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HOTFIX - Changelog V1.3.2

Hey folks, coming in with a hotfix for performance and FPS issues! Check out all the details in the changelog below.

[h2]Hotfix Jul 10th - Changelog V1.3.2 [/h2]

Performance
  • Temporarily removed 3D compass (possible FPS killer)
  • Disabled collision on the Gammon bomb, Fumigene and No77 grenades
Vehicles
  • Fixed Chevrolet Truck collision
  • Fixed Hetzer, Stug 3A, H35, R35, Vickers, Challenger, Churchill, Firefly, M4A3, Matilda, Pershing, Comet, Cromwell, M10, Tetrarch, Hellcat, Jackson, Chaffee, Valentine and Stuart side armour values
  • Fixed Puma shaking at high speed
  • Added rear vision port for the driver of the Puma
  • Increased Sherman Jumbo top speed to 35kph (from 25kph)
  • Slightly decreased E8 top speed to 44kph
  • Decreased Firefly top speed to 40kph (from 50kph)
  • Decreased King Tiger top speed to 40kph (from 45kph)
  • Fixed Nashorn and Sturmer Emil shrinking players on exit
  • Improved handling of R35, S35, Sdfkz 222, Panzer 3G, Sturer Emil, Matilda, Hellcat, Churchill, Challenger, Comet and Cromwell tanks
  • Improved handling of Panzer 4H and Ostwind, decreased max speed of both to 38kph
  • Reduced Hetzer hull health to 1800 (from 3000)
  • Refined collision mesh on Marder 3 for ammo racks
  • Fixed Marder 3, Nashorn and Sturer Emil vehicles ammo racks not taking spalling damage
  • Fixed King Tiger, Jagdtiger and M4A3 Sherman MGs not damaging infantry
  • Fixed all Sherman driver and hull mg periscopes to avoid clashing with main gun
  • Fixed missing texture on Churchill MkVII hatch
  • Fixed challenger tanks internal collision poking through mesh
  • Added 6x zoom to M10C Achilles gun sight
  • Updated ranging chart on Panzerwerfer
  • Decreased Panzerwerfer top speed to 40kph
  • Fixed Panzerwerfer winter being unable to drive
  • Reordered Pershing Ammo
  • Increased Ostwind ammo capacity to 200 APHE and HE (changed AP to APHE)
  • Fixed Sherman M4A3E8 using incorrect calibre values
  • Standardised spalling and damage values for a number of projectiles
  • AP Damage:1000 APCR: 750 APHE/APCBC: 500 Spalling: 20mm=3/1, 40mm=8/4, 75mm=6/12.
  • Lowered damage values on APDS rounds
  • Added smoke rounds to M18 Hellcat
Weapons
  • Fixed Piat HEAT round having collision
  • Increased MOA on AT weapons by 50%
  • Fixed machine guns reload continuing to play on weapon exit
UI
  • Fixed role icons overlapping
SFX
  • Added attenuation to Calliope and Panzerwerfer rockets
Level Design
  • For generator objectives on Frontline, made the objective more clear (blocked other area)
  • Fixed first flag missing on Veghel Frontline
  • Improved Frontline randomiser
  • Returned missing commander assets to Rethymno layers
  • Fixed Haguenau Of 7 UK main base vehicle spawner
  • Moved camera away from ambient mortar on Utah Inv 01 and 02
  • Staggered ambient mortars on Utah
  • Changed vehicle spawners on Utah Inv 01 and 02 to larger boats
Gameplay
  • Added new tanks to armoured 1940 layers
  • Added new tanks to armoured 1944 layers
  • Removed duplicate tanks to improved variety on armoured layers
Bug Fixing
  • Fixed collision issue on Driel Kerk
  • Crash fix in ODK initialisation
  • Allow joining a server while waiting in another by destroying current session before starting next
  • Fixed victory screen camera positions
  • Improved main menu visibility