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Squad 44 News

Mini Devblog - "Chapter 1 Uniforms"

Greetings everyone!

For the past few days, we have been gathering historical information both from historians and community members about the uniforms of factions presently playable in the game.

Today we present to you a glimpse of the new Wehrmacht & 1st Airborne 1944 version. This version will available as soon as all the new tweaks on the characters are not causing any potential gameplay related issues.

[h3]WEHRMACHT 1944[/h3]

Here is a detailed list of the changes made to the 1944 Wehrmacht faction:

- Fixed off-centre legs and made officer trousers bigger
- Added correct trousers with gaiters to the enlisted.
- Added a rolled up sleeve tunic variant.
- Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non-A-Frame loadout.
- Added arm and shoulder patches
- Added correct collar tabs to NCO's
- Added eagle (without swastika) to uniform
- Added new head meshes to characters and gave them a less baffled, more serious default look.
- Added more role-specific gear and insignias
- Changed canteen cover to fur instead of cloth (cloth was used post-1950)
- Gave uniforms a slightly more greenish tint to match historical references.
- Slightly tweaked the colors of various gear to match historical references.
- Added Iron cross ribbon to NCO's and Officers

Alongside the changes made to the German Wehrmacht faction, we have also been
working extensively on updating the British 1st Airborne and their uniforms to be up to par with the new Wehrmacht ones.

We have been looking at historical references in order to give them a more historically correct appearance and like the Wehrmacht, they’ll be available as soon as we’ve ensured they won’t cause any potential issues for players.

[h3]1ST AIRBORNE 1944[/h3]


Here is a detailed list of the changes made to the 1944 1st Airborne faction:

- Adjusted the body proportions of the characters.
- Fixed legs being offset.
- Added correct Airborne patches.
- Added some randomized head meshes.
- Adjusted the Helmet netting texture.
- Added a few more helmet variations.
- Added the NCO rank arm patch.

We want to also mention that as of now the changes does not include the tanker uniforms for either faction, but they will also be getting a pass to make them fit in with the new uniforms.

And of course we have more to come…


Sincerely,
Periscope Games


Update v2.0.375.13515 - Changelog

Hey guys!

We got a hotfix coming your way to fix some bugs with Skirmish. Additionally we have reintroduced sections to the Skirmish gamemode based on your feedback. Get your changelog below.

v2.0.375.13515 Changelog:
  • - Added sections to the skirmish game mode [Community Feedback]
  • - Fixed slow ads and auto lowering in all Skirmish maps
  • - Fixed Spawn protection on all Skirmish maps
  • - Fixed river not damaging vehicles in Driel
  • - Fixed M7 grenade launcher equip animation playing even when the weapon is empty
  • - Fixed French rifles stopping ADS when bolting
  • - Fixed Lebel rifle now holding 8 rounds instead of 10.
  • - Fixed French AT Mine 1936 LAT item name.
  • - More consistent naming for US, FR, UK and GER weapons and items [Community Feedback]


[h3]ROADMAP[/h3]



Sincerely,
Periscope Games

Update v2.0.365.13491 - Changelog

Hey guys!

We have a patch coming that will address a potential fix for the performance issue where some clients drop to a low FPS and gets stuck. We will keep monitoring that the issue is resolved.

We are also introducing a few new layers of Offensive to the Chapter 2 maps and more Skirmish layers.

We are still keeping an eye on Skirmish and will make tweaks based on feedback from the community.

v2.0.365.13491 Changelog:
  • - Potential fix for bad client and server performance
  • - Fixed staging zone collision leftover causing physics bugs and weird motion at cap zones for some clients.
  • - Fixed nametags sometimes disappearing when prone
  • - Fixed Luger ADS transition animation causing weird looking poses on the 3p character
  • - Fixed deployable limits for FOBs such as ammo crates or vehicle tents.
  • - Fixed pontoon bridge not being rebuildable after it got destroyed.
  • - Fixed player standing up after revived. Should stay prone now.
  • - Fixed T-Posing characters in Willy's Jeep.
  • - Fixed unplugged driver seat animations for Panzer III F and Panzer IV G
  • - Fixed being able to walk through wrecked blue tractors in Stonne.
  • - Fixed Grave Skirmish capzones being uncappable for the German team
  • - Tweaked laffly transport driving responsiveness.
  • - Removed COAX gun in Laffly W15TCC AT Truck
  • - Added new layers: Stonne Offensive 03 / Dinant Offensive 03 / Veghel Skirmish 01 / Dinant Skirmish 01
  • - Fixed crashes related to Veghel and Dinant Skirmish



[h3]ROADMAP[/h3]



Sincerely,
Periscope Games

Chapter 3 Teaser #3

[h3]And on the night before they said it rained death from above.[/h3]

[previewyoutube][/previewyoutube]

Update v2.0.320.13339 - Changelog

Hey guys!

We have a patch coming that will address a potential fix for client side crashes in Dinant as well as the introduction of a new gamemode called “Skirmish”.

As an attempt to incentivize the seeding servers and easy access into action with low player numbers, we have created a small-scaled gamemode similar to AAS and free choice of weapon kits.




We will be paying close attention to how Skirmish is being received and make any potential tweaks to it over time. The next time you join the game, remember to jump in and give it a try to help your favorite community server hosts!


v2.0.320.13339 Changelog:
  • - Potential fix for common client crashes in Dinant
  • - Added Skirmish game mode to Grave and Stonne
  • - Added commander and gunner peaking ability to open turret vehicles by pressing spacebar (just the sdkfz222 for now)
  • - Added sound to attaching or detaching a towable vehicle.
  • - Fixed more towing related issues
  • - Fixed Citroen wreck spawning in the air at world position 0,0,0
  • - Fixed Bois de Villiers capzone collision on Stonne Offensive 01
  • - Fixed terrain blocking a trenchline near the rail bridge capzone on Veghel
  • - Fixed fences near stavaste bridge capzone on Driel
  • - Fixed some hedges on Grave having no texture
  • - Fixed a texture bug on a building model in Oosterbeek
  • - Fixed some hedge statics not having the correct collision on Heelsum
  • - Fixed German Flak 36 on Oosterbeek Offensive 03
  • - Fixed floating static Flak 36 at KL amerika capzone on Heelsum Offensive 03


[h3]ROADMAP[/h3]


And by the way, keep an eye out next week.


Sincerely,
Periscope Games