- Counter-Strike 2
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Release Notes for 9/13/2023
[ MAPS ]
- Various bug fixes and tweaks for all shipped maps
[ GAMEPLAY ]
- Various fixes for molotov/incendiary grenades
- Various fixes for smoke grenades
- Fixed damage indicators for fire damage
- Adjusted first-person sniper contrails to reflect shot accuracy
- Various adjustments to lag compensation
- Replaced player elevation indicators on the radar with look directions
[ PREMIER MATCHMAKING ]
- Various bug fixes and tweaks to UI elements
[ SOUND ]
- Audio mix changes and tweaks
- Lowered occlusion and distance effects for gunfire, footsteps and reloads
- Slight increase to stereo spread
- Fixed a bug where incorrect footstep and jump land sounds would play on elevated edges
- Fixed a bug where music would stop playing at the end of deathmatch
[ MISC ]
- Changed armor number in buy menu from amount you currently have to amount you can buy
- Various fixes for weapon finishes, gloves, and stickers
- Water rendering performance improvements
- Added nametag positions for all knife models
- Allow adjusting individual player voice volumes
- Various HUD bug fixes and tweaks
- Added option to disallow animated avatars
- Removed several legacy networking convars that existed in CS:GO but never had an effect in CS2
Release Notes for 9/8/2023
[ MAPS ]
Mirage
- Fixed a pixel boost on pillars in B bomb site
Nuke
- Fixed C4 falling out of the world in B bomb site
- Updated props
Italy
- Fixes to prevent players boosting out of playable space
[ MISC ]
- Added a C4 loadout slot for users who have C4 items with a name tag applied
- Audio mix tweaks and adjustments
- Fixed a case where roasted chickens fell through the floor
- hud_scaling is no longer imported from CS:GO. Note that players' hud_scaling will be reset to the default (1.0)
Release Notes for 9/7/2023
[ MAPS ]
- Ancient
- Various bug fixes and tweaks
[ GAMEPLAY ]
- Various bug fixes to molotov/incendiary explosions
- Fixed ladders blocking bullet penetration
[ MISC ]
- Fixed missing USP-S description in the buy menu
- Adjusted low health indication
- Various animation bug fixes and tweaks
- Various performance improvements
Release Notes for 9/6/2023
[ MAPS ]
- Overpass
- Various bug fixes and tweaks
[ GAMEPLAY ]
- Added current armor value to the buy menu
- Fixed issues with ducking across round transitions
- Fixed a case where smoke grenades wouldn't pop
- Fixed a case where molotov/incendiary fire area was small in corners
- Fixed a case where molotov/incendiary grenades would explode at the throwers feet
- Fixed a case where the dropped bomb icon would appear on the radar incorrectly
- Continued iterating on dropped weapon pickup
[ PREMIER MATCHMAKING ]
- Shortened "Waiting For Players" from 5 minutes to 2 minutes
- Fixed voting to surrender and voting for tactical timeouts
- Teams can use 3 tactical timeouts during regulation time and 1 during overtime
- Various bug fixes and tweaks to UI elements
[ SOUND ]
- Fixed a case where hit feedback sounds wouldn't play for spectators
[ MISC ]
- Allow changing equipped graffiti mid-match
- Improved free roaming and chase camera behavior in CSTV
- Fixed a case where the money display was cropped in certain languages
- Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
- Fixed a case where the award message for planting the bomb wouldn't show
- Fixed issues with alt-tab window switching in fullscreen mode
- Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime
Release Notes for 9/5/2023
[ MAPS ]
- Ancient
- Fixed CT spawn area shape in minimap
- Overpass
- Adjusted spawn locations to reduce the likelihood of players spawning stuck together
- Inferno
- Various bug fixes and tweaks
[ GAMEPLAY ]
- Re-enabled Casual matchmaking
- Fixed a bug where dropped weapons were behaving like held weapons
- Adjusted interpolation parameters
- Fixed missing bullet tracers on hits
- Made it easier to pick up dropped weapons
[ SOUND ]
- Fixed a case where music wouldn't play at the end of deathmatch
[ MISC ]
- Various bug fixes and tweaks to Premier UI elements
- Adjusted freeze time post-processing effects
- Fixed missing player models for the first few seconds after team introductions
- Windows community servers can now appear in Steam Server Browser