competition
  • Modmaker: Load existing mods (including JSON files)
  • Can buy/sell competitors shares

[h3]Misc[/h3]
  • Optimize CGS for a very large number of employees (over 2k employees)

[h3]Modding[/h3]
  • Prevent mods to rewrite english translations

[h3]Balancing[/h3]
  • Competitors price: include studio prices to the competitors value
  • Custom platforms: Rebalance marketing campaigns
  • Custom platforms: Rebalance platforms quality
  • Contract: Rebalance reward

[h3]Bugfix[/h3]
  • Mortgages: When a mortgage is too important, it leads to an invalid amount
  • Custom platforms: Custom platforms were not counted as player's platforms
  • Ads: Ad banners and Ad popups were inverted
  • Button long click: Fix an issue preventing the button to be double clicked
  • Creating new game: Replace the selected difficulty by a placeholder if there is no difficulty selected
  • Mod creation: Mods cannot overwrite their own english translations
  • Game engine: Duplicated features
  • Studio: Bug when selling its first studio

[h3]i18n[/h3]
  • Improve es translations (Thanks to rsf92)
  • Add ja translations (Thanks to Shimenawa)

City Game Studio, let's remake classics

Hi,

I would like to thank all of you who have played City Game Studio lately. Indeed, many of you contributed to improve the game and gave me a lot of ideas.
After 4 weeks, v1.3.0 is now available, with a lot of improvements.

Without further ado, let's talk about it.

[h2]Remake & Remaster[/h2]

I believe it' s one of the first suggestions that came up on the github. Since the original post didn't detail the implementation of a remake, then I was free to design one.
The process of making a remake is different than making a game or for that matter porting a game onto another platform. What you do when you remake a game is to enhance the features that were implemented at the time, rather than modify the original game. Thus, remaking an old game should be a profitable operation if the game engine has improved enough in comparison to the original game.
You can remake an old indie ASCII game into a stunning 3D game with state-of-the-art features. All that matters is that the players get a kick out of it.


[h2]Starting a game[/h2]
Following City Game Studio's launch, we received a lot of feedback about the difficulty of the game. Some felt the game was too challenging and others still felt it was too easy. As a result, starting a new game has been revamped to make room for a new difficulty panel. I was inspired by other games to implement this interface.

The purpose of this interface is to highlight that there' s more than only one difficulty level, and those difficulties are different.


[h2]Closing words[/h2]
With v1.3.0, City Game Studio is taking another step towards the end of major updates. We still have to review the competitors and custom consoles, which will be part of v1.4.0. Afterwards, there might be another major update, although nothing is certain at the moment, so I' d rather be fully honest with you about it.

In the meantime, this version 1.3.0 brings a lot of fixes and visual improvements that I hope you will appreciate.
Feel free to join the discord to tell us what you think.

Binogure

[h2]Changelog[/h2]
[h3]Features[/h3]
  • Game creation panel: Add remaster
  • Game port panel: Add remaster ports
  • Add end-game content: Auto-generated conventions for post-2020

[h3]Misc[/h3]
  • Company logos prefab: add more prefabs
  • Leaderboard score: Adjust the final score accordingly to the difficulty

[h3]UI[/h3]
  • Game creation panel: Move the post-mortem sub-section to the history panel
  • New game: Add a new difficulty panel

[h3]Bugfixes[/h3]
  • Game engine graph can be closed more than once (leads to a crash)
  • Game creation: Specialiss were not reset on sequels
  • Game creation: Missing producers leads to a degraded behavior
  • Company list panel: Stars were not properly rendered
  • Concurrent creation: The same competitor might appear more than once
  • Concurrent creation: using mods might lead to a random crash
  • Random crash (rare)
  • Concurrent game engines: Remove old game engines from the game engine panel
  • Concurrent buy each other: Keep tracking trade-publishing deals
  • Events with marketing: If there is no game available it might trigger an error (hidden)


[h3]i18n[/h3]
  • Improve de translations (Thanks to ekim1991)

City Game Studio, Competitors are fighting back

Hello folks!

Based on your suggestions, version 1.2.0 contains a lot of unexpected changes.
One of them is the ability for competitors to pop up mid-game, thus enhancing the gameplay experience. There are also other minor changes, such as zooming in on the studio or the city map or the email notification animations.

I'll keep it short, and talk about the most important changes

[h2]Competitors fight back[/h2]

A specialist has arrived, Moss, always seeking for the latest technologies and mastering his subject perfectly, he will warn you as soon as a competitor attacks a game of yours. Of course it's up to you to play and click furiously to protect your game.

[h2]Adaptable studios[/h2]

Many people asked for it, and rightfully so. Being able to reattach a studio to a different project on demand. Let's say you've started developing an indie game, but some new technology has just been released. Well, you can now re-assign your studio to work on your game engine! Once the game engine is ready, you can resume the game' development.

[h2]Closing words![/h2]
The changelog is available at the bottom of this post. Concerning the future of City Game Studio, we are getting close to the end of the roadmap since there are still a couple of major updates left (and maybe more, it remains to be seen).

After City Game Studio, when the time comes I will talk about my next project, and I think you will be pleased !

I hope you'll enjoy this update,
Have a great day,

Xavier aka Binogure

[h2]Changelog[/h2][h3]Features[/h3]
  • Competitors can crack your games
  • Can change the studio assigned to a game/trade publishing offer or a custom platform on the fly
  • Can change the studio assigned to a contract
  • New competitors will appear if there is less than 6 on the city map

[h3]Misc[/h3]
  • Change the camera zoom behavior
  • Sandbox mode: Set currency to 999 999 999 999 999 $ (you cant lose)
  • Achievement: sign an exclusivity deal of 96 months for the Joycast

[h3]UI[/h3]
  • Improve the tooltip for game price
  • Rework a little bit the currency/fanbase and server buttons from the bottom menu
  • Notifications items won't bounce anymore
  • Add a delete all messages from the main game scene
  • Revamp the university training panel
  • Add tooltip to the specialist employee panel

[h3]Bugfixes[/h3]
  • Some competitors couldn't make any games

[h3]i18n[/h3]
  • Improve ru translations (Thanks to AftarNika)

Quality of life update #2

Hello fellow gamers!

It's been a whole week since City Game Studio left Early Access, and it is already the 3 update.
I want you to have the best gaming experience so I will keep working on the game as long as I get constructive feedbacks from Discord, Steam and Github.

[h2]Changelog[/h2][h3]Misc[/h3]
  • Game creation: Don't reset the game size when changing producer/studio list
  • Add a button to unassign an employee
  • Add a tooltip to the contract panel
  • Game name generator: Remove (and replace) offensive combinations
  • Unlock all the difficulties but add a tooltip explaining that some of them are uite difficult and shouldn't be played if it is your first game
[h3]Balancing[/h3]
  • RTS/Fantasy is a Good match
  • Studio productivity cannot go higher than 200%
[h3]Bugfix[/h3]
  • Black screen rendering issue (rare)
  • Theme panel: Don't change the theme when nothing has been selected
[h3]i18n[/h3]
  • Improved ru translations(thanks to AftarNik)


[h2]What's next?[/h2]

I'm still working on the next major version and I'm adding a lot of new content, I hope you like what you see. It will be an optional mini-clicker game, but it is for the next major update!

I want to thank you all, because the launch is quite a success to me. I know there are alot of other indie game dev who are not as lucky as I'm, having such loving community that's amazing.

Thank you for showing your support and being here, I'll try my best to make the best game dev tycoon game

Cheers
xoxo
Xavier aka Binogure

Quality of Life update

Hello,

I can not say it enough, many thanks for being here, for playing City Game Studio, I thought we would not reach more than 200 players when I write the first line of code. Yet today you are tens of thousands and it touches my heart.

You are so many to give me feedbacks and suggestions to improve City Game Studio. So I do my best to offer you the best game experience. You probably noticed a lot of mini updates during this week, so let's talk about them in detail.

Spam emails have been revised, and a tooltip added to explain how to mark an email as spam. I believe this is long overdue.

When you start a new game, the game selects the easiest difficulty and leaves you free to take any difficulty. I was short sighted because if it's your first game, it's better to play on easy, then the higher difficulties become unlockable once you finish the game.

Also, the number of points required to complete a game is now indicated at the conception stage with a tooltip that explains how it is calculated.

For games that have already been released, the number of updates is now indicated as well as the date of the last update.

Console marketing panel has been redesigned to allow you to fine-tune marketing campaigns with a single click.

I will continue to work on City Game Studio to deliver the best possible gaming experience.

I wish you a great weekend
Best wishes
Xavier aka Binogure