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Update 2.4: The Dead Keep Marching - Changelog

[h2]Recruits![/h2][p]Update v2.4 will be available to download on October 27th. This update brings further optimization improvements, new additions and fixes to the zombies game mode, movement changes, and more![/p][p]Before deploying, remember to clear your cache before joining a server for a smooth operation. Stay sharp out there![/p][p]If you haven't and want to chat with fellow soldiers about Update v2.4 please join the Squad 44 Discord![/p][p][/p]
  • [p]Added/Reworked 9 Zombie gameplay layers.[/p]
  • [p]Rework of 2 Survivor factions.[/p]
    • [p]UK/German[/p]
    • [p]USMC [/p]
  • [p]Zombie Design Reworked.[/p]
    • [p]Reworked German Zombie faction.[/p]
    • [p]Added new Imperial Japanese Army Zombie faction.[/p]
    • [p]Added 3 new Zombie Roles (Grunt, Runner, Brawler).[/p]
  • [p]Rework and bug fixing of the zombie game mode.[/p]
  • [p]New Zombie mode layers.[/p]
    • [p]Iwo Jima[/p]
    • [p]Guadalcanal[/p]
  • [p]New AI Zombie test layer for Best. This can be activated as server-owner (checkout the new CustomOptions.cfg)[/p]
[p][/p][p]Updated player movement by reducing wild strafing and bunny hop by adding more "weight" to the character:[/p]
  • [p]Sprint speed has been slightly reduced by approx. 18%.[/p]
  • [p]Stamina usage has been slightly increased by approx. 10%.[/p]
  • [p]Player weight to reduce speed on wild (strafe) movement has been increased by approx. 80%.[/p]
  • [p]Player friction to the ground has been increased by 40%.[/p]
[p][/p]
  • [p]Fixed the "Take Documents" display spelling error.[/p]
  • [p]Fixed an issue that caused the "Hold F" UI bar for rally tent destroy to disappear.[/p]
  • [p]Reduced offset bug on multiple UI elements (not fully fixed yet).[/p]
  • [p]Fixed deployables that are tracked in FOB to not soft-lock. [/p]
    • [p]Example: Spawn Tent not recognized as destroyed after invalid placement and can't be placed again (Placement limit reached).[/p]
  • [p]Fixed an issue that caused the nearest supply point to a radio to be used first if multiple supply crates/vehicles are in FOB range.[/p]
  • [p]Fixed an issue that caused Tank commander to always visible on Infantry CMD roles.[/p]
  • [p]Fixed the French shovel unequipped time to not be over 2 seconds. [/p]
  • [p]Fixed bandage exploit that allowed players to bandage while still shooting.[/p]
  • [p]Fixed an issue that caused destroyed big weapon deployables, like Flak 38, to be able to rebuild inside the wreck.[/p]
[p][/p]
  • [p]Multiple performance improvements on UI elements.[/p]
  • [p]Multiple performance improvements on tanks with MG mounted.[/p]
  • [p]Performance improvements on Panzerwerfer and StuH.[/p]
  • [p]Performance improvements for some spawn icons.[/p]
  • [p]Performance improvements on some deployables and tripod weapons.[/p]
  • [p]Fixed server crash on a AP projectile error.[/p]
[p][/p]
  • [p]Reduced and streamlined all vehicle timers:[/p]
    • [p]Light vehicles: Enter Driver 1s + Switch seat 1,5s.[/p]
    • [p]Tracked/Armored vehicles: Enter Driver 2s + Switch seat 2,5s.[/p]
  • [p]Fixed the doubled spawn wrecks for multiple vehicles.[/p]
  • [p]Fixed an issue that caused deployables to not be destroyed correctly leading to a second stage gun on the wreck.[/p]
  • [p]Fixed multiple vehicles to have the main gunner on F2 instead of other keybinds (F3-F10).[/p]
[p][/p][h3]Conquest[/h3]
  • [p]Spawn point performance improvements and bug fixes.[/p]
  • [p]Fixed that the available role numbers are shown correctly.[/p]
  • [p]Added Conquest Legend Info on team switch menu.[/p]
  • [p]Fixed an issue showing all sections as green.[/p]
[p][/p]
  • [p]Updated intro movie to a new "What is Squad 44" video.[/p]
  • [p]Removed the doubled vehicles on the Arnhem Range deck.[/p]