Valve unveils controversial new VR mode for CS:GO

Valve's bold choice to release a new Half-Life game as a VR exclusive was divisive. However, the Half-Life: Alyx reviews are in and the studio has done a stellar job of innovating and building on a beloved series, demonstrating that the medium can deliver a fully fledged gaming experience. Now it turns out that after development on Alyx concluded, the VR devs all wheeled their desks en masse towards the CS:GO offices, and refused to move until they were let in - so now, along with those Half-Life: Alyx launch goodies, we're getting a VR mode in CS:GO, too.
"We're moving CS:GO over to the Source 2 engine - the same engine Half-Life: Alyx uses." explained Valve developer Robin Walker. "This basically means VR is super easy to implement. It's practically already done. We expect to be releasing the CS:GO VR mode in about eight or nine years."
Valve has already identified potential pitfalls with the new format, Walker explains. "One of the challenges we faced when developing CS:GO VR was the movement. When I first loaded into Dust 2 in VR I instinctively tried to crabwalk, fell over and hit my head on a large orange box. A lot of our creative decisions from that point onward can be traced back to that moment."
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