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Counter-Strike 2 News

Release Notes for 3/19/2024

[ COPENHAGEN 2024 MAJOR ]
  • Elimination Stage Pick'Em Challenge is now active with 13 qualified teams (three more teams will qualify tomorrow). Elimination Stage picks can be updated and saved all the way until the first Elimination Stage matches begin
  • Added a reminder for players who purchased their Copenhagen 2024 Viewer Pass that the pass must be activated in order to become eligible for the Copenhagen 2024 Coin Challenges
  • Added a checkbox to show final Swiss standings in the Major Hub
  • Added ability to preview souvenir packages from the Major Hub
  • Various UI improvements in Copenhagen 2024 Major Hub

[ MISC ]
  • Fixed a case when C4 could fall through the floor if dropped while planting
  • Added a popup confirmation before launching Training Day from the Play menu

Release Notes for 3/13/2024

[COPENHAGEN 2024 MAJOR]
  • The Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Copenhagen 2024 Viewer Pass to receive an upgradable Copenhagen 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
  • All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.

[GAMEPLAY]
  • Adjusted molotov fire to address a case where a player who could see through fire could not be seen by their opponent.

PGL Copenhagen 2024

In December, hundreds of teams from around the world began their long journey to the first Counter-Strike 2 Major. Fighting through open, closed, and regional qualifiers--now only 24 remain. Tune in to the PGL Copenhagen Major on March 17th and watch the best Counter-Strike teams in the world battle for the title of Major Champion!


Today we're shipping the all-new Copenhagen Major Hub, where you can find the Pick'Em Challenge, the Copenhagen 2024 Viewer Pass, Souvenirs, and (coming soon) Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.

Playing the Pick'Em Challenge with an active pass will give you a chance to upgrade your Copenhagen 2024 Coin and earn extra Souvenir Packages. You'll also show up on the Active Pass Leaderboard, where you can compare your Pick'Em Challenge performance to your friends.


In the past, you needed an active pass to play the Pick'Em game. No more! Now, everyone with Prime status can place their picks for free. However, to complete challenges and earn rewards from each event stage, you'll have to activate your pass before the stage begins.

So place your picks and get ready to cheer for your favorite teams. The PGL Copenhagen 2024 Major is almost here!

Release Note for 3/8/2024

  • Fixed a threading bug that could lead to a frame rate hitch, especially if all CPUs were busy.

Release Notes for 2/28/2024

[ MISC ]
  • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
    • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
    • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
    • When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
  • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
  • Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
  • Fixed some cases where MVP music would not play or would play over round end music
  • Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
  • Fixed players jumping higher than normal when toggling low framerate
  • Fixed an instance of weapon switches sometimes being ignored by the server
  • Fixed smoke shadow rendering issues and improvements to perf
  • Fixed a bug where the game would crash on Linux while alt-tabbing
  • Fixed some cases where a frame rate hitch would occur due to compiling shaders
  • Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
  • Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
  • Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
  • Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
  • Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
  • Chickens no longer interact with dropped weapons
  • Sniper scope overlay no longer appears in tool viewports (such as Hammer)


[ MAPS ]
  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
Inferno
  • Fixed community reported gaps in map and Trike model
  • Raised plywood at top of Banana to cover head visibility
  • Smoothed ground movement in Banana and Bombsite A
  • Raised Arch exit towards Mid (or "Raised arch in Arch")
  • Removed bench at Arch near Library
  • Removed construction cone at Underpass


[ WORKSHOP ]
  • Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools
  • Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
  • Added roughness texture to foil stickers in the Item Editor
  • Updated help system for new sticker features