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Update v2.1.1086.311 - Changelog

Greetings!

Nice little early week patch with some more general fixes as we move towards our SDK Release later this week.

[h3]Changelog v2.1.1086.311[/h3]
  • Updated ticket cost in KillDeathRuleset for all armoured vehicles. (See: https://docs.google.com/spreadsheets/d/1VYEhmPYNbLPA7ivk47BHZ8Mxbfzk1-2KiZ2s6w7fPtA/edit?usp=sharing )
  • Changed Utah Beach Offensive 01 capzones.
  • Added and re-arranged all vehicles in the armoured spawner on Arnhem Range.
  • Fixed Panzer 38t name on the Arnhem Range spawner.
  • Fixed British binoculars not having british name.
  • Fixed M1 Carbine being called M1A1 Carbine.
  • Fixed Fixed French APX 47mm AP & HE Round names
  • Fixed Panzer VI Tiger being called Tiger E1 in the deck spawner.
  • Fixed Utah Beach main base radius not encompassing repair station.
  • Fixed Spawner on Utah Beach RAAS US.
  • Fixed Utah Beach loading screen.
  • Fixed Stonne Offensive 03 armoured spawners.
  • Fixed several asset and geo issues on Utah Beach.
  • Fixed US Commander Jeep being under the map on Grave Offensive 02.
  • Fixed Terrain on Driel Offensive 01 that would stop vehicles from leaving spawner.
  • Fixed Missing Scoped Lee Enfield UI Icon.
  • Fixed missing building floor material on Oosterbeek.
  • Removed some doubled assets on Utah Beach Invasion 01.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing