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Update 2.3.1 - Changelog

[h2]Recruits![/h2][p]Update v2.3.1 is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD.[/p][p]Before deploying, remember to clear your cache before joining a server for a smooth operation. Thank you, recruits![/p][p]If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord![/p][p][/p]
  • [p]Fixed hidden UI spam causing FPS drops.[/p]
  • [p]Fixed some VFX issues, e.g., Smoke particles spawning too often.[/p]
  • [p]Fixed HDD server loading times through EOS/EAC amendment.[/p]
  • [p]Various HLOD fixes.[/p]
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  • [p]Removed collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset.[/p]
  • [p]Best, Grave, Velmolen, and Heelsum geo fixes.[/p]
  • [p]Fixed broken ammocrate on SME Conquest.[/p]
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  • [p]Conquest [/p]
    • [p]Players no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire.[/p]
    • [p]Squad Leader spawns will go inactive when enemies are within 20m (red colour).[/p]
    • [p]When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour).[/p]
    • [p]Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping.[/p]
    • [p]Players can now spawn up to 5 Mechanised or Specialised vehicles (up from 3).[/p]
    • [p]Ticket bleed is now visually shown in the UI.[/p]
    • [p]Set capture point ammo crates not to take damage.[/p]
    • [p]Removed Spawn Tents from Conquest.[/p]
    • [p]Set the Conquest player controller to vanilla.[/p]
[p][/p]
  • [p]Improved spawn UI on the spawn menu to denote types of spawn.[/p]
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  • [p]Adjusted various conquest player roles and limits.[/p]
    • [p]Reduced AT mine to 1 for all conquest Sapper kits.[/p]
    • [p]Added frag grenades to the UK medic role.[/p]
    • [p]Set the medic limit to 8.[/p]
  • [p]Made the MG temperature VFX less opaque to be less blinding on firing.[/p]
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  • [p]Fixed Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines.[/p]
  • [p]Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f).[/p]
  • [p]Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f).[/p]
  • [p]Fixed Churchill Crocodile Flamethrower Tank magazines.[/p]
  • [p]Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill.[/p]
  • [p]Fixed misaligned hatch open driver camera on Churchill Crocodile.[/p]
  • [p]Both new tanks were added to Arnhem Range.[/p]
  • [p]Fixed double armour plating behind MG port on Churchill MkIV and VII.[/p]
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  • [p]Fixed bleed-out circular progress bar.[/p]