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The story of Counter-Strike's de_dust2_long, as told by its creator

In late August, a Twitter user asked their followers if they had any achievements that were completely inconsequential, but which they held dear nonetheless.


One reply stood out. "Back in 2005, I came up with a rough modification of an already existing Counter-Strike 1.6 map, which became popular worldwide and it's still being played to this day," Ramiro Olivencia, of Santa Fe, Argentina, tweeted. "It's called de_dust2_largo."


Searching for Counter-Strike 1.6 servers in Argentina in the mid-2000s always yielded similar results. Dozens of players gathered in room after virtual room, playing the same map until sunrise. It wasn't the famous Dust2, but rather a modification of it that went on to carve out its own place in history, known in the rest of the world as 'de_dust2_long'. But no one knew who to give credit to until Olivencia tweeted about it. He never acknowledged how successful his creation had been, both inside and outside South America. 15 years later, the reaction to his revelation still leaves him shocked to the core.


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