
Being a football player - soccer, for our American friends - sounds like quite a stressful gig. Putting the social media pressure to one side, you have to go out and perform multiple times a week in front of huge crowds. For one footballer, though, the thought of playing Counter-Strike: Global Offensive is way more intimidating.
When not turning out for football outfit Real Madrid, Carlos Henrique Casimiro can typically be found improving his aim on CS:GO. Heck, he even owns his own esports team. It's an enjoyable enough pastime, but the thought of streaming it and messing up stresses Casimiro out. "Without a doubt, people are much closer and when I fail, there are some insults," he tells Marca (translation via Dexerto). "When I play Counter-Strike, I get a lot more nervous there than playing at the Bernabéu. I feel more pressure with people watching me play videogames live than football."
Casemiro goes on to explain that there are some similarities between the way he plays football and CS:GO. When playing for Real Madrid, he typically plays as a defensive midfielder, so he's naturally more comfortable adopting a defensive approach to Valve's FPS game.
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Counter-Strike: Global Offensive has just received another small update, bringing with it a number of changes to maps and the game's ping system. Abubis, Apollo, Engage, and Frostbite have all recieved changes in the February 17 update, but it's a ping bug that's caught the most attention online.
That's because, according to the patch notes, pings will "no longer highlight players." This is to prevent pings from mistakenly revealing hidden enemies that might be lurking in a dark corner. Valve has implemented the change after one Redditor noticed you could use the pings to identify enemies who weren't in your field of view.
In addition to this important change, a bug which incorrectly caused footstep sounds to be played on some surfaces has been squashed, which is welcome news for the more serious players working their way up the CS:GO ranks.
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A new Counter-Strike: Global Offensive update has dropped, which ushers in a bunch of various map changes and addresses one of the FPS game's ping-related bugs. The February 17 patch notes detail a pretty sizeable list of changes, including adjustments to Anubis, Engage, Apollo, and Frostbite, alongside a fix that stops pings from highlighting players.
"Pings no longer highlight players," developer Valve announces in the notes, explaining that this "eliminates any instances of being able to reveal a hidden enemy". It seems this fix addresses a hiccup recently spotted by the multiplayer game's community, which would let pings reveal an opposing player hiding behind a corner if approached in a certain way - that is, pinged when standing right at the corner. The marker could show their location even before you had seen them.
Alongside this, the new patch brings a few other minor bug fixes which caused "the incorrect footstep sounds to be played on some surfaces", "short-handed bonus being given in Guardian mode", and a "visual shuffle" which was showing up in post-match map votes.
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