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A New Chapter Begins: Studio Director Update

It's with immense pleasure that I'm reaching out this week because I have fantastic news!

[h3]The Studio Director is now working![/h3]

Some features are still missing - I'd like it to handle game updates, and I plan to add this in the coming weeks.

You should know that this feature required extensive code modifications. As a result, there are several side effects and potential bugs.
I've managed to address the most critical issues this week, having released 2 updates and an unannounced patch.

[color]For now, the Studio Director doesn't generate any revenue. So I recommend making the most of it before I add this component.[/color]

Adding this will likely take several weeks, as there's the entire interface aspect to manage, not to mention other bugs to fix.

Still, this update is already incredible, and I think you're going to love it.

As you've probably figured out, in the coming weeks, I'll continue working on the Studio Director and fixing bugs.

However, I'd also like to work on other aspects of the game, particularly consoles, so their manufacturing costs adjust based on units sold. Rest assured, if I don't have time to implement this for v1.21.0, it will be in v1.22.0 - I won't leave you hanging.

If you're already on City Game Studio's unstable branch, I'd love to hear your suggestions and feedback on this new feature! Please share them in the comments. I read everything, respond, and most importantly, listen - you're really helping me build City Game Studio!

It's been an exhausting week working 12+ hours daily to finish this, but it was worth it. I'll be taking it a bit easier in the coming weeks.

With that said, big hugs to you all,
Take care,
Xavier aka Binogure

Patch v1.21.0-rc5

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Bugfix[/h3]
  • Updating studio list while making a game mess up the other games
  • When the studio director makes a game, it might get rigged because it haven't selected any platform

Patch v1.21.0-rc4

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Studio director[/h3]
  • Optimize the studio director panel
  • When disabling a studio director: Unassign the studio director from the game if it's in-progress (so the player can finish it)
  • When firing a studio director: Unassign the studio to the director
  • When firing a studio director: Unassign the studio director from the game if it's in-progress (so the player can finish it)
  • Studio director is now working (might contains some bug tho)

Status Report on the Studio Director

Hey everyone!

It's been a few weeks now that I've been working on the studio director, and there's still a lot of work ahead before having something functional.
This feature is much more complex than expected. I hadn't taken into account not only the game reports, but also the degree of freedom that the studio director should offer you, or even how the scores should be shown to you.

[h3]Game Genres[/h3]
For game reports, I simply added a checkbox and the problem was solved, but for degrees of freedom, it's more complex. For game genres, for example, I want to offer you the best possible choice. So there will be the following options:
  • Prioritize genres you don't master
  • Prioritize genres you master
  • Prioritize genres the producer masters
  • Specify the genre to use (one or two genres)

I think with this list, you have all possible choices, and it's especially very clear.

[h3]Game Engines[/h3]
For these, it's just as complex. Here's the list I plan to implement:
  • Use the cheapest game engine
  • Use the game engine with the most features
  • Use the most recent in-house game engine
  • Use a specific game engine

Here again, I think I'm offering you the greatest variety of choices possible. Not to mention that the interface will need to evolve based on your choices. If you want to specify a particular engine, you'll need to choose from a list. The same goes for game genres obviously.

[h3]Game Publishing[/h3]
Once the game is released, you'll see the scores displayed. It will be great, especially since you'll also have game reports that can be generated automatically. Well, that being said, I imagine you'll be interested in a detailed performance report of the studio directors.
And so, I started thinking about it. Some metrics will be relevant while others won't be useful to you.
Among the relevant metrics, here's a list:
  • Average score of released games
  • Revenue
  • Profit bonuses received
  • Number of published games
  • Number of fans gained/lost

The studio director's performance summary screen will be divided into 2 parts. The first will be a simple table showing the metrics. While the second part will be a graph showing the monthly results of the last year.
When I told you this feature was bigger than expected... I wasn't lying.
I honestly thought I'd have time to make a functional version, even partial, for this week, but I was delayed by these kinds of details. I'm sorry for the additional wait, but I prefer taking the necessary time to offer you more quality content.

That's it, thank you for reading
See you next week,
Take care,
Xavier aka Binogure

Patch v1.21.0-rc3

Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


[h2]Changelog[/h2]
[h3]Studio director[/h3]
  • Can sort by bonus on profits
  • Add some interaction to the studio director panel (not fully functionnal yet)

[h3]i18n[/h3]
  • Fix ukranian translations (i and ï)