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City Game Studio News

Patch v1.24.0-rc4

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Competitor: A competitor cannot get valued over 10T $ (otherwise it breaks the game for real)
  • Twitch connection: Fix a bug that keeps you disconnected

[h3]Game engine[/h3]
  • Add a tab to the financial panel to show the revenu generated by game engines

[h3]UI[/h3]
  • Add a filter to the released games to hide the studio-director's generated games

[h3]Misc[/h3]
  • Optimize the list of in-dev games

Competitor Overhaul: Bringing Balance Back to the Game

Hey everyone!

I'm back today with what you've all been waiting for - balancing updates!
Let me dive right into it.

[h3]This Week's Recap[/h3]
Many of you have flagged balancing issues with City Game Studio's upcoming features, and I honestly appreciate the feedback. You've been hitting crazy financial heights, but don't worry - those days are numbered!

I've overhauled and fixed the competitors, putting caps on revenue generated from stock options, and I've also reworked the algorithm that handled competitor console sales. Truth is, competitors were playing with a somewhat easy mode algorithm. This made them way too powerful way too quickly. I've added some constraints to make their behavior more realistic, so now they won't be generating as much money or sales.

On top of that, I've tackled a bunch of smaller issues. Remember last week when I mentioned the console shaders? Well, if you didn't notice any difference, that's because the right shader wasn't being used. So I took the opportunity to do a pass on all the game's shaders to get everything squared away.

While doing that, I noticed there were some glitches with the office supply store. Some furniture wasn't displaying properly - that's now fixed.

So much for fixes and balancing, but I've also been working to add a bit of content! From now on, you'll be able to list the consoles that competitors have created right from the competitors panel. It's not a huge change, but it's definitely handy.

[h3]What's Next[/h3]
Alright, I didn't get time to work on Game of the Year stuff, but I'll tackle that this week. I'm going to revamp the panel that lists Game of the Year winners. I still find it a bit messy, so we'll see what it becomes.

Game engines - yeah, there are quite a few changes planned. First off, as you've suggested, it would be great to list all competitor game engines when creating your own engine. Plus, having total revenue generated by a game engine would be sweet.

So that's what's coming for City Game Studio, but that's not all. With these major changes, and I've been talking about this for years, I'd like to adjust the game's price. Currently City Game Studio sits at $15.99, and I'm thinking of bumping it up about 20% to either $18.99 or $19.99. To be completely transparent, if you tell me $15.99 is the right price, then I won't change City Game Studio's price. So make your voices heard in the comments!

That's all for now, thanks for reading! Hope you have an awesome weekend.

Take care
Xavier aka Binogure

Patch v1.24.0-rc3

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Competitor: When they create a console, it unlocks the component (Fixed)
  • Competitor: Fix competitor stock balancing issues
  • Logger: Prevent logs from being truncated too frequently

[h3]Balancing[/h3]
  • Balance competitor platform sales
  • Balance competitors buying out each other

[h3]Competitors[/h3]
  • Display their consoles in the competitor view panel

[h3]Shaders[/h3]
  • Improve shaders for the furnishing store
  • Improve shaders for platform list (should look much better now)
  • Clean up unused shaders

🎮 LAST CHANCE: City Game Studio 40% OFF! 🎮

Hey everyone!

Here we go with an exceptional promotion on City Game Studio! From July 28th to August 4th, the game is available at -40% on Steam.

[h3]⚠️ Important: Last discount before price increase![/h3]
I'm telling you upfront: this is the last time City Game Studio will be on sale at this price. After this discount, the game's price will likely increase to reflect all the content I've added over the years.

Since release, I've added:
  • Studio Directors (automation of repetitive tasks)
  • Studio copy/paste functionality
  • Complete Twitch integration
  • Dozens of new consoles and updated data
  • Completely redesigned interface (v1.23)
  • Advanced mod system with balance analyzer
  • Hundreds of fixes and optimizations


[h3]🏢 Why now?[/h3]
City Game Studio has evolved tremendously since its release. From a simple game dev tycoon, it has become a complete video game industry simulation where you can:

Create your own consoles with production costs that adjust automatically
Manage multiple studios in a city you shape according to your needs
Automate production thanks to studio directors
Interact with your viewers who become your virtual employees
Mod the game with an analysis system that tells you if your mod unbalances the experience

[h3]💰 The numbers[/h3]
Regular price: $15.99
Sale price: $9.59 You save: $6.40

[h3]⏰ Sale ends: August 4th[/h3]
After this date, no more big discounts. The game will continue to evolve (v1.24 is coming in September with a complete competitor overhaul), but the price will follow suit.

[h3]🎯 Who is this for?[/h3]
City Game Studio is for you if:
  • You love tycoons with depth
  • You want to relive video game history from 1976 to today
  • You stream and are looking for an interactive game with your viewers
  • You appreciate games developed with passion by an indie dev


[h3]🚀 What's next[/h3]
I continue to develop City Game Studio with passion. V1.24 is coming on September 17th with a special date (I won't tell you more 😉), and other surprises are planned.

But this is really the moment or never to get the game at this price!

Thanks to everyone who has supported development for years, and welcome to newcomers joining us!

Take advantage of it - this offer won't come back!

Xavier aka Binogure

[hr][/hr]
https://store.steampowered.com/app/726840/City_Game_Studio_Your_Game_Dev_Adventure_Begins/

Console Wars: Your Competitors Enter the Battle!

Hey everyone!
Thanks for sticking around this midsummer! I've got to admit, I've been working hard these past few weeks, and I've got some big stuff to share with you!
So without further ado, let's dive right in.

[h3]This Week's Recap[/h3]
I did it. Your competitors can now create consoles. And I didn't do this half-heartedly - I really pushed the algorithms to make it interesting. First off, when you start a new game, you can choose story mode. If you enable it, competitors won't create consoles until 2025, but if you disable it, then the console wars will kick off much earlier. It really depends on the difficulty level. As you might expect, the higher the difficulty, the sooner competitors will start making consoles.

Let me dive a bit deeper into console creation. First, when a competitor makes a console, they don't necessarily use cutting-edge components - they'll use the components that suit them best from a cost-benefit perspective. This means a competitor might release a console that flops, or they might create the best console that outperforms the PlayStation. With these changes, no two playthroughs will be the same, that's for sure.

You can publish games on competitors' consoles without licensing fees, for now. I'm not sure yet how to implement this intelligently. But I'm working from the assumption that since they're in the same city as you, you have an economic advantage that allows you to get free licenses. That said, competitors who publish consoles will quickly become very powerful if their console sells well. As a result, they'll buy up most of the available studios in the city. Yeah, this is going to be a game-changer.

I've also reworked the game's pause animation, which was a bit too subtle for my liking.

[h3]What's Next[/h3]
I've already dropped a big bombshell on you there. I'm happy with the work I've accomplished - I've tested it and everything seems to be working properly. Now what's next is improving the view of competitors' consoles. When we look at competitors, it would be great to list their consoles. I haven't had time to implement this yet, but I'll get it done this week.

Another thing I'd like to do this week is add the Game of the Year view. To have a history of Games of the Year, it would be cool to have a dedicated panel, so if I have time I'll implement it this week, otherwise it'll be next week. Another change I'd like to make is giving the ability to see total revenue generated by game engines.

That's all from me, see you next week!
Thanks for reading
Take care of yourselves
Xavier aka Binogure