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Counter-Strike 2 Update

[p]\[ GAMEPLAY ][/p]
  • [p]Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/p]
[p][/p][p]\[ SOUND ][/p]
  • [p]Fixed a performance issue when running CS2 without a sound device.[/p]
  • [p]Various knife sound adjustments.[/p]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/p]
  • [p]Various stability improvements.[/p]
[p][/p][p]\[ MAPS ][/p][p]Nuke[/p]
  • [p]Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/p]
[p]Warden[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]
[p]Sanctum[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]