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Squad 44 Modding Spotlight - Summer 2025

[h2]Attention, Recruits![/h2][p]Welcome to the Squad 44 Modding Spotlight, a front-row seat to the creativity, passion, and innovation fueling the incredible Squad 44 Community![/p][p]In this special showcase, we shine a bright light on three of the most impressive and game-changing mods being crafted by our talented community members. [/p][p]What you're about to see is direct from the modders themselves, their updates, screenshots, stories, and visions brought to life. Every piece of content has been crafted with care, and we’re thrilled to present their amazing work to you.[/p][p]So gear up and check out these wonderful projects![/p][hr][/hr][h2]Chapter Red: Bloody Fall - The Redland Collective[/h2][p]This is your moment. Choose your uniform, ready your rifle, and step into the frozen heart of the Eastern Front. Fight through snow-covered steppes, dense forests, and burned-out villages as you take part in the desperate struggle to defend the Soviet capital. [/p][p][/p][p]From the last brutal stages of Germany’s advance to the opening volleys of the Battle of Moscow, experience the chaos, courage, and carnage that defined this pivotal turning point of the Second World War.[/p][p][dynamiclink][/dynamiclink][/p]
  • [p]Coordinate with your logistics squad to deploy powerful support weapons such as the M1902 field gun and the DShK heavy machine gun.[/p]
  • [p]Rain destruction from afar with the devastating rocket salvos of the BM-13 "Katyusha".[/p]
  • [p]Climb into the steel beasts of the Red Army T-34s, KV-1s, BT-7s, and T-60s and dominate the battlefield.[/p][p][/p]
[p][/p][p]Chapter Red: Bloody Fall is in their words a complete overhaul of Squad 44 brings the early Eastern Front to life as an entirely new chapter. Featuring over 30 new weapons and equipment, a wide array of gear, more than 25 new vehicles, two immersive maps, and custom environmental props, this update also includes authentic Soviet uniforms and revamped, historically accurate German attire. In total, more than 200 custom assets have been added to enrich the experience. [/p][p][/p][p][/p][p]The Redland Collective has shared that they are not done working on this wonderful mod as they have some updates coming as the Collective looks to do a showcase of their next update v1.4 around late September including a major announcement! Tune into their Discord to keep up to date with when their update is to drop![/p][h3]Chapter Red Links: Steam Workshop / Discord[/h3][hr][/hr][h2]Chapter Weserübung - Weserübung Devs[/h2][p]Chapter Weserübung sets out to bring new life to a rarely explored part of World War II. The German invasion of Denmark, also known as The Six Hour War, and the subsequent invasion of Norway under Operation Weserübung.[/p][p][/p][p]The developer's current focus is solely on the Invasion of Denmark, beginning with a detailed recreation of the Battle of Haderslev, with plans for a potential second, yet-to-be-revealed map. These battles were fought between the Danish Jutland Division and Germany’s 170th Infantry Division, offering a diverse array of weapons, vehicles, and equipment that we plan to bring into the mod for an authentic and immersive experience.[/p][p][/p][p][/p][p]While their attention is solely focused on Denmark for now, Norway is a setting they wish to portray and have not yet ruled out expanding the chapter to include the large variety of aspects the front holds. [/p][p]Chapter Weserübung has completed roughly 20 custom assets so far, ranging from tanks and small arms to detailed uniform pieces. The team currently consists of just three dedicated members; aiming for a release of the Danish theatre and custom faction in early-mid 2026. [/p][p][/p][p][/p][p]We highly suggest joining their Discord below to keep track of their development![/p][h3]Weserübung Links: Steam Workshop / Discord[/h3][hr][/hr][h2]Turning Tides - Rising Sun Studio[/h2][p]In November 1943, while brutal combat raged in the mountains of Italy and across the frozen steppes of Russia, a very different battlefront was coming to life thousands of miles away in the vast, open expanse of the Central Pacific. Scattered like stepping stones across the ocean, the Gilbert and Marshall Islands remote chains of coral atolls and sandy islets were about to become the focus of a daring new campaign aimed at shifting the tide of the Pacific War.[/p][p][/p][p][/p][p]Turning Tides is a community-driven mod project dedicated to bringing the intense, often overlooked battles of the Pacific Theater into Squad 44. Launched in the summer of 2025, the project unites passionate developers and history enthusiasts from around the world, all driven by a shared commitment to authenticity, immersive gameplay, and honoring the legacy of one of World War II’s most grueling and dynamic theaters.[/p][p][/p][p][/p][p]At the heart of this chapter are meticulously crafted, 1:1 recreations of both Betio and Kwajalein Islands, presented as they were on the exact days of their historic invasions. Every trench line, bunker, and fortification has been researched and rebuilt with painstaking accuracy, offering players an experience that captures the full intensity of close-quarters island warfare.[/p][h3]Turning Tides Links: Steam Workshop / Discord [/h3][hr][/hr][p]The passion, talent, and historical dedication shown by these teams are what keep the Squad 44 community active. [/p][p]Whether you're a seasoned player or just discovering the world of modding, there's never been a better time to dive in, support these incredible creators, and become part of the action. Each project brings something unique to the battlefield. So gear up, join the fight, and help shape the future of Squad 44.[/p][p][/p][p]Until next time, keep your eyes on the horizon... more is always on the way.[/p]

Update 2.2.1 - Changelog

[h2]Recruits![/h2][p]Update v2.2.1 will be available to download at 11AM PT. Work continues behind the scenes to bring out another hotfix for HDD loading. We have determined that the EAC update caused this issue. We will work with EAC to rectify this issue for players as a priority. [/p][p]In the meantime, we highly suggest players install Squad 44 on an SSD instead of an HDD to prevent long loading times and server timeouts.[/p][p]Before deploying, remember to clear your cache before joining a server for a smooth operation. Thank you, recruits![/p][p]If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord![/p][p][/p][p][/p]
  • [p]Optimized Kaenbin explosion light component.[/p]
[p][/p]
  • [p]Added the correct Japanese satchel charge.[/p]
  • [p]Set the 2nd Div IJA recruit class to use Type 38 rifles and Type 97 grenades.[/p]
  • [p]Tweaked the base non-ads origin position of the M18895 revolver.[/p]
  • [p]Updated Type 97 AT gun textures.[/p]
[p][/p]
  • [p]Amendments have been made to the damage modifier of vehicles.[/p]
  • [p]Refined turn handling on M3 Halftracks.[/p]
  • [p]Updated the Pz.38t reticle.[/p]
  • [p]Set the Panther cannon sight to a higher zero point by default.[/p]
  • [p]Set fuel tanks on light skin vehicles to have a 50/50 chance of damage on health reaching 0.[/p]
  • [p]Reduced Flamethrower effectiveness on tank crews. (Work-In-Progress)[/p]
[p][/p]
  • [p]Added a get custom server setting to assist server hosts.[/p]
  • [p]The sound menu now includes left (L) and Right (R) for headset audio splitting options.[/p]
  • [p]Updated map list for server hosts.[/p]
  • [p]Updates made to anti-cheat logging to provide more info.[/p]
[p][/p]
  • [p]Fixed Renault FT tanks causing FPS issues and crashes.[/p]
  • [p]Fixed active capzone marker widget to no longer be greyed out when active.[/p]
  • [p]Fixed the duplication of spawn points in the respawn menu.[/p]
  • [p]Fixed a stutter while running through some bushes on Guadalcanal.[/p]
  • [p]Fixed Japanese flamethrower pipe.[/p]
  • [p]Fixed tracks not appearing on some mechanized vehicles.[/p]
  • [p]Fixed radio bleed-out sound replicating to all players.[/p]
  • [p]Fixed missing texture on the Japanese radioman's radio.[/p]
  • [p]Fixed always on UI for 2D compass.[/p]
  • [p]Fixed Vickers, Pz3, Pz.38t, and Pz.4H tracer offset on MGs.[/p]
  • [p]Fixed N-wheel vehicles having the incorrect fuel component destroy FX.[/p]
  • [p]Fixed the crashed plane site wreck interior.[/p]
  • [p]Fixed wrong display name for some German AT/AA guns.[/p]
  • [p]Fixed Heelsum terrain (exception FOV 120).[/p]
  • [p]Fixed swamp tree fire not visible on daylight layers.[/p]
  • [p]Implementing a potential fix for M3 gun replication on Guadalcanal.[/p]

Experience Guadalcanal at 60% off!

[h2]Recruits!
[/h2][p]Squad 44 will be on sale during the Steam Summer Sale for 60% OFF! This offer starts June 26th - 10 AM PT (GMT-7) and will run until July 10th - 10 AM PT (GMT-7)! Take part in our newest update that brings Guadalcanal, our newest map, into the Pacific Front theatre. Experience authentic jungle warfare on our latest map alongside new weaponry, vehicles, and more!
[/p][p][/p][p]Whether you're a seasoned veteran or new to the front lines, now's the perfect time to enlist. Looking for fellow recruits on the field of war? Join the Squad 44 Community Discord.[/p][p]The tide of war has shifted. Guadalcanal has arrived! Time to dive into the Pacific Theater. What are you waiting for, recruit? [/p][p]─── [dynamiclink][/dynamiclink][/p][p][/p]

Update 2.2 - Changelog

[h2]Recruits![/h2][p]
Update v2.2 will be available for download June 24th at 10:00 AM PT. This update brings a new map of Guadalcanal and various additions to the related factions! [/p][p]We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.[/p][p]Before deploying, be sure to clear your cache before joining a server for smooth operation. Stay sharp out there![/p][p](We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)[/p][p][/p]
  • [p]Unable to join servers if the game is installed on an HDD.[/p]
  • [p]Halftrack vehicle handling requires further work.[/p]
  • [p]Small-calibre rounds no longer kill on a headshot.[/p]
  • [p]Preplaced AT guns on Guadalcanal may be replicated.[/p]
[p][/p]
  • [p]Stage 1 Optimization of animation graph[/p]
    • [p]Removed some nodes.[/p]
    • [p]Set "Do not evaluate" animations when dead.[/p]
  • [p]Optimised Niagara effect setup for bullet ribbon.[/p]
  • [p]Set all vehicle wheels/tracks to collide with a simple collision, in place of complex.[/p]
  • [p]Added HLODs and new LODs across various maps.[/p]
  • [p]Various LOD range adjustments.[/p]
  • [p]Various texture size adjustments.[/p]
  • [p]Optimised bones on Churchill IV and VII LODs.[/p]
  • [p]Optimised ATR muzzle FX[/p]
  • [p]Optimised IJA character meshes.[/p]
  • [p]Updated gore materials and VFX.[/p]
[p][/p]
  • [p]Added 1st Battalion USMC Raiders.[/p]
  • [p]Added 1st USMC Division.[/p]
  • [p]Added the 2nd Japanese “Sendai” Division.[/p]
  • [p]Reworked Frontline gamemode[/p]
    • [p]Players can now activate/deactivate timed explosives on objectives.[/p]
    • [p]Removed remaining satchels from riflemen.[/p]
    • [p]Added some new frontline objectives.[/p]
  • [p]Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point.[/p]
[p][/p]
  • [p]Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)[/p]
[p][/p]
  • [p]3 Seeding Layers[/p]
    • [p]Edson Ridge Seeding 01[/p]
    • [p]Henderson Field Seeding 01[/p]
    • [p]Guadalcanal Seeding 01[/p]
  • [p]6 Frontline layers (with different time of day variances)[/p]
    • [p]Edson Ridge Frontline 01[/p]
    • [p]Edson Ridge Frontline 02[/p]
    • [p]Edson Ridge Frontline 03[/p]
    • [p]Henderson Field Frontline 01[/p]
    • [p]Henderson Field Frontline 02[/p]
    • [p]Henderson Field Frontline 03[/p]
  • [p]8 Offensive Layers [/p]
    • [p]Edson Ridge Offensive 01[/p]
    • [p]Edson Ridge Offensive 02[/p]
    • [p]Henderson Field Offensive 01[/p]
    • [p]Henderson Field Offensive 02[/p]
    • [p]Guadalcanal Offensive 01[/p]
    • [p]Guadalcanal Offensive 02[/p]
    • [p]Guadalcanal Offensive 03[/p]
    • [p]Guadalcanal Offensive 04[/p]
[p][/p]
  • [p]Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.[/p]
  • [p]Fixed Heelsum terrain LOD/FOV issue.[/p]
  • [p]Lowered all bushes slightly on Colmar to prevent gaps underneath.[/p]
  • [p]Various level design geo fixes on all maps and layers.[/p]
  • [p]Various level design red zone amendments on multiple maps and layers.[/p]
  • [p]Removed vehicle collision on thousands of fences across all maps.[/p]
  • [p]Added new physmat for leaves.[/p]
[p][/p]
  • [p]Gave all Commanders a shovel and the ability to place infantry deployables.[/p]
  • [p]Gave all Infantry Squad Leads a shovel.[/p]
  • [p]Infantry can now dump supplies, not just the Squad Leads.[/p]
  • [p]The supply dump now shows the amount of supplies when you look at it.[/p]
  • [p]Allowed Radiomen to place markers.[/p]
  • [p]Changed the smoke artillery call-in mark to be different from HE artillery.[/p]
  • [p]Added new Commander call-ins[/p]
    • [p]Mitsubishi Zero and G4M1 Tactical Bomber for Japan.[/p]
    • [p]P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.[/p]
[p][/p]
  • [p]Updated Main Menu splash screens.[/p]
  • [p]Updated tutorial menu videos.[/p]
  • [p]New keybind system.[/p]
  • [p]A "Test microphone" option was added to the sound settings menu.[/p]
  • [p]The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.[/p]
  • [p]Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.[/p]
  • [p]Added the toggle sprint option in settings.[/p]
  • [p]Added toggleable map and HUD markers for objectives.[/p]
  • [p]Introduced default tooltips for tanks and vehicles.[/p]
  • [p]Removed auto head movement rotation in vehicles.[/p]
  • [p]Prevented ladder glitch.[/p]
  • [p]Volume tweaks of the master sound class level.[/p]
  • [p]Added correct sounds for F4U flyby and call-in.[/p]
  • [p]Boosted bullet impact and fly-by volume.[/p]
  • [p]Increased concurrency of settings on bullet hits by double.[/p]
  • [p]Slightly boosted footsteps volume.[/p]
  • [p]Added leaves/wood target materials to the impact SFX settings for all projectiles.[/p]
  • [p]New Japanese sniper character mesh for Guadalcanal.[/p]
  • [p]Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).[/p]
  • [p]Centred spectator/admin camera pivot.[/p]
  • [p]Created Japanese faction-specific end screens for Guadalcanal.[/p]
[p][/p]
  • [p]Added new Imperial Japanese Army Weapons[/p]
    • [p]Type 26 Revolver[/p]
    • [p]Type BE Sig 1920 SMG[/p]
    • [p]Type 97 AT Rifle[/p]
    • [p]Type 100 Flamethrower[/p]
    • [p]Japanese Satchel Charge[/p]
[p][/p]
  • [p]Added new USMC Weapons/equipment[/p]
    • [p]Raider Stiletto Knife[/p]
    • [p]M1918 Trench Knife[/p]
    • [p]M1919A4 Browning[/p]
    • [p]M1 Flamethrower[/p]
    • [p]P1941 Canteen[/p]
[p][/p]
  • [p]Added new Imperial Japanese Army Field Guns[/p]
    • [p]Type 92 Heavy Machine Gun AA[/p]
    • [p]Type 93 13.2mm Gun[/p]
    • [p]Type 98 20mm Gun[/p]
    • [p]Type 94 37mm AT Gun[/p]
    • [p]Type 92 70mm Battalion Gun[/p]
    • [p]Type 3 140mm Gun (fixed positions for Iwo Jima)[/p]
[p][/p]
  • [p]Added new USMC Field Guns[/p]
    • [p]M1917A1[/p]
    • [p]M1919 Standing variant[/p]
[p][/p]
  • [p]Added Soviet weapons from Squad for Modders[/p]
    • [p]TT33 Tokarev[/p]
    • [p]Mosin Nagant M1891[/p]
    • [p]Mosin Nagant M38 Carbine [/p]
    • [p]PPSh-41[/p]
    • [p]F1 Grenade[/p]
  • [p]All new weapons were added to the shooting ranges.[/p]
  • [p]Increased range of M2 flamethrower to 40m and increased damage output by 50%.[/p]
  • [p]Made flame weapons call projectile chaining (more reliable hit registration).[/p]
  • [p]Flamethrower fire now causes death rather than wounding.[/p]
  • [p]Flamethrowers can now damage spawn tents and various other flammable buildables.[/p]
  • [p]Flamethrower burning FX updated.[/p]
  • [p]Increased damage on the Type 38 rifle, Type 96 LMG and Type 11 LMG.[/p]
  • [p]Increased velocity of Shotgun rounds to use a flatter trajectory.[/p]
  • [p]Tweaked zeroing poses for the Type 38 rifle.[/p]
  • [p]A slight delay between shots for the Enfield and Nagant revolvers was added, consistent with other revolvers.[/p]
  • [p]Amended sfx for Reising weapons firing in 3P.[/p]
  • [p]Added slight echo to Springfield firing audio in both 1p and 3p[/p]
  • [p]Adjusted Springfield ADS left hand pose[/p]
  • [p]BAR 1918 Foley tweaked.[/p]
  • [p]Type 11 LMG firing sound tweaked.[/p]
  • [p]Increased volume on mid-range firing sounds of the Type 93 HMG and M2 Browning.[/p]
  • [p]Updated M1873 Revolver icon.[/p]
  • [p]Gave melee weapons (knives/sword) to all tanker crew roles.[/p]
  • [p]Added melee weapons (knives/sword) to all commander roles for consistency.[/p]
  • [p]Added entrenching tools to ANZAC tanker crew roles.[/p]
  • [p]Added repair wrench to ANZAC logistics Squad Leader.[/p]
  • [p]Tweaked the deploy/undeploy time of the Type98 entrenching tool to sync with the animation.[/p]
  • [p]Tweaked rear aperture sight on the M1 Garand.[/p]
  • [p]Tweaked ADS view on M1918A2 BAR.[/p]
  • [p]Reduced blur on BAR 1918 and M1 Garand.[/p]
  • [p]Increased muzzle flash for all AT rifles.[/p]
  • [p]New icon for bandages and Japanese Satchel Charge[/p]
[p][/p]
  • [p]Added new Imperial Japanese Army Vehicles:[/p]
    • [p]Type 95 Kurogane Car MG Variant[/p]
    • [p]Type 95C Kurogane Pickup MG Variant[/p]
    • [p]Type 94 SPAA[/p]
    • [p]Type 98 Ko-Hi Transport[/p]
    • [p]Type 98 Ko-Hi SPAA[/p]
[p][/p]
  • [p]Added new USMC vehicles and variants:[/p]
    • [p]LVT-1 Alligator[/p]
    • [p]M2A4 Light Tank[/p]
    • [p]M3 Light Tank[/p]
    • [p]M3A1 Light Tank[/p]
    • [p]M4A3R3 “Ronson” Sherman (Iwo Jima)[/p]
[p][/p]
  • [p]Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.[/p]
  • [p]Added a new reticle for Renault FT tanks.[/p]
  • [p]Updated reticles for Flak 43 (Ostwind) and Flak 38[/p]
  • [p]Added AEC Mk3 to Armour School.[/p]
  • [p]Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.[/p]
  • [p]Prevented rotation of Panzer 38t driver and hull gunner viewports.[/p]
  • [p]Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for
  • [p]Removed some unused Sherman collision meshes.[/p]
  • [p]Tanks now spawn with the engine running.[/p]
  • [p]Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.[/p]
  • [p]Added new reload animation for Pak40 halftrack.[/p]
  • [p]Added ability of M20 armoured car driver to open hatch[/p]
  • [p]Removed collision audio and FX from AT guns.[/p]
  • [p]Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).[/p]
  • [p]Updated explosive VFX for Sherman and Stuart tanks[/p]
  • [p]Added 50 cal projectiles to new leaf physmat[/p]
  • [p]Updated Interior SFX for Vickers MkVI tank coaxial MG.[/p]
  • [p]Reduced metal debris sound on fuel tank explosions.[/p]
  • [p]Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.[/p]
  • [p]Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.[/p]
  • [p]Added Axis Commander car to Best Frontline.[/p]
  • [p]Adjusted the names of some weapon deployables.[/p]
  • [p]Continuing to rework handling on mechanized vehicles (see known bugs)[/p]
  • [p]Updated LVT2 thumbnail[/p]
  • [p]Added LVT1 thumbnail[/p]
[p][/p]
  • [p]Potential fix for “stack overflow sentry” crash.[/p]
  • [p]Possible fix for APHE ammo performance.[/p]
  • [p]Fixed Server crash related to “Promotetoleader” error.[/p]
  • [p]Fixed Server crash related to “Serverdemotecommander” error.[/p]
  • [p]Fixed client crash related to “Cigarette asset reference”.[/p]
  • [p]Fixed client crash related to DLSS loading.[/p]
  • [p]Fixed “OnRep_Controller” on local clients on unpossess.[/p]
  • [p]Fixed loadout inconsistencies with the French Grenadier role[/p]
  • [p]Fixed USMC Commanders having incorrect shovel[/p]
  • [p]Fixed Flamethrower Ammo UI not changing to magazine UI on role switch[/p]
  • [p]Fixed the bugged 20mm halftrack sight remaining on after a position switch.[/p]
  • [p]Fixed the bugged Pak40 halftrack sight remaining on after a position switch.[/p]
  • [p]Fixed the bugged GMC halftrack sight remaining on after a position switch.[/p]
  • [p]Multiple fixes to tank models armour values with removal of extra hidden faces[/p]
  • [p]Fixed enforced time delay between tank main gun and coaxial MG firing[/p]
  • [p]Fixed some recoil animations and blending time on some AT guns.[/p]
  • [p]Fixed gunner position on Pak40 halftrack.[/p]
  • [p]Fixed SFX playing on German half-tracks when the engine is off.[/p]
  • [p]Fixed the Tiger hull gunner periscope clipping with the tank mesh.[/p]
  • [p]Fixed Churchill IV and VII driver and hull gunner periscopes.[/p]
  • [p]Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.[/p]
  • [p]Fixed gunner viewport on AEC Mk3.[/p]
  • [p]Fixed the Sherman Firefly commander hatch not opening.[/p]
  • [p]Fixed Sherman M4A3 Chassis armour assignments.[/p]
  • [p]Fixed the second periscope for the Gunner on both AEC armoured cars.[/p]
  • [p]Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.[/p]
  • [p]Fixed Ha-Go tank hatch bug on viewport switch.[/p]
  • [p]Fixed log spam created by Ha-Go tank[/p]
  • [p]Fixed the handbrake on SdKfz 234 and Stummel.[/p]
  • [p]Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.[/p]
  • [p]Fixed 50 cal projectiles playing fragmentation effects post penetration.[/p]
  • [p]Fixed 50 cal projectiles not creating bullet hole decals[/p]
  • [p]Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.[/p]
  • [p]Fixed track material on M4A3E8.[/p]
  • [p]Fixed collision on ANZAC Bren Carriers.[/p]
  • [p]Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.[/p]
  • [p]Fixed attenuation on Type 94 trucks.[/p]
  • [p]Fixed collisions on various frontline objectives.[/p]
  • [p]Fixed collisions on the MG bunker.[/p]
  • [p]Fixed floating rifle on Type 90 75mm AT gun.[/p]
  • [p]Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.[/p]
  • [p]Fixed Type 90 AT gun shell missing texture.[/p]
  • [p]Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.[/p]
  • [p]Fixed Sdkfz 251 driver view enhancement.[/p]
  • [p]Fixed the remove rally point UI disappearing.[/p]
  • [p]Fixed Fire Extinguisher third-person animations.[/p]
  • [p]Fixed K98k hammer moving when attaching/detaching bayonet.[/p]
  • [p]Fixed small rigging error on M55 Reising.[/p]
  • [p]Fixed M1928A1 Thompson Drum clipping into the player's arm.[/p]
  • [p]Fixed the Lebel sniper front not showing in 3p.[/p]
  • [p]Fixed Springfield A1 front disappearing too early during ADS transition.[/p]
  • [p]Fixed the left-hand clipping through the head-on equip of all bayonets.[/p]
  • [p]Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.[/p]
  • [p]Fixed projectile spawning late on the Brandt Mle.1937 Mortar.[/p]
  • [p]Fixed Type 89 knee mortar being able to rotate the view while firing.[/p]
  • [p]Fixed normals on No68 AT grenade.[/p]
  • [p]Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).[/p]
  • [p]Fixed normals on barbed wire mesh.[/p]
  • [p]Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.[/p]
  • [p]Fixed sound bug when destroying wooden targets.[/p]
  • [p]Fixed red targets on the Arnhem range, spawning unpainted.[/p]
  • [p]Fixed red targets on the Arnhem range, making a metal sound when hit.[/p]
  • [p]Fixed bloodpool material broken roughness.[/p]
  • [p]Fixed supply dump icon.[/p]
  • [p]Fixed some typos in the game.[/p]
  • [p]Fixed German Radioman head(s) cropping through the hat.[/p]
  • [p]Fixed Distance Field Ambient Occlusion.[/p]
  • [p]Fixed alignment of the staging timer with the game timer.[/p]
  • [p]Fixed round-end screens on Iwo Jima.[/p]

Guadalcanal Public Playtest #2

[h2]Attention Recruits![/h2][p]We're having a second public playtest of our brand-new map: Guadalcanal! We appreciated all the feedback and reports for the first and would appreciate the community coming out and testing it again to help us make this map the best it can be! Due to our need to fill 100-player servers, we will open 1 server each for North America and Europe and will look to open more as needed over the weekend, potentially even a Clan Fight server! More information on the start time and how to join will be below! [/p][p][/p][p]Please Note: This is our second public playtest of Guadalcanal and is still heavily WORK-IN-PROGRESS. Factions are not fully set up, and players may run into some issues during gameplay. We highly suggest joining the Squad 44 Community Discord, where you can submit your bug reports and feedback![/p][p][/p][p][/p][h2]Information
[/h2][h3]Start Time[/h3][p]Friday, June 13th, 11:00 AM Pacific Time
[/p][h3]End Time[/h3][p]Monday, June 16th, 11:00 AM Pacific Time
[/p][h3]How To Enter[/h3][p]The Guadalcanal Playtest takes place on the Squad 44 - Public Testing App. Players trying to use the regular Squad 44 app WILL NOT find any servers for the new map. This is an entirely different app you have to download on Steam. Players will not have to do anything else besides launching the new app and joining during the playtest time to find servers in the browser. If you cannot locate it in your library, go to the top of Steam, click on “View”, and then “Hidden Games”.
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