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Counter-Strike 2 News

Release Notes for 9/7/2023

[ MAPS ]
  • Ancient
    • Various bug fixes and tweaks


[ GAMEPLAY ]
  • Various bug fixes to molotov/incendiary explosions
  • Fixed ladders blocking bullet penetration


[ MISC ]
  • Fixed missing USP-S description in the buy menu
  • Adjusted low health indication
  • Various animation bug fixes and tweaks
  • Various performance improvements

Release Notes for 9/6/2023

[ MAPS ]
  • Overpass
    • Various bug fixes and tweaks


[ GAMEPLAY ]
  • Added current armor value to the buy menu
  • Fixed issues with ducking across round transitions
  • Fixed a case where smoke grenades wouldn't pop
  • Fixed a case where molotov/incendiary fire area was small in corners
  • Fixed a case where molotov/incendiary grenades would explode at the throwers feet
  • Fixed a case where the dropped bomb icon would appear on the radar incorrectly
  • Continued iterating on dropped weapon pickup


[ PREMIER MATCHMAKING ]
  • Shortened "Waiting For Players" from 5 minutes to 2 minutes
  • Fixed voting to surrender and voting for tactical timeouts
  • Teams can use 3 tactical timeouts during regulation time and 1 during overtime
  • Various bug fixes and tweaks to UI elements


[ SOUND ]
  • Fixed a case where hit feedback sounds wouldn't play for spectators


[ MISC ]
  • Allow changing equipped graffiti mid-match
  • Improved free roaming and chase camera behavior in CSTV
  • Fixed a case where the money display was cropped in certain languages
  • Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
  • Fixed a case where the award message for planting the bomb wouldn't show
  • Fixed issues with alt-tab window switching in fullscreen mode
  • Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime

Release Notes for 9/5/2023

[ MAPS ]
  • Ancient
    • Fixed CT spawn area shape in minimap
  • Overpass
    • Adjusted spawn locations to reduce the likelihood of players spawning stuck together
  • Inferno
    • Various bug fixes and tweaks


[ GAMEPLAY ]
  • Re-enabled Casual matchmaking
  • Fixed a bug where dropped weapons were behaving like held weapons
  • Adjusted interpolation parameters
  • Fixed missing bullet tracers on hits
  • Made it easier to pick up dropped weapons


[ SOUND ]
  • Fixed a case where music wouldn't play at the end of deathmatch


[ MISC ]
  • Various bug fixes and tweaks to Premier UI elements
  • Adjusted freeze time post-processing effects
  • Fixed missing player models for the first few seconds after team introductions
  • Windows community servers can now appear in Steam Server Browser

Release Notes for 9/1/2023

[ MAPS ]
  • Inferno
    • Various bug fixes and tweaks


[ GAMEPLAY ]
  • Players who survive the last round before overtime no longer carry their items into overtime
  • Disabled Casual matchmaking temporarily to avoid a bug where servers get stuck in the end-of-match state


[ SOUND ]
  • Fixes for missing music in Casual mode


[ MISC ]
  • Various bug fixes and tweaks to Premier UI elements
  • Various bug fixes and tweaks to weapon finishes
  • Fixed a crash that occurs when changing audio devices
  • Fixed an issue where players who abandon during Premier map voting receive multiple cooldowns

Release Notes for 8/31/2023

[ PREMIER ]
  • Added Premier mode
  • Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
  • Added CSTV for spectating Premier matches


[ SOUND ]
  • Fixed a case where grenade throw sounds would play twice
  • Added music preview button to music volume sliders
  • Various adjustments to sound effects


[ WORKSHOP TOOLS ]
  • Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
    • Enabling custom normal maps and AO for all styles
    • Optional pearlescent mask
    • Optional standard PBR roughness texture
    • Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)


[ MAPS ]
  • Added Inferno to all available game modes
  • Various bug fixes and tweaks for all shipped maps


[ MISC ]
  • Fixed a bug with hostage rescue prediction
  • Enabled first-person shadow for carried hostages
  • Fixed water effects showing in the wrong place when a bullet hit the water after penetration
  • Various fixes for weapon finishes
  • Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
  • Fixed "Disable all voice comms" button in scoreboard
  • "Temporarily Disable Incoming Chat" now mutes voice chat
  • Various CS:GO settings will be imported when launching the CS2 Limited Test
  • Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
  • Updated the invulnerability visual effect
  • Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
  • Desert Eagle third-person muzzle flash smoke now dissipates faster
  • Continued iterating on smoke shape
  • Adjusted Competitive mode match length to 12-round halves


[ CS:GO ]
  • Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches


[ GAME AUTHENTICATION CODES ]
  • Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
  • GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.