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After the Collapse News

Halloween Content Patch

Happy Halloween!

To celebrate this event, I added a batch of thematic and optional content to the game. It's made available as a mod integrated to the main game which you can enable or disable at will through the mod menu.

I hope you'll enjoy this update.

Have fun!

[h2]Halloween Content[/h2]
  • Pumpkin farming (plants + seeds)
  • Jack'o'lanterns (small decorative light sources)
  • Pumpkin pie (food item)
  • Explosive pumpkins (early game artisanal mine)
  • Carved pumpkins (to decorate your settlement)
  • Decorative spooky lights (orange, purple and red)
  • Pumpkin helmets (can be made at the armor forge)
  • Shamblers have a chance to spawn with pumpkin helmets
  • Custom difficulty level replacing most normal raids by giant spiders and zombie attacks


[h2]0.7.7 Patch 7[/h2]
  • Engine: Support for official DLC/Mods (no, i'm not going to start selling DLC)
  • Fixed: Missing random prisoner seller events
  • Fixed: Typo in code causing problems preventing settlers from emptying their inventory properly

0.7.7 Release : Hot-patch 6

Hey!

Here is another small patch for 0.7.7, fixing reported issues. On that note, I'd like to thank everyone who helped by making me aware of bugs or problems, no matter how minor, it's an invaluable time saver.

Anyway, nothing major this time, just a couple of very situational crashes and minor issues with the user interface. As usual, it's compatible with previous versions.

In other news, progress on 0.8 is advancing at steady pace. It's still a bit too early for a demonstration, but we'll get there soon :)

[h2]Changelog[/h2]
  • Engine: Various improvements to bug report system (by Alex)
  • Modding: Inter mod communications (by Alex)
  • Modding: The game will check mods' data files for common errors and warn the user if any is found (it's a superficial check, not a guarantee)
  • Fixed: Possible crash with Steam's leaderboard (by Alex)
  • Fixed: Possible crash when switching to fullscreen without selecting a screen resolution
  • Fixed: Rare crash with bullets (probably, as i couldn't reproduce it)
  • Fixed: Annoying light flickering when selecting a start location on the city map
  • Fixed: Renaming a survivor or depot with just one or multiple space(s) and no character would prevent you from renaming the agent again
  • Fixed: On the city map, it was possible to reinforce your main base with defenses (which are useless in that particular context)

0.7.7 Release : Hot-patch 5

Hi there!

While my attention is focused on 0.8. There is still time for a new maintenance patch! It makes minor balance changes while fixing some of the remaining bugs in 0.7.7.

Changes to the military base map only apply on new games. Beside that, it's compatible with previous versions of the game.

[h2]Hotpatch 5[/h2]
  • Balance: Moved power relays and grow lamps from the "electronics" to "power" tech (available earlier)
  • Balance: Herbal remedies provide medication against bad cough and common cold but no immunity
  • Balance: Antibiotics cure the flu and infected wounds + give temporary immunity against bad cough, common cold and the flu when consumed.
  • UI: Settlers' inventory and mood panels update in real time now
  • Fixed: Settlers getting stuck into a "fight" with something unreachable (mostly a thing in underground bases)
  • Fixed: Settlers could get stuck when there's not enough storage space to drop supply while their inventory is also full
  • Fixed: Military bases' turrets incorrectly tagged as generic hostile instead of military
  • Fixed: Military bases' turrets using the outdated graphics for turrets
  • Fixed: Occasionally receiving "0x Item" during expeditions
  • Fixed: Crash in animal config menu I thought I already fixed

0.7.7 Release : Hot-patches 3 and 4

This patch adds a new feature, the Encyclopedia which can be accessed from the pause menu ([Esc] during gameplay). It's an interactive screen describing all the items, techs, constructions, ... found in the game.





This update also improve most description panels: DPS and shot/sec info for weapons; Uses and loot locations for items; and so on. Clickable elements in those panels are now highlighted on mouse over.

I also fixed the reported crashes and a bunch of more minor bugs.

[h2]Hotpatch 3[/h2]
  • Content: Added "Encyclopedia" to the pause menu (a big menu describing every single item, faction, construction, and so on)
  • UI: Right click a faction in the faction list to display its new info panel
  • UI: In the map menu, clicking on "resource left" will display the location's loot table
  • UI: In the outpost manager, right clicking an outpost will display its info panel
  • UI: Added shot/sec and max dps information to weapons' right click panel
  • UI: Generally a lot more information in right click info panels
  • UI: In description panels, interactive/clickable parts are highlighted on mouse hover
  • Fixed: Rare crashes tied to multithreading and job management
  • Fixed: Rare crash tied to the recently improved AI used to feed crafting stations with resources
  • Fixed: The "Tinkerer" trait was incorrectly named "Doctor"
  • Fixed: Laws wouldn't be reset when restarting the game
  • Fixed: Issue with line of sight which could lead survivors to incorrectly detect hostiles who aren't on the same ground level, making them freeze in place.
  • Fixed: Minor issue with the electric water purifier
  • Fixed: Discord's integration was missing last update, it's fixed
  • Fixed: Exploit allowing to disable an enemy's weapon turret by selecting it from their info panel
  • Fixed: Farms' loot table not including animal food
  • Fixed: Opening/closing pause menu could get laggy when it's raining


[h2]Hotpatch 4[/h2]
  • Fixed: Water collectors' menu wasn't informing the player when the structure is below a roof (was just saying "Bad Weather")
  • Fixed: Crash when attacking specific points of interest (likely caused by missing item in a mod)
  • Fixed: Crash with the "Build Structure" job (couldn't reproduce locally, added failsafe code)

0.7.7 Release : Hot-patch 1-2

Here's the first small hot-patch for our 0.7.7 release.

It's fixing a few issues with the latest release. Most notably, it's correcting a bug introduced in 0.7.7 would cause melee weapons to damage their owner whenever attacking something. As usual with hot-patches, it's compatible with previous 0.7.x save-games.

[h2]Changelog[/h2]
  • Engine: Reinforced parts of the code to prevent possible crashes with some mods (when added/removed in the middle of a game)
  • Engine: Slightly better pathfinder performances (really only noticeable in extreme situations)
  • Modding: Turrets can be upgraded like doors, factories, depots and such
  • Fixed: Melee weapons would damage their owner when attacking (issue in 0.7.7).
  • Fixed: Drones being referenced as "Animals"
  • Fixed: Clicking the "combat mode" button wouldn't always allow you to take direct control of the drones
  • Fixed: Traders, suppliers, raiders incorrectly spawning inside buildings
  • Fixed: Drones (and robots) wouldn't display their description in their character screen
  • Fixed: Repair orders would not be restored when loading a save-game
  • Fixed: In modded games, crafting stations without a recipe would crash the game