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Update 2.2 - Changelog

[h2]Recruits![/h2][p]
Update v2.2 will be available for download June 24th at 10:00 AM PT. This update brings a new map of Guadalcanal and various additions to the related factions! [/p][p]We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.[/p][p]Before deploying, be sure to clear your cache before joining a server for smooth operation. Stay sharp out there![/p][p](We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)[/p][p][/p]
  • [p]Unable to join servers if the game is installed on an HDD.[/p]
  • [p]Halftrack vehicle handling requires further work.[/p]
  • [p]Small-calibre rounds no longer kill on a headshot.[/p]
  • [p]Preplaced AT guns on Guadalcanal may be replicated.[/p]
[p][/p]
  • [p]Stage 1 Optimization of animation graph[/p]
    • [p]Removed some nodes.[/p]
    • [p]Set "Do not evaluate" animations when dead.[/p]
  • [p]Optimised Niagara effect setup for bullet ribbon.[/p]
  • [p]Set all vehicle wheels/tracks to collide with a simple collision, in place of complex.[/p]
  • [p]Added HLODs and new LODs across various maps.[/p]
  • [p]Various LOD range adjustments.[/p]
  • [p]Various texture size adjustments.[/p]
  • [p]Optimised bones on Churchill IV and VII LODs.[/p]
  • [p]Optimised ATR muzzle FX[/p]
  • [p]Optimised IJA character meshes.[/p]
  • [p]Updated gore materials and VFX.[/p]
[p][/p]
  • [p]Added 1st Battalion USMC Raiders.[/p]
  • [p]Added 1st USMC Division.[/p]
  • [p]Added the 2nd Japanese “Sendai” Division.[/p]
  • [p]Reworked Frontline gamemode[/p]
    • [p]Players can now activate/deactivate timed explosives on objectives.[/p]
    • [p]Removed remaining satchels from riflemen.[/p]
    • [p]Added some new frontline objectives.[/p]
  • [p]Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point.[/p]
[p][/p]
  • [p]Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)[/p]
[p][/p]
  • [p]3 Seeding Layers[/p]
    • [p]Edson Ridge Seeding 01[/p]
    • [p]Henderson Field Seeding 01[/p]
    • [p]Guadalcanal Seeding 01[/p]
  • [p]6 Frontline layers (with different time of day variances)[/p]
    • [p]Edson Ridge Frontline 01[/p]
    • [p]Edson Ridge Frontline 02[/p]
    • [p]Edson Ridge Frontline 03[/p]
    • [p]Henderson Field Frontline 01[/p]
    • [p]Henderson Field Frontline 02[/p]
    • [p]Henderson Field Frontline 03[/p]
  • [p]8 Offensive Layers [/p]
    • [p]Edson Ridge Offensive 01[/p]
    • [p]Edson Ridge Offensive 02[/p]
    • [p]Henderson Field Offensive 01[/p]
    • [p]Henderson Field Offensive 02[/p]
    • [p]Guadalcanal Offensive 01[/p]
    • [p]Guadalcanal Offensive 02[/p]
    • [p]Guadalcanal Offensive 03[/p]
    • [p]Guadalcanal Offensive 04[/p]
[p][/p]
  • [p]Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.[/p]
  • [p]Fixed Heelsum terrain LOD/FOV issue.[/p]
  • [p]Lowered all bushes slightly on Colmar to prevent gaps underneath.[/p]
  • [p]Various level design geo fixes on all maps and layers.[/p]
  • [p]Various level design red zone amendments on multiple maps and layers.[/p]
  • [p]Removed vehicle collision on thousands of fences across all maps.[/p]
  • [p]Added new physmat for leaves.[/p]
[p][/p]
  • [p]Gave all Commanders a shovel and the ability to place infantry deployables.[/p]
  • [p]Gave all Infantry Squad Leads a shovel.[/p]
  • [p]Infantry can now dump supplies, not just the Squad Leads.[/p]
  • [p]The supply dump now shows the amount of supplies when you look at it.[/p]
  • [p]Allowed Radiomen to place markers.[/p]
  • [p]Changed the smoke artillery call-in mark to be different from HE artillery.[/p]
  • [p]Added new Commander call-ins[/p]
    • [p]Mitsubishi Zero and G4M1 Tactical Bomber for Japan.[/p]
    • [p]P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.[/p]
[p][/p]
  • [p]Updated Main Menu splash screens.[/p]
  • [p]Updated tutorial menu videos.[/p]
  • [p]New keybind system.[/p]
  • [p]A "Test microphone" option was added to the sound settings menu.[/p]
  • [p]The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.[/p]
  • [p]Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.[/p]
  • [p]Added the toggle sprint option in settings.[/p]
  • [p]Added toggleable map and HUD markers for objectives.[/p]
  • [p]Introduced default tooltips for tanks and vehicles.[/p]
  • [p]Removed auto head movement rotation in vehicles.[/p]
  • [p]Prevented ladder glitch.[/p]
  • [p]Volume tweaks of the master sound class level.[/p]
  • [p]Added correct sounds for F4U flyby and call-in.[/p]
  • [p]Boosted bullet impact and fly-by volume.[/p]
  • [p]Increased concurrency of settings on bullet hits by double.[/p]
  • [p]Slightly boosted footsteps volume.[/p]
  • [p]Added leaves/wood target materials to the impact SFX settings for all projectiles.[/p]
  • [p]New Japanese sniper character mesh for Guadalcanal.[/p]
  • [p]Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).[/p]
  • [p]Centred spectator/admin camera pivot.[/p]
  • [p]Created Japanese faction-specific end screens for Guadalcanal.[/p]
[p][/p]
  • [p]Added new Imperial Japanese Army Weapons[/p]
    • [p]Type 26 Revolver[/p]
    • [p]Type BE Sig 1920 SMG[/p]
    • [p]Type 97 AT Rifle[/p]
    • [p]Type 100 Flamethrower[/p]
    • [p]Japanese Satchel Charge[/p]
[p][/p]
  • [p]Added new USMC Weapons/equipment[/p]
    • [p]Raider Stiletto Knife[/p]
    • [p]M1918 Trench Knife[/p]
    • [p]M1919A4 Browning[/p]
    • [p]M1 Flamethrower[/p]
    • [p]P1941 Canteen[/p]
[p][/p]
  • [p]Added new Imperial Japanese Army Field Guns[/p]
    • [p]Type 92 Heavy Machine Gun AA[/p]
    • [p]Type 93 13.2mm Gun[/p]
    • [p]Type 98 20mm Gun[/p]
    • [p]Type 94 37mm AT Gun[/p]
    • [p]Type 92 70mm Battalion Gun[/p]
    • [p]Type 3 140mm Gun (fixed positions for Iwo Jima)[/p]
[p][/p]
  • [p]Added new USMC Field Guns[/p]
    • [p]M1917A1[/p]
    • [p]M1919 Standing variant[/p]
[p][/p]
  • [p]Added Soviet weapons from Squad for Modders[/p]
    • [p]TT33 Tokarev[/p]
    • [p]Mosin Nagant M1891[/p]
    • [p]Mosin Nagant M38 Carbine [/p]
    • [p]PPSh-41[/p]
    • [p]F1 Grenade[/p]
  • [p]All new weapons were added to the shooting ranges.[/p]
  • [p]Increased range of M2 flamethrower to 40m and increased damage output by 50%.[/p]
  • [p]Made flame weapons call projectile chaining (more reliable hit registration).[/p]
  • [p]Flamethrower fire now causes death rather than wounding.[/p]
  • [p]Flamethrowers can now damage spawn tents and various other flammable buildables.[/p]
  • [p]Flamethrower burning FX updated.[/p]
  • [p]Increased damage on the Type 38 rifle, Type 96 LMG and Type 11 LMG.[/p]
  • [p]Increased velocity of Shotgun rounds to use a flatter trajectory.[/p]
  • [p]Tweaked zeroing poses for the Type 38 rifle.[/p]
  • [p]A slight delay between shots for the Enfield and Nagant revolvers was added, consistent with other revolvers.[/p]
  • [p]Amended sfx for Reising weapons firing in 3P.[/p]
  • [p]Added slight echo to Springfield firing audio in both 1p and 3p[/p]
  • [p]Adjusted Springfield ADS left hand pose[/p]
  • [p]BAR 1918 Foley tweaked.[/p]
  • [p]Type 11 LMG firing sound tweaked.[/p]
  • [p]Increased volume on mid-range firing sounds of the Type 93 HMG and M2 Browning.[/p]
  • [p]Updated M1873 Revolver icon.[/p]
  • [p]Gave melee weapons (knives/sword) to all tanker crew roles.[/p]
  • [p]Added melee weapons (knives/sword) to all commander roles for consistency.[/p]
  • [p]Added entrenching tools to ANZAC tanker crew roles.[/p]
  • [p]Added repair wrench to ANZAC logistics Squad Leader.[/p]
  • [p]Tweaked the deploy/undeploy time of the Type98 entrenching tool to sync with the animation.[/p]
  • [p]Tweaked rear aperture sight on the M1 Garand.[/p]
  • [p]Tweaked ADS view on M1918A2 BAR.[/p]
  • [p]Reduced blur on BAR 1918 and M1 Garand.[/p]
  • [p]Increased muzzle flash for all AT rifles.[/p]
  • [p]New icon for bandages and Japanese Satchel Charge[/p]
[p][/p]
  • [p]Added new Imperial Japanese Army Vehicles:[/p]
    • [p]Type 95 Kurogane Car MG Variant[/p]
    • [p]Type 95C Kurogane Pickup MG Variant[/p]
    • [p]Type 94 SPAA[/p]
    • [p]Type 98 Ko-Hi Transport[/p]
    • [p]Type 98 Ko-Hi SPAA[/p]
[p][/p]
  • [p]Added new USMC vehicles and variants:[/p]
    • [p]LVT-1 Alligator[/p]
    • [p]M2A4 Light Tank[/p]
    • [p]M3 Light Tank[/p]
    • [p]M3A1 Light Tank[/p]
    • [p]M4A3R3 “Ronson” Sherman (Iwo Jima)[/p]
[p][/p]
  • [p]Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.[/p]
  • [p]Added a new reticle for Renault FT tanks.[/p]
  • [p]Updated reticles for Flak 43 (Ostwind) and Flak 38[/p]
  • [p]Added AEC Mk3 to Armour School.[/p]
  • [p]Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.[/p]
  • [p]Prevented rotation of Panzer 38t driver and hull gunner viewports.[/p]
  • [p]Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for
  • [p]Removed some unused Sherman collision meshes.[/p]
  • [p]Tanks now spawn with the engine running.[/p]
  • [p]Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.[/p]
  • [p]Added new reload animation for Pak40 halftrack.[/p]
  • [p]Added ability of M20 armoured car driver to open hatch[/p]
  • [p]Removed collision audio and FX from AT guns.[/p]
  • [p]Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).[/p]
  • [p]Updated explosive VFX for Sherman and Stuart tanks[/p]
  • [p]Added 50 cal projectiles to new leaf physmat[/p]
  • [p]Updated Interior SFX for Vickers MkVI tank coaxial MG.[/p]
  • [p]Reduced metal debris sound on fuel tank explosions.[/p]
  • [p]Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.[/p]
  • [p]Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.[/p]
  • [p]Added Axis Commander car to Best Frontline.[/p]
  • [p]Adjusted the names of some weapon deployables.[/p]
  • [p]Continuing to rework handling on mechanized vehicles (see known bugs)[/p]
  • [p]Updated LVT2 thumbnail[/p]
  • [p]Added LVT1 thumbnail[/p]
[p][/p]
  • [p]Potential fix for “stack overflow sentry” crash.[/p]
  • [p]Possible fix for APHE ammo performance.[/p]
  • [p]Fixed Server crash related to “Promotetoleader” error.[/p]
  • [p]Fixed Server crash related to “Serverdemotecommander” error.[/p]
  • [p]Fixed client crash related to “Cigarette asset reference”.[/p]
  • [p]Fixed client crash related to DLSS loading.[/p]
  • [p]Fixed “OnRep_Controller” on local clients on unpossess.[/p]
  • [p]Fixed loadout inconsistencies with the French Grenadier role[/p]
  • [p]Fixed USMC Commanders having incorrect shovel[/p]
  • [p]Fixed Flamethrower Ammo UI not changing to magazine UI on role switch[/p]
  • [p]Fixed the bugged 20mm halftrack sight remaining on after a position switch.[/p]
  • [p]Fixed the bugged Pak40 halftrack sight remaining on after a position switch.[/p]
  • [p]Fixed the bugged GMC halftrack sight remaining on after a position switch.[/p]
  • [p]Multiple fixes to tank models armour values with removal of extra hidden faces[/p]
  • [p]Fixed enforced time delay between tank main gun and coaxial MG firing[/p]
  • [p]Fixed some recoil animations and blending time on some AT guns.[/p]
  • [p]Fixed gunner position on Pak40 halftrack.[/p]
  • [p]Fixed SFX playing on German half-tracks when the engine is off.[/p]
  • [p]Fixed the Tiger hull gunner periscope clipping with the tank mesh.[/p]
  • [p]Fixed Churchill IV and VII driver and hull gunner periscopes.[/p]
  • [p]Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.[/p]
  • [p]Fixed gunner viewport on AEC Mk3.[/p]
  • [p]Fixed the Sherman Firefly commander hatch not opening.[/p]
  • [p]Fixed Sherman M4A3 Chassis armour assignments.[/p]
  • [p]Fixed the second periscope for the Gunner on both AEC armoured cars.[/p]
  • [p]Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.[/p]
  • [p]Fixed Ha-Go tank hatch bug on viewport switch.[/p]
  • [p]Fixed log spam created by Ha-Go tank[/p]
  • [p]Fixed the handbrake on SdKfz 234 and Stummel.[/p]
  • [p]Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.[/p]
  • [p]Fixed 50 cal projectiles playing fragmentation effects post penetration.[/p]
  • [p]Fixed 50 cal projectiles not creating bullet hole decals[/p]
  • [p]Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.[/p]
  • [p]Fixed track material on M4A3E8.[/p]
  • [p]Fixed collision on ANZAC Bren Carriers.[/p]
  • [p]Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.[/p]
  • [p]Fixed attenuation on Type 94 trucks.[/p]
  • [p]Fixed collisions on various frontline objectives.[/p]
  • [p]Fixed collisions on the MG bunker.[/p]
  • [p]Fixed floating rifle on Type 90 75mm AT gun.[/p]
  • [p]Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.[/p]
  • [p]Fixed Type 90 AT gun shell missing texture.[/p]
  • [p]Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.[/p]
  • [p]Fixed Sdkfz 251 driver view enhancement.[/p]
  • [p]Fixed the remove rally point UI disappearing.[/p]
  • [p]Fixed Fire Extinguisher third-person animations.[/p]
  • [p]Fixed K98k hammer moving when attaching/detaching bayonet.[/p]
  • [p]Fixed small rigging error on M55 Reising.[/p]
  • [p]Fixed M1928A1 Thompson Drum clipping into the player's arm.[/p]
  • [p]Fixed the Lebel sniper front not showing in 3p.[/p]
  • [p]Fixed Springfield A1 front disappearing too early during ADS transition.[/p]
  • [p]Fixed the left-hand clipping through the head-on equip of all bayonets.[/p]
  • [p]Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.[/p]
  • [p]Fixed projectile spawning late on the Brandt Mle.1937 Mortar.[/p]
  • [p]Fixed Type 89 knee mortar being able to rotate the view while firing.[/p]
  • [p]Fixed normals on No68 AT grenade.[/p]
  • [p]Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).[/p]
  • [p]Fixed normals on barbed wire mesh.[/p]
  • [p]Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.[/p]
  • [p]Fixed sound bug when destroying wooden targets.[/p]
  • [p]Fixed red targets on the Arnhem range, spawning unpainted.[/p]
  • [p]Fixed red targets on the Arnhem range, making a metal sound when hit.[/p]
  • [p]Fixed bloodpool material broken roughness.[/p]
  • [p]Fixed supply dump icon.[/p]
  • [p]Fixed some typos in the game.[/p]
  • [p]Fixed German Radioman head(s) cropping through the hat.[/p]
  • [p]Fixed Distance Field Ambient Occlusion.[/p]
  • [p]Fixed alignment of the staging timer with the game timer.[/p]
  • [p]Fixed round-end screens on Iwo Jima.[/p]