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Early access - v0.31.3

Hello folks,

Here comes the v0.31.3, and I think you are going to like it.

New particles

Many of you noticed that after a while, employees stop producing particles. It was meant to be like that. Having too many particles may degrade performance.
Instead of having one particle per point produced, a aprticle can contains more than one point!

Cloudy city

I wanted to add clouds to the city, but no worries, you can disabled them from the options.
You can also disable autosaving from the options

Custom pay raise

You don't want to raise the pay of your employees, say no more! however they won't like it, so you better find a way to make your employees happy by buying a lot of coffee machines.

I didn't have time this week to complete the negotiation offers with the console manufacturers, it will be done next week, I'm sorry for the delay.

Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

Cheers
Binogure

Changelog

[h2]QOL[/h2]
  • Grantendo Swap: Adjusted the unit sold
  • Delete a game engine button is now red
  • Game Engine: Notify when a concurrent uses your engine
  • Game Engine: Rework the concurrent algorithm
  • Autosave is now optional
  • Game creation: Turn the producer button to red when a producer is needed
  • Optimize Studio model (better performances overall)


[h2]Bugfix[/h2]
  • Cannot release a gameport if the paltform is discontinued
  • Platform negotiation always select 96 months
  • Marketing: Marketing campaign durations are doubled


[h2]Feature[/h2]
  • Employee: Set the pay raise
  • Add clouds to the world map
  • Refactor particles


[h2]Translations[/h2]Join the community, and come help us improving translations for City Game Studio]

Early access - v0.31.2

Hello folks,

I've been working on the v0.31.2 for few days now, and it is time to release it.
So what's new in this minor version?


You can now offer money to unlock a platform! And a lot of money, so watch out before offering 10m to unlock a platform!

You can also delete old game engines and there few QOL improvements.
Im gonna keep working on the v0.31.3, so manufacturers will offer you exclusivity for your best games.

Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

Cheers
Binogure

Changelog

[h2]Features[/h2]
  • Add filters to the release panel

[h2]QOL[/h2]
  • Delete old game engine
  • Notifications won't disappear while game is paused
  • Add more the projection units sold during the platform negotiation
  • Format licence costs while negotiating
  • Format contracts/trade publishing game according to platform exclusivity
  • DLC: Add unit sold to the right panel


[h2]Feature[/h2]
  • Add more option for platform negotiations
  • Add Rokia manufacturer


[h2]Misc[/h2]
  • Optimized all the data models
  • PC/OS platforms can be unlocked with money only
  • Add/remove loyalty when publishing a game


[h2]Bugfix[/h2]
  • MacOS: Fix crash with negotiation/spying competitors
  • Platforms were released one month ahead


[[h2]Translations[/h2]Join the community, and come help us improving translations for City Game Studio]
  • Improve de translations (Thanks to MichiShyGuy)

Early access 0.31.1

Hello,

Thank you for the support you give me, it is frankly encouraging.
I'm going to continue working on City Game Studio, and improve the negotiation interface in the coming days to make it a little more attractive.

Meanwhile, this is a minor version, there are no big changes to present, if you want to know what's new, you can either launch the game or check out changelog. I hope you like it, feel free to join our discord server to talk about it with us!

Have a nice day and a good game
Binogure

[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
  • Can place several studios items at once (without collision issue)
  • Postmortems were not done automatically
  • Canceling a gameport leads to cancel the game itself
  • Negotiations are not working in korean and turkish
  • Conventions: Doesn't list the non-released games
  • MacOS: Crashes when creating a new game
  • Negotiation: Crashes when we negotiate with Konosuke Wasa
  • Cannot release a ready-game if the paltform has been discontinued


[h3]Balancing[/h3]
  • Negotiation: 8 years of exclusivity
  • Exclusivity won't cancel any games in development


[h3]i18n[/h3]
  • Improve ru translations (Thanks to Riken)
    ]
  • Improve de translations (Thanks to MichiShyGuy)

1983 crash, negotiations with console manufacturers

Hello world!

4 months have passed since the last update, and I apologize for the delay.
Usually I publish one major update per month or every two months on average.
However these last months have not been like the others, for those who follow me on Twitter or who are on the Discord server, as you already know, I've moved to another country. that is why the development of City Game Studio slowed down.

The good news is that I was able to resume the development. Well it's end-of July already, and as promised here is the 0.31.0 update. So today on the menu we have...

[h2]Negotiating with the manufacturers[/h2]

Previously unlocking a game console was straightforward. Simply click on the console and it was all done. From now on, you'll have to negotiate with the manufacturer. The more you work with a manufacturer, the easier the negotiations will be. Of course, the opposite is also true.

[h2]The crash of 1983[/h2]

The first few years in City Game Studio are incredibly easy. To reflect reality, I introduced the video game crisis of 1983. It impacts the first two generations of consoles, which means that from 1983 on, to make profit you'd have to negotiate with a manufacturer.

The 1983 crash has no exact date, it can start in January as well as in December. This suggestion made by Zarys helps to extend the life of the game.

[h2]Developing games on upcoming consoles[/h2]

Many of you have requested this feature, and now you can develop games for consoles that are not yet available. This involves negotiating with console manufacturers, and it makes City Game Studio much more lively.

[h2]Choose the release date[/h2]

This is another request from the community. And from now on you will be able to choose when to publish a game. This comes in handy when you want to synchronize game ports. And it allows you to better manage the marketing campaign.

Now you can start porting a non-released game. However, you can develop game port only for ready games.

There are still many other changes, and for all of them you can either launch the game or read the full list of changes.

I hope you like it, feel free to join our Discord to talk about it with us!

Cheers
Binogure
[h2]Changelog[/h2]

[h3]QOL[/h3]
  • IAP: You can now have 16 microtransactions items
  • Employee details: Add a button to withdraw an employee
  • Top sales items: Competitors games that are using your game engine are green
  • Server capacity: Doubled the servers capacities
  • Add the platform type to the platform panel


[h3]Feature[/h3]
  • Platform exclusivity (manufacturer negotiation)
  • Video game krach of 1983
  • Add new console: Handboy Advance
  • Balance the Gamestation 2 (boot CPU capacities)
  • Balance the difficulty
  • Port a non-published game
  • Select the release date for a game


[h3]Optimizations[/h3]
  • Creating a new game won't take more than 1 second when having more than 1k employees
  • Server capacity updates have been optimized (can support more then 30 studios)
  • Gameport/Game/GOTY/Contracts/DLC/update have been optimized (can support more than 1k employees)
  • Number of particles limited to 10 per employee (no more performance drop on big studios)
  • Removing useless cast


[h3]Bugfix[/h3]
  • Contracts: polish and development icons are swapped
  • Employee details: Polish/Development icons are the same
  • Array with accent are not sorted correctly
  • Adjust game cost and employee productivity to the game speed (slow/very slow)
  • Game engine: can develop the same feature twice


[h3]i18n[/h3]
  • Improve de translations (thanks to ekim1991)
  • Improve es translations (thanks to Redxpert)
  • Improve pt-br translations (thanks to menguele)

Early access 0.30.2

Good morning, everyone,

Many of you have sent messages of encouragement and thanks and I thank you very much for your support! This sudden visibility brought about by Domingo gives a certain boost to the development of the game. A big thank you to him and to the entire community that follows him!

Without further ado, here is an overview of the changes that have appeared in the last 72 hours.

[h2]QOL improvements[/h2]

A ranking of the best companies is now available via a simple click. This will allow you to better target the competitors you want to overtake.

When creating new games, selecting specialists has proven to be tedious in previous versions. From now on with a simple click you will be able to withdraw a specialist and assign him to the game being created.



As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it!

Cheers
Binogure

[h2]Changelog[/h2]
[h3]QOL[/h3]
  • Add tooltips to the game engine creation panel
  • Add tooltips to the game update creation panel
  • Postmortems: Unlock platform/genre/theme/targetted audience in priority
  • Balance the number of copy sold of a game
  • Balance the random event rate
  • History panel: If a sequel exists, replace the "Create sequel" button by "Open sequel" button.
  • Competitor: Add a panel that lists all the competitors (you included)
  • Specialists: Can withdraw a specialist with a single click


[h3]Bugfix[/h3]
  • History panel: Cannot create a sequel if the game has been canceled
  • History panel: Better feedback on game capacities