Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing
Miscellaneous bug fixes
Release Notes for 10/17/2023
[ GAMEPLAY ]
Command aliases now leverage subtick accuracy
[ SOUND ]
New sound for final 10 seconds of bomb beeping
Added missing KSK agent voice
Reduced falloff distance of knife impact and swish sounds
Various tweaks and bug fixes around occlusion filters and footstep clarity
[ MISC ]
Fixed missing gamestate integration data regarding flashbangs and damage stats
Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
Fixed some cases where players could peek through ceilings
Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
Added an additional fallback path for game clients to download network configuration.
Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
Release Notes for 10/13/2023
[ MISC ]
Various bug fixes and tweaks to agents, gloves, and stickers
The Accept Match popup will now show server information if latency is notably high
Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
Fixed a bug where the Perfect World region selection popup wouldn't save the last selection state
Fixed the defuser not showing up on the scoreboard
Release Notes for 10/12/2023
[ GAMEPLAY ]
When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
Fixed a case where players could clip through ceilings
Made adjustments to character shaders to improve player visibility
[ ANIMATION ]
Fixed the "Smooth Criminal" foot pinning bug
Adjusted team select and team intro knife animations to work with Shadow Daggers
[ MAPS ]
Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
[ MISC ]
Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes
Changed "Use Player Colors on Team ID" default to "Yes"
Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
Fixed a bug where graffiti changes mid-match were delayed
Various bug fixes and tweaks to weapon finishes and stickers
[ WORKSHOP TOOLS ]
New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
Release Notes for 10/10/2023
[ MATCHMAKING ]
Matches will now be made with smaller rating differences between the teams at the expense of longer queue times.
[ Premier ]
Relegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points.
Increased possible CS Rating win/loss amounts to move players faster after calibration.