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Update v2.1.1299.1111 - Changelog

Greetings!

We have been working away the last couple of weeks with fixes that focus primarily on localization, prior to continued work on our vehicle overhaul.

We hope that this will be the last big patch before the vehicle overhaul can start taking shape.

As per usual, the changelog is below.

[h3]Changelog v2.1.1299.1111[/h3]

Optimization & Performance
  • Made improvements to 20mm AP hit effects.
  • Added new HE effects for 20mm.
  • Added ricochet sounds to rocket launcher bounces.
Fixes
  • Added some more pain volumes on the Arnhem church to stop players from getting on the roof outside of the church tower.
  • Fixed the RANDOM parameter in server start file not correctly randomizing layers consistently.
  • Fixed Opel Blitz glass rendering on top of effects.
  • Fixed water near the factory on Doorwerth not triggering pain volume.
  • Fixed floating rail wagons on Dinant.
  • Fixed Driel S08 DZ strip not being below level.
  • Fixed various wheat variants not being affected by wind.
  • Fixed broken vertex normals on Oak Med 1 variants & removed some old Norway Spruce materials.
  • Removed the "Show Modded Servers" in the server browser as it was unnecessary.
Localization
  • Added Localization team to credits
  • Fixed a few hundred localization errors.
  • Fixed player counts being cut off in localized languages.
  • Fixed Respawn button clipping with Localization.

    FRENCH:
  • Fixed Ambient Occlusion being uncapitalized.
  • Fixed Screen Sharpening being uncapitalized.
  • Fixed Hold to Crouch being uncapitalized.
  • Fixed Double Tap Time being uncapitalized.
  • Capitalized and Fixed SL Place Map Marker #2 translation
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations for the American Anti-Tank role description.
  • Added missing translations for the Combat Engineer(AP) role description.
  • Added missing translations for the Combat Engineer(AT) role description.
  • Added missing translations for numerous weapon descriptions.
  • Fixed an issue where the translations for the M1 Garand was described as a M1 Carbine for the US 82nd Grenadier and 101st Squad Leader roles.
  • Fixed issue where text at the top of the server browser was overlapping each other.
  • Fixed issue where the translation for Text Chat to All was translated as Text Chat to Team.
  • Removed translations for previously translated weapon names.
  • Cleaned up & removed numerous translations for various text being improperly marked as requiring translation and being translated to english instead of the indicated language.
  • Added Missing role name translations for Tank Officers & Tank Crewmen.
  • Added Missing translations for the Squad Leader Command Menu.
  • Added Missing translations for attack & defend markers.
  • Added Missing translations for Ammunition markers.
  • Added Missing translations for numerous miscellaneous text.
  • Added Missing and adjusted incorrectly translated specialized characters in numerous translations.
  • Added missing translations for the description of the Gewehr-43 Rifle.
  • Added missing translations for the description of the Gewehr-41 Rifle.
  • Added missing translations & standardized the description of the BAR Automatic Rifle.
  • Added missing translation for the description of the Sturmgewehr 44 Select-Fire Rifle.
  • Added missing translations & standardized the description of the Karabiner 98 Bolt-Action Rifle.
  • Added missing translation for the description of the Maschinengewehr 42 MachineGun.
  • Added missing translation for the description of the Maschinengewehr 34 MachineGun.
  • Added missing translation for the description of the Thompson SubMachineGun.
  • Removed certain numerical values being marked as being localized and translated.
  • Adjusted the Translation of the firemode selection text in the Weapon User Interface to fit properly.
  • Fixed an issue where the Number of Players text on the scoreboard would clip outside its widget.

    ITALIAN:
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations for various weapon descriptions.
  • Added missing translations for various weapon tool-tips.
  • Fixed issue where Text at the top of the server browser was overlapping each other.
  • Cleaned up & removed numerous translations for various text being improperly marked as requiring translation and being translated to english instead of the indicated language.
  • Added missing translations and standardized various role descriptions.
  • Fixed improperly translated SL Place Map Marker #5 text in the input settings portion of the settings menu.
  • Removed certain numerical values being marked as being localized and translated.
  • Added Missing translations for the Squad Leader Command Menu.
  • Shortened translations for Bombing Mission, and Move Fast in the Squad Leader Marker Menu.

    GERMAN:
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations for numerous weapon descriptions.
  • Added missing translations for numerous weapon tool-tips.
  • Fixed Issues where specialized characters were not being capitalized in the control section of the settings menu.
  • Fixed Issues where certain role descriptions were not be translated.
  • Fixed issue where certain deployable names were being capitalized in translations.
  • Fixed issue where Text at the top of the server browser was overlapping each other.
  • Fixed an issue where certain countdown timer values were not being displayed properly.
  • Fixed an issue where the join queue menu time was not properly showing the remaining time.
  • Added Missing translations for attack & defend markers.
  • Added Missing translations for the Squad Leader Command Menu.
  • Cleaned up & removed numerous translations for various text being improperly marked as requiring translation and being translated to english instead of the indicated language.
  • Removed certain numerical values being marked as being localized and translated.
  • Added Missing translations for Ammunition markers.
  • Added Missing translations for logistics menu buttons.
  • Adjusted the Translation of the armored recon section text to fit properly.
  • Added Missing role name translations for Tank Officers & Tank Crewmen.
  • Adjusted the Translation for Anti-TankGun in the spawn & section screen to fit the user interface properly.
  • Adjusted the Translation for Leave Queue in the Server Queue user interface to fit the user interface properly.

    SPANISH:
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations to several role names.
  • Added missing translations for various weapon descriptions.
  • Added missing translations for various weapon tool-tips.
  • Changed the title of "AVAILABLE SPAWNS" translation to fit the Spawn Screen.
  • Retranslated the spawn selection menu to work with the new title translation.
  • Fixed an issue where certain countdown timer values were not being displayed properly.
  • Added Missing translations for the Squad Leader Command Menu.

    SIMPLIFIED CHINESE:
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations to several role names.
  • Added missing translations for various weapon descriptions.
  • Added missing translations for various weapon tool-tips.
  • Fixed issue where Text at the top of the server browser was overlapping each other.
  • Added Missing Translations for the Squad Leader Command Menu.
  • Removed certain numerical values being marked as being localized and translated.
  • Cleaned up & removed numerous translations for various text being improperly marked as requiring translation and being translated to english instead of the indicated language.
  • Added Missing Translation for the Screen Space Reflection button text in the video settings menu.
  • Added Missing Translation for the Primary Weapon Header text in the Loadout Selection menu.
  • Added & adjusted Translations for ammunition types for vehicles and emplacements.
  • Added missing translations for the Commander Command Menu.
  • Added Missing translations for various button texts.

    TRADITIONAL CHINESE:
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations to several role names.
  • Added missing translations for various weapon descriptions.
  • Added missing translations for various weapon tool-tips.
  • Fixed issue where Text at the top of the server browser was overlapping each other.
  • Added Missing Translation for the Screen Space Reflection button text in the video settings menu.
  • Added Missing Translation for the Join Section Button in the Faction selection screen.
  • Added Missing Translation for the Primary Weapon Header text in the Loadout Selection menu.
  • Added & adjusted Translations for ammunition types for vehicles and emplacements.
  • Added missing translations for the Commander Command Menu.
  • Added Missing translations for various button texts.

    RUSSIAN:
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations to several role names.
  • Added missing translations for various weapon descriptions.
  • Added missing translations for various weapon tool-tips.
  • Fixed issue where Text at the top of the server browser was overlapping each other.
  • Added Missing translations for the Squad Leader Command Menu.
  • Cleaned up & removed numerous translations for various text being improperly marked as requiring translation and being translated to english instead of the indicated language.
  • Adjusted Translation of the firemode selection text in the Weapon User Interface to fit properly.
  • Fixed an issue where a specific role had an incorrect label used for its tertiary equipment.
  • Shortened translations for Mechanized, Explosives, Anti-Tank Gun, and Point of Interest in the Squad Leader Marker Menu.
  • Added translation for Bombing Mission in the Squad Leader Marker Menu.
  • Fixed capitalization issues in the Squad Leader Marker Menu.

    BRAZILIAN PORTUGUESE:
  • Added Missing Translation for Incorrect role to enter seat message for UK Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for US Airborne Willys Jeep Command Variant.
  • Added Missing Translation for Incorrect role to enter seat message for Civilian Citroen Cars.
  • Added Missing Translation for Incorrect role to enter seat message for GER Kubelwagen Command Variant.
  • Added missing translations to several role names.
  • Added missing translations for various weapon descriptions.
  • Added missing translations for various weapon tool-tips.
  • Fixed issue where Text at the top of the server browser was overlapping each other.
  • Fixed an issue where Hours/Minutes/Seconds are not displayed as numbers on the Faction screen
  • Fixed an issue where Hours/Minutes/Seconds are not displayed as numbers on the Spawn/Section screen
  • Added Missing translations for the Squad Leader Command Menu.
  • Cleaned up & removed numerous translations for various text being improperly marked as requiring translation and being translated to english instead of the indicated language.
  • Shortened translations for Bombing Mission, and Point of Interest in the Squad Leader Marker Menu.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing

Update v2.1.1259.934 - Changelog

Greetings!

We hope this is the last patch before we continue work on the Armour Overhaul, which is going to take a significant amount of time and work.

This patch should fix up the last few issues like certain vehicles still having invincible drivers. Vehicles not taking damage from most rifle calibres & the black shell has been fixed, we recently starting playing with the first iteration of a shell wake effect to replace the weirdly cartoony tracer shell.

Currently, these shells have no tracer but we plan to work on making these shells closer to their real-life counterpart as part of the armour overhaul.

Thanks for the feedback & bug reports!

[h3]Changelog v2.1.1259.934[/h3]
  • Fixed Sdkfz. 251, Universal Carrier & Citroen driver being invincible.
  • Fixed vehicles not being damaged by rifle caliber bullets.
  • Fixed M18 Hellcat Wreck missing collision.
  • Fixed Teamkills with headshots in vehicles not being counted as a Teamkill.
  • Fixed Admins.cfg permission "Immune" being spelled as "Immunity"
  • Fixed Wiggly spruce trees.
  • Moved Refresh icon on the Server Browser.
  • Added first iteration of shell wake effect to replace tracers in most tank shells.
  • Added new & better particle effects for HE shells on Concrete & Brick materials.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Update v2.1.1255.914 - Changelog

Greetings!

We have another patch to clean up and finish up the Quality of Life patch from last week.

This patch brings back Eye Adaption temporarily based on user feedback, the implementation currently doesn't work as it was intended which is why we initially removed it, but we will look at how we can fix the implementation so that it may remain within the game.

We have finished most of the Graphics Settings implementation, it should no longer be possible to turn off shadows.

Localization should now work for Russian, Chinese & Spanish.

We've also applied some fixes to stop players from being invincible while driving in trucks.

Thanks for the feedback & bug reports!

[h3]Changelog v2.1.1255.914[/h3]
  • Added Driel Offensive 08.
  • Added Heelsum Offensive 07.
  • Added Doorwerth Offensive 06 & 07.
  • Added back Eye Adaption, it is now temporarily enabled by default as part of the Graphics Quality presets.
  • Added new strings to all localized languages for Server Browser.
  • Added Simplified & Traditional Chinese Localization.
  • Fixed being able to hip fire M1A1 Bazooka.
  • Fixed sandbags on the first cap in Dinant Offensive 01 blocking road.
  • Fixed missing Russian & Spanish Localization.
  • Fixed several floating trees on Dinant Geo.
  • Fixed missing Bush textures on Stug & Jagdpanzer IV.
  • Fixed shells missing tracer effect causing all shells to appear as a black texture.
  • Fixed AP Shell effect on dirt causing black smoke to appear.
  • Fixed Drivers being invincible again in the Bedford, Opel Blitz, Morris C8 & Chevy G7100.
  • Fixed Refresh text when localized would cover the button.
  • Fixed Farm_SiloB instanced meshes on Doorwerth, Driel, Heelsum, Grave & Oosterbeek having scrambled materials.
  • Fixed Doorwerth edge of level scale being wrong.
  • Fixed German & US Main base protection sphere on Grave Offensive 02
  • Fixed Several buildings in Doorwerth with scrambled roof materials.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Update v2.1.1234.849 - Changelog

Greetings!

We have a hotfix for the most recent Quality of Life Patch. This should help fix the trees and leaves glowing, amongst other things.

Thanks for the feedback & bug reports!

[h3]Changelog v2.1.1234.849[/h3]
  • Updated default server MapRotation.cfg & MapVoting.cfg with all layers
  • Fixed Bren Carrier spawner on Arnhem Offensive 01 being infinite.
  • Fixed SSS on a bunch of trees & bushes to stop them from glowing on certain graphic settings.
  • Fixed Trees having no collision for bullets.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

Update v2.1.1231.838 - Changelog

Greetings!

The first big Quality of Life patch is here.

This update brings in a lot of improvements to the game both in terms of optimization, new layers, new assets & graphical exploit fixes.

We will dive down into the changes in depth below. As per usual changelog can be found at the bottom.

[h3]Graphics Settings & Exploits - PLEASE READ[/h3]

PLEASE READ Due to changes in restrictions to graphics settings, we encourage all users to reset their user cache in order to avoid conflicts with the new settings. In particular, those who play on LOW settings.

You can reset your user cache by pressing the temporary reset user cache button on your main menu or by going to Settings -> Game tab and pressing the "Reset User Cache button" in the lower right corner.

Additionally, you can see this article for more info: https://offworldindustries.zendesk.com/hc/en-us/articles/360052332231-How-to-clear-your-user-cache

If you still have issues, please submit a ticket with our support via the link above.


Now onto the actual news surrounding this.

As with any multiplayer game, a few groups of people will try to find ways to circumvent settings in order to gain a tactical benefit, this is obviously a problem for those who play fair and by the rules.

Now, this particular issue has two primary sides that we need to take into account when we balance graphics settings. In one group we have the players who have hardware that just cannot perform and they require these measure in order to play, on the other hand, we have the players who purposefully lower the graphical fidelity of their game to get an edge in combat.

We want to punish the latter while avoiding influencing the former too much and that is the balance we have been working on striking.

So this patch will bring along some updates to detections that prevent players from using what we call ".ini exploits" which is players editing a .ini file with Unreal Engine render settings in order to alter the visuals of the game beyond what you can normally achieve with the in-game settings menu, This is stuff like disabling the fog, lowering render distances of foliage and objects amongst others.

We have been working through this list with our QA and our publisher to find the most troublesome configurations and they have been locked down so that any player that tries to use them will be unable to play the game until they revert the changes to our defined limits.

The second change is the in-game graphics menu. Here we have made a couple of changes that primarily concern the Shadows. It is no longer possible to turn off Shadows entirely, in the past the LOW Shadows settings would turn off shadows, this no longer happens.

Additionally, we have removed the Distance Field Shadows checkbox and integrated it within the Shadows Quality options. Distance Field Shadows will now be turned on when you select High & Epic Shadows Quality.

We have also removed the Eye Adaption setting as it isn't really used.

[h3]Optimization, New Tree Trunks, Dinant Improvements & Layers[/h3]

The next item on the list regards Optimization, and we have been working through many of our assets over the last month in order to lower the amount of memory used by the game. We will obviously continue improving both assets and code in order to get as much performance as we can out of the game.

But even with these optimizations, we have to realize that Post Scriptum is a very big game with a lot of underlying code running that eats up performance, we hope to upgrade our game engine further in the future to allow for more performance gains.

Now let us talk about Dinant. We have taken a good look at this map since it is one of the worst maps for vehicle traverse. For Dinant we have done a couple of things, we have created some new roads to make traverse a bit easier, particularly in the city & the hilly terrain in the north of the map.

We have also improved the culling so that buildings don't disappear at higher distances, this is obviously ongoing and may have a negative performance impact, but we will monitor this closely and make adjustments where needed.

(Added a new road going north from the German main to the northeast of the map.)

(We decluttered the main road to make vehicle traverse a little bit easier while retaining enough cover for infantry.)

(This new route on the west side of Dinant will connect you with the road along the northwest bank. In the past vehicles had to drive over the railway to get here.)

We have also spent some time on making improvements in our foliage, this includes optimization, but also the addition of some new tree trunks for most of our tree assets, in the past we didn't have any proper bases for trees and it is very noticeable. With these new bases, the foliage and environment will feel much more believable. As we have made changes to most of our foliage, you may see some oddities with tree bases sticking out of the ground further than they should and we encourage you to report these bugs to us via our discord.



Lastly, we have added a couple of new layers to Chapter 1, we are aware that the gameplay can become very stale when there are no new layers to play on and we are actively working towards creating more varied and refreshing layers to play on.

[h3]Localization[/h3]
As the last announcement, we have now added updated localization for the game, we have added the following Languages:
- German
- French
- Spanish
- Italian
- Brazillian Portuguese
- Russian

We are still missing the Chinese in both Simplified and Traditional, both of which will come a little bit later. These localizations couldn't have been done without our Community Localization team, so huge thanks to them.

Should you find any issues with localization, we highly encourage you to report them on our discord.


[h3]Changelog v2.1.1231.838[/h3]

Optimization & Performance
  • Made several fixes to stop the exploitation of the .ini config files.
  • Changed so that shadows can no longer be disabled using the LOW Shadow Quality setting in the Graphics menu.
  • Distance Shadows are now automatically enabled when using High & Epic Shadow Quality.
  • Removed Eye Adaption checkbox.
  • Dinant culling fixes to help prevent long-range sniping behind culled objects.
  • Tree optimization + Texture mipmaps + lod values tweaked
  • Added UCX collision to new Oak & Norway trees.
  • Optimized most of our foliage assets.
  • Added new Norway spruce trees asset, materials and textures.
  • Added some new Oak trees textures and materials.
  • Added some brand new tree stump meshes and materials.
  • Optimized a lot of general game textures.
  • Optimized a lot of Plan Jaune textures.
  • Optimized a lot of Day Of Days textures.
Bugfixes
  • Fixed missing H35 Wreck.
  • Fallschirmjager gear fix (to be tested)
  • Fixed UCX Collision for Plan Jaune mudroad.
  • Fixed Cliff spline not looping properly.
  • Fixed TraceViewToggle command.
  • Fixed TraceViewToggle text being too small.
  • Fixed LODs for SM_factory_small_Long.
  • Fixed MAS-36 Materials LOD.
  • Fixed LOD for US Syringe.
  • Fixed US Tank Crews in Chapter 3 using Chapter 1 equipment.
  • Fixed TraceViewToggle console commands & added additional debugging information.
  • Fixed an exploit that allowed players to spawn on enemy spawn points.
  • Fixed scrambled textures an Oosterbeek barn asset.
  • Added missing kits to Fallschirmjäger mesh.
Geo & Layer
  • Removed ambience layer from Geo & updated Veghel to add Van Lieshout Boerderij (Leroy's Grandparents farm)
  • Wolfheze Geo raised trees + new lod values
  • Fixed some geo issues on Dinant.
  • Fixed various geo issues on Heelsum.
  • Fixed broken collision on Doorwerth Castle.
  • Improved Dinant Geo for vehicle travel + updated minimap.
  • Fixed some broken trench collision on St Mere Eglise.
  • Fixed broken collision on Tobruk Bunker in Utah.
  • Fixed some Carentan Geo issues.
  • Fixed Arnhem Geo causing vehicle to explode in a particular trench.
  • Fixed Arnhem Geo issues allowing players to see through textures inside some buildings.
  • Added Offensive Driel S06 & S07, Oosterbeek S06 & Heelsum S06.
  • Fixed Driel S06 & S07, Oosterbeek S06 wrong cap ownership. Fixed Heelsum lighting layer not set to always loaded.
  • Fixed some floating boxes in Stonne Geo.
  • Added a picture frame with Van Lieshout Boerderij.
Localization
  • Added updated Localization for German, French, Spanish, Italian, Brazillian Portuguese, Russian
  • Set GameMode Names as non-localized.
Known Issues
  • It is currently possible to still turn off shadows under certain circumstances.
  • The text overlay and reset cache button on the main menu doesn't disappear when entering the tutorial page.


Sincerely,
Periscope Games


[h2]JOIN THE DISCUSSION ON DISCORD[/h2]

You can find our Official Community Resource Google Drive with all layer information, ticket costs, spawn commands and more here:
https://drive.google.com/drive/folders/1Bc0iNcgZP_wYzKQIuLAWTnkv3SwVCbCL?usp=sharing