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HOTFIX - Changelog V1.4.2

Hey folks! We have a small hotfix coming your way! Check out the full changelog below:

[h2]Changelog - Hotfix 30 October 2024[/h2]
Bugfixes
  • Multiple optimization changes to improve game stability and performance:
  • Disabled multiple unused vehicle overlaps
  • Fixed that ragdoll was still active after the dead player doesn't move at all anymore
  • Fixed that animations still play while the client can't see them
  • Improved some animations tick
  • Improved that some wires is always ticking for players while doing nothing
  • Fixed a server crashing bug
  • And some other small things
  • Fix of a possible client/server crash with the external tank seats
  • Fix that the game is not fully closing/shutdown after exit
  • Possible fix for the GeForce NOW problem
  • Possible fix that tanks disable Spawn tents
  • Fixed that the cap status info UI shows wrong flag or neutral flag on first cap
  • Possible first fix for problems with the key settings menu
  • Fixed some buildings you can shot through
  • Add a fail state to remove redzones before switching maps, to avoid a wrong redzone on next map
  • Removed internal browser in main menu that created some problems (wrong mouse positions and cursor, etc.)
Level design
  • Fixed on Colmar to have a damage zone in the middle of the map
  • Fixed wrong underwater FX on Utah
  • Fixed false underwater damages on Utah
  • Fixed false underwater damages on Stonne
  • Fixed false underwater damages on Doorwerth
Newly added
  • Add a new system to show the cap status directly on minimap
  • Updated Colmar minimap
  • Updated Foy minimap
  • Updated Hagenau minimap