Chapter 1 Character Update now available!
Hey guys!
Today’s patch will focus on our first phase of character looks in 3 faction uniforms, facial and animation improvements. Along with it, several other fixes as you can check below.
[h3]Wehrmacht 1944[/h3]

- Fixed off center legs and made officer trousers bigger
- Added correct trousers with gaiters to the enlisted.
- Added a rolled up sleeve tunic variant.
- Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non A-Frame loadout.
- Added arm and shoulder patches
- Added correct collar tabs to NCO's
- Added eagle (without swastika) to uniform
- Added new head meshes to characters and gave them a less baffled, more serious default look.
- Added more role specific gear and insignias
- Changed canteen cover to fur instead of cloth (cloth was used post 1950)
- Gave uniforms a slightly more greenish tint to match historical references.
- Slightly tweaked the colors of various gear to match historical references.
- Added Iron Cross ribbon to NCO's and Officers
[h3]1st Airborne[/h3]

- Adjusted the body proportions of the characters.
- Fixed legs being offset.
- Added correct Airborne patches.
- Added some randomized head meshes.
- Adjusted the Helmet netting texture.
- Added a few more helmet variations.
- Added the NCO rank arm patch.
[h3]Polish 1st Independent Airborne[/h3]

- Added proper insignia to the helmet
- Added Grey berets for commander and radioman
[h3]Other visual changes:[/h3]
[Visuals]
- Rigged new head meshes and added an idle animation [blinking/eye movement] and death pose

- Tweaked gore on head meshes
- Changed K98k, Mp40 and g41 3p lowered animations
- Character now tilts his head in 3p when freelooking right or left
- Reduced some unnecessary high texture resolutions to help reduce stuttering
[Coding]
- Added new method for character creation pipeline for Wehrmacht and 1st airborne. Will be expanded to other factions in the future.
[Gameplay]
- Fixed spawn points at Dinant Church capzone on Dinant Offensive 03
- Fixed unlimited french vehicle spawners
- Fixed ammo trailer wreck spawning at world 0,0,0
- Fixed movement animations not working with the repair tool
- Fixed Velmolen Offensive 03 specialized vehicle spawner being inside barn
- Fixed river in Best not damaging vehicles
- Fixed french troops being able to walk and drive into german main on Dinant Offensive 02
- Fixed hedge collision in Doorwerth
- Fixed some level design and building issues in Dinant
- Fixed missing tank wreck collision in Stonne
- Changed reload method for mortars to prevent spam (Press R to reload / Reload will reset if the player exits vehicle before finishing the reload)
- Changed Springfield ADS blur
- Changed wounded team members now represented by greyed out markers to non-medics on the minimap
[h3]ROADMAP[/h3]
Sincerely,
Periscope Games
Today’s patch will focus on our first phase of character looks in 3 faction uniforms, facial and animation improvements. Along with it, several other fixes as you can check below.
[h3]Wehrmacht 1944[/h3]

- Fixed off center legs and made officer trousers bigger
- Added correct trousers with gaiters to the enlisted.
- Added a rolled up sleeve tunic variant.
- Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non A-Frame loadout.
- Added arm and shoulder patches
- Added correct collar tabs to NCO's
- Added eagle (without swastika) to uniform
- Added new head meshes to characters and gave them a less baffled, more serious default look.
- Added more role specific gear and insignias
- Changed canteen cover to fur instead of cloth (cloth was used post 1950)
- Gave uniforms a slightly more greenish tint to match historical references.
- Slightly tweaked the colors of various gear to match historical references.
- Added Iron Cross ribbon to NCO's and Officers
[h3]1st Airborne[/h3]

- Adjusted the body proportions of the characters.
- Fixed legs being offset.
- Added correct Airborne patches.
- Added some randomized head meshes.
- Adjusted the Helmet netting texture.
- Added a few more helmet variations.
- Added the NCO rank arm patch.
[h3]Polish 1st Independent Airborne[/h3]

- Added proper insignia to the helmet
- Added Grey berets for commander and radioman
[h3]Other visual changes:[/h3]
[Visuals]
- Rigged new head meshes and added an idle animation [blinking/eye movement] and death pose

- Tweaked gore on head meshes
- Changed K98k, Mp40 and g41 3p lowered animations
- Character now tilts his head in 3p when freelooking right or left
- Reduced some unnecessary high texture resolutions to help reduce stuttering
[Coding]
- Added new method for character creation pipeline for Wehrmacht and 1st airborne. Will be expanded to other factions in the future.
[Gameplay]
- Fixed spawn points at Dinant Church capzone on Dinant Offensive 03
- Fixed unlimited french vehicle spawners
- Fixed ammo trailer wreck spawning at world 0,0,0
- Fixed movement animations not working with the repair tool
- Fixed Velmolen Offensive 03 specialized vehicle spawner being inside barn
- Fixed river in Best not damaging vehicles
- Fixed french troops being able to walk and drive into german main on Dinant Offensive 02
- Fixed hedge collision in Doorwerth
- Fixed some level design and building issues in Dinant
- Fixed missing tank wreck collision in Stonne
- Changed reload method for mortars to prevent spam (Press R to reload / Reload will reset if the player exits vehicle before finishing the reload)
- Changed Springfield ADS blur
- Changed wounded team members now represented by greyed out markers to non-medics on the minimap
[h3]ROADMAP[/h3]

Sincerely,
Periscope Games
