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Development Update - "Maginot"

Greetings!

The winter months have been a busy time for our development team as we are moving forward with the new Vehicle Overhaul, this is currently a project that is eating up most of our resources.

But there is good news, that news being that Maginot is finally getting to the point where we can put the final touches on the level design of the map. The map is currently undergoing QA Testing, public playtests will likely start soon, but it depends on the timeframe for the QA Testing.

Maginot has been in development for well over a year, that time has been spent very productively and the map being in the QA Testing phase is getting very close to release.

We first showed off Maginot in July 2020, but at the time the location was still unknown. And then again during the Maginot Devblog in October 2020, you can find the devblog for that post here:
https://steamcommunity.com/games/736220/announcements/detail/5342917415237290194

Now we can finally show off what we’ve got almost half a year later and we certainly don’t think it’ll disappoint in the presentation.


(This capzone is situated along a fairly wide river with lots of options to cross from one side to the other.)


(This smaller town located slightly north of the river is going to be a key road for vehicles and logistics.)


(But be careful as there are plenty of ambush positions with hilltop snipers being able to cover the valley below.)


(Maginot just wouldn't be the same if there wasn't plenty of obstacles to stop troops and vehicles.)


(This abandoned fort, turned outpost is going to be very hard to take, it has the benefit of being located high above the terrain, approach with care!)


(Underground bunkers and structures are commonplace on the Maginot line. Make good use of them!)


Secondly, we have been working hard on the new Vehicle Overhaul that will rework how all our vehicles feel and play, we are super excited about the progress currently being made on this new system.

One big thing that we have spent a good amount of time on is discussing how tank shells should interact with the world and objects in it. We think we’ve come up with a fairly good system that balances realism and gameplay in a way that rewards both skilful shooting, but also with a level of fun that you have a fighting chance if you are on the receiving end.

We aren’t quite ready to talk about everything to come with the new overhaul as there is a lot of information to digest, not enough to cover in this devblog. But we will leave you with the following video showing off the Work In Progress shell mechanics that will come to PS.

[previewyoutube][/previewyoutube]

We also recently did an interview with one of our Official Post Scriptum Partners: Yazoo and we highly recommend watching the interview, it contains a lot of information about Post Scriptum, the future and the team itself. Plus many questions from the community were answered!

[previewyoutube][/previewyoutube]

Just before we end the devblog we also want to inform you that we are currently working hard on getting a big Quality of Life patch out to the live servers, that should bring a lot of improvements and fixes to the game.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Update v2.1.1163.545 - Changelog

Greetings!

We hope you all enjoyed your holiday, the entire team had a wonderful time and got to relax a little on top of a hectic year.

Now that we are back we have been working through the last week to get a patch ready for release. Bunch of gameplay fixes, so have a look at the changelog below.

[h3]Changelog v2.1.1163.545[/h3]
  • Fixed some splines in Carentan.
  • Fixed Stonne Terrain Ground offset Issue (F4-3-4/5)
  • Fixed an issue where no Heavy Deck existed for the US on Velmolen Offensive 02
  • Fixed a spot near British Main where the terrain is sunk downward so that players can get trapped on Arnhem
  • Fixed Railroad Underpasses/Overpasses Filled with terrain on Oosterbeek
  • Fixed missing French Commander's car on Dinant RAAS
  • Fixed Oosterbeek Spline issue (H6-1-3)
  • Fixed Stonne Wall invisibility (F6-2-2)
  • Fixed Utah Terrain offset (E6-3-3)
  • Fixed Oosterbeek Floating sandbags + foliage (E2-3-3)
  • Fixed Veghel Door texture missing (E5-3-9)
  • Fixed Velmolen Spline Issue (B6-3-1)
  • Fixed Curtains in some buildings on Dinant being see-through.
  • Fixed Trees on the road in Grave (D5-3-3 & D5-3-8)
  • Fixed Radio in Arnhem, Best, Doorwerth, Driel, Oosterbeek, Velmolen, Veghel & Grave British layers not using British audio.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing

Hotfix v2.1.1143.481 - Changelog

Greetings!

A last small hotfix to fix two issues before we leave. This is the last update you'll get this year. Happy holidays!

[h3]Changelog v2.1.1143.481[/h3]
  • Fixed deployables being placeable in main base.
  • Fixed Arnhem causing vehicles to explode on spawn.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

[h3]Roadmap 2021[/h3]

Post Scriptum is 25% off for the Steam Winter Sale!

Deck the point with guns and bunkers,
Fa, la, la, la, la, la, la, la, la!

2020, what a year it has been, a year that has tested us all, but it is also a year that has shown that we can stick together even through what may seem like the worst of times.

We here at Periscope Games want to thank all of our players who have been there for us in 2020 and we hope that you will be there again in 2021. And of course, we want to wish everyone a very happy holiday and a great new year.

Onwards to the announcements to round off our year, we start with a very nice announcement for those who have been eyeing Post Scriptum or other OWI titles.

Winter Sale 2020


It's that time of the year again. The Steam Winter Sale is here and Offworld Industries is having a grand sale for the holiday with sales on all its titles. Post Scriptum is 25% off, with Beyond The Wire at 20% off and Squad at 25% off.


https://store.steampowered.com/app/736220/Post_Scriptum/
https://store.steampowered.com/app/1058650/Beyond_The_Wire/
https://store.steampowered.com/app/393380/Squad/


Periscope Games Holiday


It's also time for the development team at Periscope Games to get some well-needed rest for the holiday, we will be away from the 23rd of December until the 4th of January.

We are super excited for what 2021 will bring and we can't wait to return in January, well-rested, a clear mind and a strong development roadmap that we announced earlier in December.




Chapter 4: Watch On The Rhine

As we announced in our development roadmap update, a 4th Chapter is coming and we can now reveal that it will take Post Scriptum to the Battle of the Bulge during December 1944 - February 1945.

It will join us as part of a large update to Post Scriptum, our schedule for 2021 is already pretty packed so while we cannot give any dates, we are going to share a couple of images from a map many already knew was coming.




Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing

Update v2.1.1137.460 - Changelog

Greetings!

We have a smaller update for you with a couple of fixes before the holiday. This will be the last update for Post Scriptum in 2020.

Additionally Post Scriptum, Beyond The Wire & Squad will all be on Sale for the Steam Winter Sale which starts tonight at 7 PM CET.

[h3]Changelog v2.1.1137.460[/h3]
Fixes:
  • Fixed an issue where server would ignore password check.
  • Fixed emplacements showing the red vehicle hull.
  • Fixed Stug III A missing armoured spawner icon.
  • Fixed Stug III A missing from KillDeathRuleset.
  • Fixed Best terrain issues being off in C3-5-6.
  • Fixed Arnhem Geo issues at I1-1-1
  • Fixed FOB being buildable in Redzone on RAAS.
  • Fixed hedgehogs not being completely destroyable by explosives.
  • Fixed floating fence on the railroad on Driel.
  • Fixed Fence in I-6-3-9 not being passable by vehicles in Oosterbeek.
  • Fixed Stug III A dust effect being offset.
  • Fixed French & German ammo crate in wrong mains on Stonne S02.



Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing