Update v2.1.1086.311 - Changelog
Greetings!
Nice little early week patch with some more general fixes as we move towards our SDK Release later this week.
[h3]Changelog v2.1.1086.311[/h3]
Sincerely,
Periscope Games
[h2]JOIN THE DISCUSSION ON DISCORD[/h2]
You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing
Nice little early week patch with some more general fixes as we move towards our SDK Release later this week.
[h3]Changelog v2.1.1086.311[/h3]
- Updated ticket cost in KillDeathRuleset for all armoured vehicles. (See: https://docs.google.com/spreadsheets/d/1VYEhmPYNbLPA7ivk47BHZ8Mxbfzk1-2KiZ2s6w7fPtA/edit?usp=sharing )
- Changed Utah Beach Offensive 01 capzones.
- Added and re-arranged all vehicles in the armoured spawner on Arnhem Range.
- Fixed Panzer 38t name on the Arnhem Range spawner.
- Fixed British binoculars not having british name.
- Fixed M1 Carbine being called M1A1 Carbine.
- Fixed Fixed French APX 47mm AP & HE Round names
- Fixed Panzer VI Tiger being called Tiger E1 in the deck spawner.
- Fixed Utah Beach main base radius not encompassing repair station.
- Fixed Spawner on Utah Beach RAAS US.
- Fixed Utah Beach loading screen.
- Fixed Stonne Offensive 03 armoured spawners.
- Fixed several asset and geo issues on Utah Beach.
- Fixed US Commander Jeep being under the map on Grave Offensive 02.
- Fixed Terrain on Driel Offensive 01 that would stop vehicles from leaving spawner.
- Fixed Missing Scoped Lee Enfield UI Icon.
- Fixed missing building floor material on Oosterbeek.
- Removed some doubled assets on Utah Beach Invasion 01.
Sincerely,
Periscope Games

[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing