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Squad 44 News

Chapter 4 - "Watch On The Rhine" Available September 14th

Greetings!

It is with great excitement that we can announce that the 4th Chapter for Post Scriptum “Watch On The Rhine” will begin a rolling release to all Post Scriptum owners starting September 14th @ 4 PM CET | 2 PM UTC | 8 AM Pacific | 10 AM Eastern



The release for Chapter 4 will be a rolling release, with Foy releasing on September 14th and Haguenau following in the days after. This update also brings to Post Scriptum new vehicles, uniforms and a brand new winterized battlefield for players to fight over.

[previewyoutube][/previewyoutube]

We will also be monitoring performance, throughout the release to ensure that it runs as well as possible for all of our players, this update will also bring many more bug fixes that we have been working on as we’ve been preparing for the Chapter 4 release.



We can also reveal that starting this Sunday, September 11th @ 8 PM CET we will be running a creator showcase event with some of your favorite streamers and content creators. Furthermore, we will be announcing and disclosing the list of creators as we get closer to the event.




Sincerely,
Periscope Games


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Post Scriptum Gameplay Trailer [2022] Premiere + Announcement for Chapter 4

Greetings!

The 4th Chapter for Post Scriptum - "Watch On The Rhine" is almost here, we will be announcing the release date of Chapter 4 in just a few hours from now.

To accompany these news we will premiering a brand new Gameplay Trailer for Post Scriptum today @ 4 PM UTC | 9 AM Pacific | 12 PM Eastern. After the premiere, the release date will be announced across our steam news, discord and social media pages.

[previewyoutube][/previewyoutube]


Sincerely,
Periscope Games


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Chapter 4: Watch On The Rhine Public Playtest

Greetings!

We are very excited to announce the very first public playtest of the Chapter 4 update coming to Post Scriptum titled "Watch On The Rhine".

The test will start Sunday, September 4 @ 6 PM UTC | 11 AM Pacific | 2 PM Eastern

This playtest will take place on our Public Testing app which can be installed from your game library.


If you have already installed it, an update will be made available at least 24 hours ahead of the test for you to download.

To stay up to date and to join the discussion, we encourage you to join our Official Discord Server where we interact regularly with our community.



Sincerely,
Periscope Games


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Update v3.0.674.3124 - Changelog

Greetings!

This update while not massive has been spent mainly tracking down and fixing some issues with VOIP and foliage detail at a distance. We will continue to monitor issues and make fixes as necessary, to that end we want to thank you for your bug reports as it helps us massively track down issues!

We are currently moving towards the release of Chapter 4 which we expect to start publicly playtesting very soon.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.674.3124[/h3]
  • Cleaned up the VOIP Optimization.
  • Fixed an issue where local VOIP would accumulate in an area and cause it to be played back if a player entered the area again later.
  • Optimized and improved Foliage LOD to better avoid harsh pop-in behaviour.
  • Rebalanced FG-42 recoil to better fit the caliber and rate of fire.



Sincerely,
Periscope Games


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Hotfix v3.0.663.2953 - Changelog

Greetings!

Small hotfix for some issues that showed up last patch.

As per usual, you can find the changelog for this update below.

[h3]Changelog v3.0.663.2953[/h3]
  • Fixed map markers not being placeable on the map.
  • Fixed some issues with FOB placement. (FOB limits is a known issued and will be fixed by the next patch.)


Sincerely,
Periscope Games


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