1. Counter-Strike 2
  2. News

Counter-Strike 2 News

CS:GO makes a Real Madrid player a lot more nervous than football

Being a football player - soccer, for our American friends - sounds like quite a stressful gig. Putting the social media pressure to one side, you have to go out and perform multiple times a week in front of huge crowds. For one footballer, though, the thought of playing Counter-Strike: Global Offensive is way more intimidating.


When not turning out for football outfit Real Madrid, Carlos Henrique Casimiro can typically be found improving his aim on CS:GO. Heck, he even owns his own esports team. It's an enjoyable enough pastime, but the thought of streaming it and messing up stresses Casimiro out. "Without a doubt, people are much closer and when I fail, there are some insults," he tells Marca (translation via Dexerto). "When I play Counter-Strike, I get a lot more nervous there than playing at the Bernabéu. I feel more pressure with people watching me play videogames live than football."


Casemiro goes on to explain that there are some similarities between the way he plays football and CS:GO. When playing for Real Madrid, he typically plays as a defensive midfielder, so he's naturally more comfortable adopting a defensive approach to Valve's FPS game.


Read the rest of the story...


RELATED LINKS:

CS:GO update fixes ping bug, so you now can't "reveal a hidden enemy"

CS:GO fan gives the FPS game's Aztec map an impressive "Ancient-style" rework

This fan-made CS:GO map lets you play hide-and-seek in a swish and sneaky pad

CS:GO pings will no longer reveal hidden enemies

Counter-Strike: Global Offensive has just received another small update, bringing with it a number of changes to maps and the game's ping system. Abubis, Apollo, Engage, and Frostbite have all recieved changes in the February 17 update, but it's a ping bug that's caught the most attention online.


That's because, according to the patch notes, pings will "no longer highlight players." This is to prevent pings from mistakenly revealing hidden enemies that might be lurking in a dark corner. Valve has implemented the change after one Redditor noticed you could use the pings to identify enemies who weren't in your field of view.


In addition to this important change, a bug which incorrectly caused footstep sounds to be played on some surfaces has been squashed, which is welcome news for the more serious players working their way up the CS:GO ranks.


Read the rest of the story...


RELATED LINKS:

G2 Esports drops kennyS from its active CS:GO roster

CS:GO veteran karrigan returns to FaZe Clan

CS:GO veteran GuardiaN confirms free agency

CS:GO update fixes ping bug, so you now can't "reveal a hidden enemy"

A new Counter-Strike: Global Offensive update has dropped, which ushers in a bunch of various map changes and addresses one of the FPS game's ping-related bugs. The February 17 patch notes detail a pretty sizeable list of changes, including adjustments to Anubis, Engage, Apollo, and Frostbite, alongside a fix that stops pings from highlighting players.


"Pings no longer highlight players," developer Valve announces in the notes, explaining that this "eliminates any instances of being able to reveal a hidden enemy". It seems this fix addresses a hiccup recently spotted by the multiplayer game's community, which would let pings reveal an opposing player hiding behind a corner if approached in a certain way - that is, pinged when standing right at the corner. The marker could show their location even before you had seen them.


Alongside this, the new patch brings a few other minor bug fixes which caused "the incorrect footstep sounds to be played on some surfaces", "short-handed bonus being given in Guardian mode", and a "visual shuffle" which was showing up in post-match map votes.


Read the rest of the story...


RELATED LINKS:

CS:GO fan gives the FPS game's Aztec map an impressive "Ancient-style" rework

This fan-made CS:GO map lets you play hide-and-seek in a swish and sneaky pad

Five years on, CS:GO fan completes the popular 'Bloodsport' weapon skin line

Release Notes for 2/17/2021

[MAPS]
- Anubis
-- Reskinned the signs and information boards
-- Fixed the wallbang through the trim on the mid building between double door and the CT house
-- Added some grenade clips to prevent weird grenade bouncing on A heaven

- Engage
-- Fixed several visual issues
-- Removed boost spots
-- Updated Bot NAV (Thanks Ham)

- Apollo
-- Multiple exploits, clipping faults and boosts etc. fix based on the feedback of Oliv1er and timure of the MapInk Discord
-- Fixed spawn boost exploit (thanks Marius)
-- blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

- Frostbite
-- Removed window glass from buildings to improve gameplay
-- Fixed exploit in Town
-- Fixed stuck spots
-- Fixed certain visual errors
-- Adjusted border clipping
-- Fixed floating exploding barrel/turret spawns
-- Adjusted prop fade distance in the bunker
-- Added drone clips to buildings at Tourist and Radio

[MISC]
- Pings no longer highlight players. This eliminates any instances of being able to reveal a hidden enemy.
- Fixed a bug which caused the incorrect footstep sounds to be played on some surfaces.
- Fixed short-handed bonus being given in Guardian mode.
- Fixed visual shuffle in map vote at end of match.