1. Counter-Strike 2
  2. News

Counter-Strike 2 News

Counter-Strike 2 Update

[p]\[ AUDIO ][/p]
  • [p]Fixed an issue that caused sound dropouts while playing Agency.[/p]

Counter-Strike 2 Update

[p][ MISC ][/p]
  • [p]Fixed an issue where player sounds would not visualize correctly on the minimap.[/p]
  • [p]Fixed a crash when changing sound devices.[/p]
  • [p]Fixed a case where sounds would play incorrectly as players move through water.[/p]
  • [p]Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.[/p]
[p][ UI ][/p]
  • [p]Minor fixes to the Loadout UI layout on certain resolutions.[/p]
  • [p]Trade-protected and rental items now allow "Unfavorite for CT" action.[/p]
[p][/p][p][ MAPS ][/p][p]Ancient[/p]
  • [p]Various grenade and player clipping fixes.[/p]
[p]Shoots[/p]
  • [p]Various grenade and player clipping fixes.[/p]
[p]Grail[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]
[p]Agency[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]
[p]Dogtown[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p]
[p]
[/p]

Counter-Strike 2 Update

[ MISC ]
  • Stability improvements when using multi-command input binds.
  • Fixed issue where Jonathan Young music kit would loop incorrectly.

Counter-Strike 2 Update

[ MAPS ]

Ancient
  • Restored some grenade lineup visuals.
  • Misc clipping fixes.

[ ANIMATION ]
  • Fixed issues with the classic knife's inspect animations.
  • Fixed the deploy for the Stiletto knife.
  • Fixed the deploy for the Butterfly knife.
  • Updated Talon knife inspect while 'fidgeting' to be more responsive.
  • Adjusted Flip knife animation when inspecting immediately after deploying.
  • Adjusted Bayonet knife animation when inspecting immediately after deploying.

[ MISC ]
  • Fixed a performance regression when creating bullet impact effects.
  • View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
  • Fixed a case where looping weapon inspects weren't networking to spectators.
  • Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
  • Removed legacy sprite-based shell casing fallback particle effects.
  • Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.

Counter-Strike 2 Update

[ MAPS ]

Ancient
  • Reverted "house" roof decorations near CT spawn.
  • Restored the ability to wallbang the plywood in "cave".
  • Various changes to the daytime soundscape.
  • Fixed items getting stuck behind the rubble pile on T side of B.
  • Player clipping adjustments.

Shoots
  • Player clipping adjustments.

Ancient and Shoots
  • More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.

[ MISC ]
  • Fixed knife slashes applying a 'dry' attack decal on wet surfaces.
  • Fixed a case where clients would mispredict shots if the attack button was held across round respawn.
  • Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
  • Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
  • Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
  • Fixed a case where relative mouse motion was incorrect on Linux.
  • Various stability improvements.