
We've checked issues, which players have after the release, and read all feedback from players, so main features for this update are made to improve game interfaces and make them easier to understand.
New features:- Peasants' notification description became more detailed and also notifications displayed in the peasant's inventory menu
- Improved notification's displaying and added new types of notifications
- New buildings:
* Arrow Brazier - can be set up on the tower to give archers the ability to shoot flaming arrows. Flaming arrows damage enemies for 30% of their max hp over 10 seconds
* Barn - can store up to 100 stacks of resources in each of 25 slots
* Seed Extraction Table - seed's recipes moved to this bench from the kitchen
- Added informational event with detailed description after researching a science
- Added information with science points for every building, craft and other actions
- Improved science interface
- Improved chest's filter interface
- Improved client-server interaction, which should fix lots of issues with loading or creating a new game
- Added recommendation system for new craft recipes
- Added German localization
Minor features:- Added more information in the items, buildings, and recipes popups
- Added speed-up buff while walking over the main square (this buff is similar to road buff)
- Increased lighting radius of the campfire on the main square
- Added new tips
- Added new information event for winter mechanics
- Increased amount of stone dropped from the stone quarry and reduced amount of stone dropped from the ordinary quarry
- Added a system for lowering the client application speed if server application is lagging
- Camera can be moved by cursor near to the edge of the screen now (only in the strategic mode)
- Added list of unavailable recipes to the craft benches menu
- Armor is sorted by sets in all lists (trade, filter, etc.)
- Added "Continue" button to the statistic screen
- Added highlighting in the trade menu for items which already added to another trade orders
- Added timer for next caravan in the trade tent menu
- Added silhouette of the peasant if place for building is blocked by peasant who went to sleep from this point
- Added highlighting for feeding (pasture) zones for the selected animal
- Improved art for the connection chest->craft bench arrows
- Added more information in happiness popups
- Added a message about feudal lord's hunger to the bottom menu
- All peasants are automatically selected now after calling to arms
- Improved optimization for the late game
Fixes:- Fixed an issue where peasants with "ranged" combat weapon setting were lagging while trying to find arrows when there is no arrows in chests
- Fixed an issue where enemies don't want to hit walls in front of them
- Fixed a rare issue where peasants didn't change their profession from "warrior" after end of the battle
- Fixed an issue where grown farms destroyed after winter comes (only not-grown farms should be destroyed)
- Fixed an issue with movers, where they take items from chests and drop items to the same chest
- Fixed "always" call to arm peasant's setting
- Fixed an issue where aim behavior didn't change after getting on the tower (accuracy was higher and arrows flew farther than it was according to the aim)
- Fixed an issue where peasant was selected instead of craft bench if peasant was near to the aim
- Fixed rare issue with locked pause after loading the game
- Non-food items were removed from food merchant goods
- Fixed an issue where timer for new peasant shows wrong value after loading the game (this value were recalculated only after unpausing the game)
- Reduced amount of science points gained for weapon crafting (it was higher than for other equipment)
- Fixed an issue where thieves can steal from iron chests and barrels
- Fixed an issue where feudal lord could stuck in the enemies and not be able to run away
- Fixed an issue where enemies could go to knocked-down peasant if there weren't another targets nearby
- Fixed an issue where arrows didn't paused sometimes
- Fixed "Love of Neighbor" science upgrade, which get slightly less happiness bonus than it was in the description
- Fixed cursor displaying in the main menu with non-standard magnification
- Fixed an issue where wrong building hp was displayed until save-loading after researching a science upgrade which increases building's hp
- Fixed an issue where feudal lord was teleported to the main square sometimes after loading the game
- Fixed slightly incorrect gold amount in the events if feudal lord has Negotiator trait
- Popup for the scroll in the top left screen corner become bigger when scroll with message is opened
Known issue:
French localization is not finished yet, we'll add it with hotfixes