Counter-Strike 2 Update
[p]The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A[/p][p][/p][p]To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".[/p][p][/p][p]\[ ANIMGRAPH 2 ][/p][p]The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.[/p]
- [p]All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.[/p]
- [p]Smoothed in-air crouching transitions in first and third-person.[/p]
- [p]In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.[/p]
- [p]Player height on ramps is now consistent and no longer depends on approach direction.[/p]
- [p]As a result of this change, grenade lineups on sloped surfaces may have changed.[/p]
- [p]Updated engine code to the latest version of Source 2.[/p]
- [p]Added function GetRoundRemainingTime.[/p]
- [p]Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.[/p]
- [p]Mix adjustments to help accentuate jump landing sounds during combat.[/p]
- [p]New c4 equip sound.[/p]
- [p]Minor adjustments to ambient sound levels.[/p]
- [p]Fixed missing ambient sounds on team selection and end of match screens.[/p]
- [p]Fixed missing sounds in the main menu UI[/p]
- [p]Mix tweaks while taking damage[/p]
- [p]Fixed bug where DeathCam music cue was causing volume ducking for too long. [/p]
- [p]Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.[/p]
- [p]Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.[/p]
- [p]In some rare cases, when you turn your head there will be a slight unintended camera shift.[/p]
- [p]The Karambit crouch animation has a strange wrist rotation.[/p]
- [p]Certain combinations of graphics settings result in many things rendering as solid black.[/p]
- [p]Some materials are missing their normal tint.[/p]
- [p]The Default T shirt is missing its pattern.[/p]
- [p]Overpass has broken shadows at Fountain, Playground and Long.[/p]
- [p]Rapid hand switching just shows up as a blinking weapon.[/p]
- [p]The third-person Shadow Daggers deploy animation is misbehaving.[/p]
- [p]Third-person idle animations stop during first-person weapon inspects.[/p]
- [p]The Paracord Knife is missing a deploy animation.[/p]