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Counter-Strike 2 News

Release Notes for 9/13/2023

[ MAPS ]
  • Various bug fixes and tweaks for all shipped maps


[ GAMEPLAY ]
  • Various fixes for molotov/incendiary grenades
  • Various fixes for smoke grenades
  • Fixed damage indicators for fire damage
  • Adjusted first-person sniper contrails to reflect shot accuracy
  • Various adjustments to lag compensation
  • Replaced player elevation indicators on the radar with look directions


[ PREMIER MATCHMAKING ]
  • Various bug fixes and tweaks to UI elements


[ SOUND ]
  • Audio mix changes and tweaks
  • Lowered occlusion and distance effects for gunfire, footsteps and reloads
  • Slight increase to stereo spread
  • Fixed a bug where incorrect footstep and jump land sounds would play on elevated edges
  • Fixed a bug where music would stop playing at the end of deathmatch


[ MISC ]
  • Changed armor number in buy menu from amount you currently have to amount you can buy
  • Various fixes for weapon finishes, gloves, and stickers
  • Water rendering performance improvements
  • Added nametag positions for all knife models
  • Allow adjusting individual player voice volumes
  • Various HUD bug fixes and tweaks
  • Added option to disallow animated avatars
  • Removed several legacy networking convars that existed in CS:GO but never had an effect in CS2

Release Notes for 9/8/2023

[ MAPS ]
Mirage
  • Fixed a pixel boost on pillars in B bomb site
Nuke
  • Fixed C4 falling out of the world in B bomb site
  • Updated props
Italy
  • Fixes to prevent players boosting out of playable space

[ MISC ]
  • Added a C4 loadout slot for users who have C4 items with a name tag applied
  • Audio mix tweaks and adjustments
  • Fixed a case where roasted chickens fell through the floor
  • hud_scaling is no longer imported from CS:GO. Note that players' hud_scaling will be reset to the default (1.0)

Release Notes for 9/7/2023

[ MAPS ]
  • Ancient
    • Various bug fixes and tweaks


[ GAMEPLAY ]
  • Various bug fixes to molotov/incendiary explosions
  • Fixed ladders blocking bullet penetration


[ MISC ]
  • Fixed missing USP-S description in the buy menu
  • Adjusted low health indication
  • Various animation bug fixes and tweaks
  • Various performance improvements

Release Notes for 9/6/2023

[ MAPS ]
  • Overpass
    • Various bug fixes and tweaks


[ GAMEPLAY ]
  • Added current armor value to the buy menu
  • Fixed issues with ducking across round transitions
  • Fixed a case where smoke grenades wouldn't pop
  • Fixed a case where molotov/incendiary fire area was small in corners
  • Fixed a case where molotov/incendiary grenades would explode at the throwers feet
  • Fixed a case where the dropped bomb icon would appear on the radar incorrectly
  • Continued iterating on dropped weapon pickup


[ PREMIER MATCHMAKING ]
  • Shortened "Waiting For Players" from 5 minutes to 2 minutes
  • Fixed voting to surrender and voting for tactical timeouts
  • Teams can use 3 tactical timeouts during regulation time and 1 during overtime
  • Various bug fixes and tweaks to UI elements


[ SOUND ]
  • Fixed a case where hit feedback sounds wouldn't play for spectators


[ MISC ]
  • Allow changing equipped graffiti mid-match
  • Improved free roaming and chase camera behavior in CSTV
  • Fixed a case where the money display was cropped in certain languages
  • Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
  • Fixed a case where the award message for planting the bomb wouldn't show
  • Fixed issues with alt-tab window switching in fullscreen mode
  • Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime

Release Notes for 9/5/2023

[ MAPS ]
  • Ancient
    • Fixed CT spawn area shape in minimap
  • Overpass
    • Adjusted spawn locations to reduce the likelihood of players spawning stuck together
  • Inferno
    • Various bug fixes and tweaks


[ GAMEPLAY ]
  • Re-enabled Casual matchmaking
  • Fixed a bug where dropped weapons were behaving like held weapons
  • Adjusted interpolation parameters
  • Fixed missing bullet tracers on hits
  • Made it easier to pick up dropped weapons


[ SOUND ]
  • Fixed a case where music wouldn't play at the end of deathmatch


[ MISC ]
  • Various bug fixes and tweaks to Premier UI elements
  • Adjusted freeze time post-processing effects
  • Fixed missing player models for the first few seconds after team introductions
  • Windows community servers can now appear in Steam Server Browser