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City Game Studio News

Patch v1.25.0-rc7

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog - rc7[/h2]
[h3]Studio Director[/h3]
  • Added porting capabilities:
    • You can now set the minimum compatibility between platforms
    • You can choose whether the studio director updates only its games or all available games.

[h3]Bugfix[/h3]
  • Fixed studio director panel not displaying the correct options when first opened
  • Fixed ports getting frozen during the porting process
[h2]Changelog - Previous rc[/h2]
[h3]Game of the Year[/h3]
  • Reworked the game selection panel
  • Reworked the award-winning game panel
  • Added ability to list all GOTY winners
  • Reworked the GOTY publishing panel
  • Added physical award

[h3]Optimization[/h3]
  • Studios with more employees now generate fewer visual particles to maintain smooth performance. Larger studios will no longer suffer from performance issues due to their size.

[h3]Interface[/h3]
  • Expanded the released games panel
  • Reworked the game charts (removed the fanbase chart)
  • Reworked the platform charts (removed the catalog size chart)
  • Reworked filters in the released games panel for better filtering and sorting
  • Added cost reduction information to custom platforms
  • Added tooltips to greyed-out options in the right panel
  • Reworked the console sale panel (looks cleaner now)
  • Reworked the game sale panel (looks cleaner now)
  • Set revenue color to green for published games
  • Set revenue color to yellow for trade-published games
  • Added tooltips to disabled buttons explaining why they are disabled

[h3]Misc[/h3]
  • When a game is pulled from the market, added clear messaging explaining why it was removed

[h3]Bugfix[/h3]
  • Fixed right side panel not minimizing when chosen
  • Fixed sorting by profit in the released games panel
  • Fixed missing translations when unlocking secret achievements
  • Fixed studio dire
  • Fixed furniture being destroyed instead of sold when selling a studio
  • Fixed furniture being destroyed instead of sold when demolishing a studio
  • Fixed borderless fullscreen mode on Windows cutting off pixels on the left side of the screen
  • Fixed resolution selector remaining active in fullscreen mode
  • Fixed game window repositioning when changing resolutions
  • Fixed being able to port a game infinitely to your own custom platform when viewing the platform's game catalog
  • Fixed popup blocking clicks when starting a minigame
  • Fixed being able to crack the same game repeatedly
  • Fixed being able to assign a network admin to an offline game

[h3]i18n[/h3]
  • Fixed various Simplified Chinese translations (Thanks to Jack Neksa)

[h3]Options[/h3]
  • Reworked the interface for a cleaner look
  • Added options for better game control
  • Added tooltips to explain what certain options do
  • Added 60/120 FPS options

[h3]Cheat Codes[/h3]
  • Added "complete-all-remakes" cheat code for remakes
  • Added "complete-all-games" cheat code for publishing offers
  • Added cheat code to make servers free (rent and monthly maintenance)

[h3]QOL[/h3]
  • Producers now auto-unassign when a game is released
  • Producers now auto-unassign when a remake is released

Graphs, Fixes, and What's Coming Next

Hello everyone!

Today I'm showing you the new face of City Game Studio. I've made some changes that greatly alter the look and feel of the game. Let me start by saying that there are no new features in this release candidate. However, there are changes that will impact the way you play. Let me tell you all about it right now!

[h3]This Week's Recap[/h3]
First off, the sales graph. It hadn't changed since 2019, and it's only recently that I wanted to make an update. Thanks to you, who came to tell me that the curves aren't clear enough to properly visualize a game or console's sales. So, I took inspiration from other games in the genre, and now sales are displayed using histograms. While we lose some information, like marketing campaign costs, we gain visibility. The graph colors now adjust based on the game type. What I mean by that is, a regular game has a blue graph, but if you're working with a publisher then the graph will be yellow. And if you're a publisher hiring another studio, then the graph will be green.

Now for micro-management. There's a very important change here: when you publish a game, if a producer is assigned to it, they'll be automatically unassigned from the published game. And it's no longer possible to assign a producer to a game that's already been released. I've done the same thing with remakes. You're back in control, and most importantly your studio director will benefit from these changes since they'll be able to use producers more frequently.

I've also fixed quite a few bugs, particularly regarding competitors. You could crack the same game multiple times, and sometimes the mini-games were unplayable. In fact, if you launched a mini-game while an event was happening in the game at the same time, it would freeze City Game Studio entirely. This has been fixed and shouldn't happen anymore.

An important fix: it was possible to port a game multiple times to your own console. I won't detail how to do it, but it was possible. Obviously, this bug meant that your console would become a way to make infinite money. Well, it's fixed, and thanks for reporting this bug by the way!

There are other small additions but I've covered the changes overall.

[h3]What's Coming Next[/h3]
We're already in early November, time flies and v1.25.0 is already packed! But I still have a bit of time left to add some small things. I'm thinking about improving studio directors so they can port games to other consoles. Now let me break down how I envision this so you understand.

I think we'll need to add a panel to the studio director dedicated to game ports. In this panel you'll be able to port only the games that a studio director makes, or all the company's games. Then the second setting concerns platforms. Studio directors can't negotiate licenses, so they'll simply take the available platforms and you'll be able to set the minimum compatibility rate for the platform to port the game. That means you'll be able to specify that a game is only ported to another platform if the compatibility is above 80% for example. This way you ensure that games are ported to all platforms that will get a good score. And that's it. The studio director won't check whether a console works well with a given genre, so there will be some risk involved.

As you can tell, making this last change will take me quite a bit of time, but I think it'll make your gaming experience so much better!

That's all from me, thank you for reading.
See you next week, take care in the meantime
Xavier aka Binogure

Patch v1.25.0-rc6

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog - rc6[/h2]
[h3]Bugfix[/h3]
  • Fixed being able to port a game infinitely to your own custom platform when viewing the platform's game catalog
  • Fixed popup blocking clicks when starting a minigame
  • Fixed being able to crack the same game repeatedly
  • Fixed being able to assign a network admin to an offline game

[h3]QOL[/h3]
  • Producers now auto-unassign when a game is released
  • Producers now auto-unassign when a remake is released

[h3]Interface[/h3]
  • Reworked the console sale panel (looks cleaner now)
  • Reworked the game sale panel (looks cleaner now)
  • Set revenue color to green for published games
  • Set revenue color to yellow for trade-published games
  • Added tooltips to disabled buttons explaining why they are disabled
[h2]Changelog - Previous rc[/h2]
[h3]Game of the Year[/h3]
  • Reworked the game selection panel
  • Reworked the award-winning game panel
  • Added ability to list all GOTY winners
  • Reworked the GOTY publishing panel
  • Added physical award

[h3]Optimization[/h3]
  • Studios with more employees now generate fewer visual particles to maintain smooth performance. Larger studios will no longer suffer from performance issues due to their size.

[h3]Interface[/h3]
  • Expanded the released games panel
  • Reworked the game charts (removed the fanbase chart)
  • Reworked the platform charts (removed the catalog size chart)
  • Reworked filters in the released games panel for better filtering and sorting
  • Added cost reduction information to custom platforms
  • Added tooltips to greyed-out options in the right panel

[h3]Misc[/h3]
  • When a game is pulled from the market, added clear messaging explaining why it was removed

[h3]Bugfix[/h3]
  • Fixed right side panel not minimizing when chosen
  • Fixed sorting by profit in the released games panel
  • Fixed missing translations when unlocking secret achievements
  • Fixed studio dire
  • Fixed furniture being destroyed instead of sold when selling a studio
  • Fixed furniture being destroyed instead of sold when demolishing a studio
  • Fixed borderless fullscreen mode on Windows cutting off pixels on the left side of the screen
  • Fixed resolution selector remaining active in fullscreen mode
  • Fixed game window repositioning when changing resolutions

[h3]i18n[/h3]
  • Fixed various Simplified Chinese translations (Thanks to Jack Neksa)

[h3]Options[/h3]
  • Reworked the interface for a cleaner look
  • Added options for better game control
  • Added tooltips to explain what certain options do
  • Added 60/120 FPS options

[h3]Cheat Codes[/h3]
  • Added "complete-all-remakes" cheat code for remakes
  • Added "complete-all-games" cheat code for publishing offers
  • Added cheat code to make servers free (rent and monthly maintenance)

🎮 50% OFF - Limited Time Until November 10th!

Hey folks!

This is it, City Game Studio is 50% OFF until November 10th. After 9 years of development and countless updates based on your feedback, there's never been a better time to start building your gaming empire. From that tiny 1976 garage to creating your own consoles and reshaping gaming history, every decision matters, every studio counts.

[h2]🚀 Version 1.25 Coming Soon[/h2]
[h3]Game of the Year Rework & DLC Systems[/h3]

The next major update is already in the works! Based on your incredible feedback, v1.25 will completely revamp the Game of the Year awards system and finally give DLCs and updates the depth they deserve. We're talking proper award ceremonies, meaningful prestige bonuses, and DLC strategies that actually impact your bottom line. This is the update many of you have been asking for, and I can't wait to deliver it.

[h2]💡 Why Jump In Now?[/h2]
[h3]The Perfect Entry Point[/h3]

With v1.24's AI competitors now creating their own consoles and dynamically competing for market share, the game has never been more alive. Add the Studio Director automating the tedious parts while you focus on strategy, Twitch integration letting viewers become employees, and a community that directly shapes development, you're not just buying a game, you're joining a journey. Nine years of updates, zero paid DLC, just pure passion for game dev simulation.

Grab your copy now:
https://store.steampowered.com/app/726840/

Thank you for making City Game Studio what it is today!
Xavier aka Binogure

December 10th Is Right Around the Corner

Hey everyone!

Quite a busy week, and here's already a pretty substantial update. I mentioned last week that I wanted to overhaul the settings, and that's exactly what I did! So let me dive right in!

[h3]Weekly Recap[/h3]
I've completely revamped the settings panel and made several tweaks along the way. You now have much better control over the game's graphics quality. I've added tooltips explaining what each setting does and how it impacts performance. It might seem like a small thing, but I think it'll help some of you get a better gaming experience.

I've also added the option to play at 60 or 120 frames per second. Again, it's a neat addition, but it can introduce some instability. So I'd recommend only using this feature if the game is already running smoothly for you. Otherwise, it's best to skip it.

And since we live in a neoliberal world, I've thrown in some cheat codes that don't require you to break out your credit card! Get free servers for your games or finish remakes in one go. These little additions round out the gaming experience. Thanks for suggesting them, it really does make the game feel more complete!

One final fix to wrap up this week's recap. It concerns the right-side menu: when applying certain filters, they weren't actually filtering the right games. Specifically when you wanted to hide a game's graphs or details. That's now fixed, and thanks for reporting it!

[h3]What's Coming Next[/h3]
I didn't get to work on the graphs, I wanted to, but time just didn't allow for it. So I'll tackle that this week, and I'll also squash a few bugs that have been reported to me. Nothing serious, but you know, being able to play a full session without hitting a bug is the bare minimum we should expect.

After that, I'm jumping into work on the studio director, but I'm also planning to change how game producers behave. You suggested automatically removing producers from games once they're published, and I think that's exactly what I'll do. It'll automatically detach producers from games upon release. That'll definitely make your life easier.

That's all from me. December 10th is coming up fast, and with it, the next City Game Studio update!

Thanks so much for reading. In the meantime, take care of yourselves.

Xavier aka Binogure