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City Game Studio News

Patch v1.17.0-rc2

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Rendering[/h3]
  • Improve rendering of the console manufacturers, the journalists and the IT guy

[h3]UI[/h3]
  • Rework many tooltips to improve their redability regarding points production.
  • Training panel: Rework the employee selection (was barely readable in dark mode)
  • Hire and assign greyed out: Explain there's no desk available
  • Game edition: Add a label explaining you don't get any tips when acting as a publisher

[h3]Popup[/h3]
  • Rework the popups so they render better
  • Add confirmation popup when selling/demolishing a studio
  • Improve confirmation popup when buying a game genre
  • Improve the popup when making a game (feature list and history games)

[h3]Bugfix[/h3]
  • Sound / Music on feedback panel
  • List office: Rent/Buy instead of Rent/Price
  • SteamDeck: Cannot make a sequel if the game name is quite long
  • HR: Assigning an HR set the pay raise to 0% => Set it to 8%
  • Game Engine: Engine list barely readable in dark mode
  • Game Engine: License list barely readable in dark mode
  • Spontaneous application: Reword the english translations
  • Custom platform: No color on the miniature while making games for them

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Refining the User Experience: Game Interface Updates and Enhancements


Hey folks!

I am always seeking ways to enhance the overall user experience of City Game Studio. This week, I have been focusing on refining the game interface, addressing issues with tooltips and panels to ensure they do not overlap or go off screen. These changes will make it easier for players to navigate and interact with the various elements within the game.

Next week, my primary focus will be on implementing confirmation popups throughout City Game Studio. The popup design will be redone to create a more visually appealing experience, while also adding confirmations in strategic locations where they would be most beneficial. For example, when cancelling a game or signing a contract with a console manufacturer.

In addition to these improvements, I still have several minor issues to address. However, we will discuss those details during the next devlog update. My commitment to providing an engaging and seamless gaming experience remains unwavering, and I look forward to sharing these updates with you all.

Xavier aka Binogure

Patch v1.17.0-rc1

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]UI[/h3]
  • When unlocking a lot of feature at the same time, the UI is flooded with a lot of tooltips, overlapping each others. This has been fixed, only one tooltip at a time no more. It makes the game way more readable

[h3]Bugfix[/h3]
  • On the history panel and the game port panel, if you have a lot of games with very long names then you cannot see all of your games. It's been fixed

Embracing Feedback: Elevating City Game Studio's Quality of Life


Hello folks!

I, a dedicated solo indie developer, am always striving to improve City Game Studio. Over the past week, I have been working tirelessly on enhancing both the employee panel and the studio panel, inspired by the invaluable feedback from streamers Cringer and shenryyr. Their playthroughs provided an opportunity to identify numerous QoL issues, i18n problems, and minor bugs that needed addressing.

Thanks to their thorough exploration of the game, I've been able to take comprehensive notes, ensuring that every aspect of City Game Studio receives the attention it deserves. Although Cringer and shenryyr seemed to enjoy playing the game, I recognize that their experience could have been even more optimal. It is my goal to continue refining the game until it feels polished and well-rounded before introducing new features.

By focusing on Quality of Life improvements, I am committed to elevating City Game Studio's overall gaming experience. The feedback from these streamers has given me a clear direction for the upcoming updates, which will make a significant difference in how players interact with the game.

Thank you once again to Cringer and shenryyr for their valuable input. I am eager to share the results of these improvements with all of you and continue delivering the best possible gaming experience.

Xavier aka Binogure