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Counter-Strike 2 News

Release Notes for 10/15/2024

[ GRAPHICS ]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.


[ UI ]
  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading animated Steam avatars, the cows are mooooving again.

Release Notes for 10/9/2024

[ MISC ]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.


[ MAPS ]
  • Mirage
    • Fixed disappearing geometry in apartments.

Release Notes for 10/8/2024

[ GRAPHICS ]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.


[ MISC ]
  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.

Release Notes for 10/4/2024

[ MISC ]
  • Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
  • Fixed 3rd person weapon angles to fully incorporate recoil
  • Fixed missing cascade shadows on some community maps
  • Fixed the Armory weapon preview having extra models
  • Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
  • Fixed some cases where shell casings could render as an error model
  • Various stability fixes

Release Notes for 10/3/2024

[ MISC ]
  • Adjusted first-person sniper scope effect
  • Fixed some dark spots in Inferno
  • Fixed a bug where breakable objects weren't behaving as expected