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  3. Counter-Strike 2 Update

Counter-Strike 2 Update

[p]\[ ARMORY ][/p]
  • [p]Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.[/p]
  • [p]Added Dr. Boom Charms collection featuring 22 new charms.[/p]
  • [p]Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.[/p]
  • [p]Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.[/p]
  • [p]Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p]
[p]\[ GAMEPLAY ][/p]
  • [p]Death count in scoreboard will now increment when players die to C4 bomb detonation.[/p]
  • [p]Limited Zeus-x27 kill streak bonus in deathmatch.[/p]
  • [p]Fixed incorrect pixel offset for greater than one pixel width sniper scope.[/p]
  • [p]Added inaccuracy representation in sniper scopes.[/p]
  • [p]Keychains will now slightly jolt when a player makes an audible footstep sound.[/p]
[p]\[ SPECTATING ][/p]
  • [p]Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.[/p]
  • [p]In-game loadout of spectated player will auto-close at the end of the match.[/p]
  • [p]In-game loadout of spectated player will now show wear and pattern of gloves.[/p]
[p]\[ MAPS ][/p]
  • [p]Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.[/p]
  • [p]Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.[/p]
  • [p]Added community maps Rooftop and Transit to Wingman mode.[/p]
  • [p]Ancient / Shoots[/p]
    • [p]Various player clipping fixes.[/p]
[p]\[ MISC ][/p]
  • [p]Minor adjustments to MAC-10 and R8 Revolver skinning.[/p]
  • [p]Fixed a crash for missing bullet impact effects.[/p]
  • [p]Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.[/p]
  • [p]Re-enabled example content in train_zoo using lattice and bend deformers.[/p]
[p]\[ MAP SCRIPTING ][/p]
  • [p]Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.[/p]
  • [p]Improved performance of handling Vector, QAngle, and Color values as arguments and return values.[/p]
  • [p]When interpreting a Color argument, rgba values will be clamped to a maximum of 255.[/p]
  • [p]Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.[/p]
    • [p]Instance.DebugScreenText[/p]
    • [p]Instance.DebugLine[/p]
    • [p]Instance.DebugBox[/p]
    • [p]Instance.DebugSphere[/p]
    • [p]Instance.EntFireAtName[/p]
    • [p]Instance.EntFireAtTarget[/p]
    • [p]Entity.Teleport[/p]
  • [p]Changed all callbacks to accept a single object holding all parameters.[/p]
  • [p]Added Instance.OnScriptReload[/p]
  • [p]Deprecated Instance.OnReload and Instance.OnBeforeReload[/p]
  • [p]Added Instance.TraceLine[/p]
  • [p]Added Instance.TraceSphere[/p]
  • [p]Added Instance.TraceBox[/p]
  • [p]Added Instance.TraceBullet[/p]
  • [p]Deprecated Instance.GetTraceHit[/p]
  • [p]Added Instance.OnPlayerReset[/p]
  • [p]Added Instance.OnBeforePlayerDamage[/p]
  • [p]Added Instance.OnPlayerDamage[/p]
  • [p]Added Instance.OnPlayerJump[/p]
  • [p]Added Instance.OnPlayerLand[/p]
  • [p]Added Instance.OnGunReload[/p]
  • [p]Added Instance.OnBulletImpact[/p]
  • [p]Added Instance.OnPlayerPing[/p]
  • [p]Added Instance.OnGrenadeBounce[/p]
  • [p]Added Instance.OnKnifeAttack[/p]
  • [p]Added Instance.IsFreezePeriod[/p]
  • [p]Added Entity.GetOwner[/p]
  • [p]Added Entity.SetOwner[/p]
  • [p]Added Entity.GetParent[/p]
  • [p]Added Entity.SetParent[/p]
  • [p]Added Entity.IsAlive[/p]
  • [p]Added Entity.IsWorld[/p]
  • [p]Added Entity.TakeDamage[/p]
  • [p]Added CSPlayerPawn.DropWeapon[/p]
  • [p]Added CSWeaponData.GetDamage[/p]
  • [p]Added CSWeaponData.GetRange[/p]
  • [p]Added CSWeaponData.GetRangeModifier[/p]
  • [p]Added CSWeaponData.GetPenetration[/p]