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GRIT - Quickstart Guide

Howdy Partner,

It’s a wild, wild, old west out there in our battle royale game called GRIT, so we reckoned that we would make you a handy guide. Get ready to get your boots dusty.

Disclaimer: GRIT is constantly being tweaked and updated, with gameplay details subject to change.

[h2]Game Modes[/h2]

GRIT has you facing off against 99 other gunslingers in a large wild west map. You can do this Solo, where you and the other 99 lone riders battle it out until there’s only one winner left.

Duos will have you team up with another player, as you fight off against 49 other duos to claim yourself king of the west. Any time that you have a partner (or two or three), you can be knocked down and are able to help each other back up when one of you is gunned down. It always sounds simpler than it is, as you best watch your back when doing this - you’ll be exposed and potentially gunned down as well.

In Squads, you’ll be able to jump in with a gang of 3 or 4 gunslingers. You’ll want to coordinate and generally stay together, and mind that you have enough horses to make it out of coming storms. Remember, each horse can be ridden by two of you!



[h2]Showdown Mode[/h2]

When you’re killed in GRIT, do not fear! You’ll have a second chance to get back into the old west as you enter Showdown Mode. Here, you’ll wait to square off against another gunslinger in a one-on-one duel, each of you with a pistol and a dream. Defeat your foe and get sent right back into battle.

[h2]Perks[/h2]

You’ll notice that every weapon that you pick up contains a corresponding card with a suit. Combine suits to unlock any of the perks below:

Spades: Gunslingers collecting Spades relish the Dead Man's Hand. They're focused on hard hitting precision, shooting through the thickest armor and fanciest hats.

Hearts: Someone's gotta look out for the rest of the posse. Gather up Hearts and help your friends last longer when the lead is flying, with better, faster healing and endurance that rewards standing and fighting.

Clubs: This suit brings you closer to the best friend a gunslinger could ever have: their horse. Fill that hand with Clubs and your horse goes faster, rides harder, fights better, and leads the stampede so all your teammates can keep up.

Diamonds: A thinkin' person's suit, Diamonds are for those with a predilection for high falutin' machinations, and the guts to act when the time is right. You'll be able to keep an eye on the enemy in a gunfight even when they're hiding, and share this intelligence with your teammates.



[h2]Hats and Armor
[/h2]
In the wild west, everyone has a hat. You’ll look good and proper in one, and if you don’t like yours, you can kill someone and take theirs.

Hats provide the following benefits:
  • They are dashing and boost confidence in a gunfight.
  • They deflect 50% of the damage of one incoming headshot then fall off onto the ground.
  • They can be picked back up from the ground and placed back on your head.

You can also find armor around the map that blocks body shot damage until it breaks.

[h2]Weapons[/h2]

GRIT has a large assortment of weapons and items to pick up. Make sure you mind all that glints in buildings and scattered about outside, while keeping from getting shot, naturally.

Not all weapons are created equal. A weapon's rank dictates the quality of the gun. If a player sees a gun of a specific rank they can reliably know that it's a flat-out "better" gun than ones lower in the hierarchy. We use the ranking that comes from a deck of cards: T/J/Q/K/A. Aces are always best, of course.
  • TEN: Common Grey: The weakest weapons in the game that you'll want to replace as soon as you can.
  • JACK: Uncommon Green: Reasonably good weapons with no outstanding stats.
  • QUEEN: Rare Blue: Solid, reliable weapons with good stats.
  • KING: Epic Purple: Very high quality weapons. We reckon that most ideal "end game" loadouts will be made up of these.
  • ACE: Legendary Orange: Extremely rare and unique weapons, finding an Ace should make you feel that you’ve arrived.

The weapons in GRIT have a broad range of feels and engagement ranges to help adapt to your playstyle. Here’s a quick primer on them:

PISTOLS


[h3]The Duster[/h3]
THE quickdraw duelist's revolver. It's Single Shot as a baseline but also has Fan Fire mode, meaning players won't need to click pace their shots, and the hipfire-only burst mode allows for even more aggressive play at a tradeoff.



Alt-Fire: Burst fan-fire mode (locked into firing all bullets but empties magazine at 1.5X normal firing speed). This mode also disables aiming down sights, only allowing players to fire it from the hip.
Trigger Style: Full-Auto
Ammo Type: Light Rounds


[h3]The Longhorn[/h3]
This is a reliable, medium range, all-purpose revolver. It doesn't have a fan fire mode like the Duster but with a solid rate of fire and paced shots this gun can be deadly at close and medium ranges.



Alt Fire: Double-tap
Trigger Style: Click
Ammo Type: Light Rounds


[h3]The Pact[/h3]
High damage, short range. Primary fire mode is two shots so packs a whallop. This is an unwieldy gun that can dish out a ton of damage if you can land your shots.



Alt Fire: Single fire
Trigger Style: Click
Ammo Type: Heavy Rounds


[h3]The Bison[/h3]
This is a hard-hitting, slow firing, long range hand cannon. It's unique as the only non-sniper that uses marksman ammo.



Alt Fire: None
Trigger Style: Click
Ammo Type: Marksman Rounds


[h3]The Bandit[/h3]
Black powder variant of the pistol class. It's single shot and has a slow reload but should hit like a rolling train at close-mid ranges.



Alt Fire: None
Trigger Style: Click
Ammo Type: Black Powder


[h3]The Growler[/h3]
The only shotgun-pistol in GRIT, the hard-hitting Growler is an excellent companion for a rifle or a sniper for when an enemy gets a little too close.



Alt-Fire: Empties both barrels in a single blast.
Trigger Style: Click
Ammo Type: Black Powder



RIFLES


[h3]The Cavalier[/h3]
A speed-shooter's quickdraw rifle. It's mobile, fast, and deadly in the hand of someone who can track well.



Alt Fire: Single fire
Trigger Style: Full-Auto
Ammo Type: Light Rounds


[h3]The Westchurch[/h3]
The classic longarm, most similar to the Winchester if we're talking IRL references. This weapon rewards a skilled hand that can land head and torso shots with steady pacing.



Alt Fire: None
Trigger Style: Click
Ammo Type: Heavy Rounds


[h3]The Garrison[/h3]
Hard-hitting, slower-fire lever action. Sits at a point just below something in the Sniper class.



Alt Fire: None
Trigger Style: Click
Ammo Type: Heavy Rounds



SHOTGUNS


The Overland
Close/Mid-range double barrel shotgun.



Alt-Fire: Empties both barrels in a single blast.
Trigger Style: Click
Ammo Type: Shotgun Shells


[h3]The Alpine[/h3]
This Double-barreled hunting shotgun has the longest range of all shotguns. With a high headshot multiplier and low-ish bodyshot damage it rewards a skilled hand that can aim for the head.



Alt-Fire: Double Barrel Blast
Trigger Style: Click
Ammo Type: Shotgun Shells


[h3]The Outlaw[/h3]
A rare pump-action shotgun for the time. This weapon excels at close-range engagements and building-storming.



Alt-fire: None
Trigger Style: Single Shot
Ammo Type: Shotgun Shells



SNIPERS


[h3]The Deadeye[/h3]
This gun is a medium rate of fire, lever-action sniper with decent headshot modifiers. It shares a lot in common with the Garrison, but the marksman sights and ADS zoom allow it to fill its own niche.



Alt Fire: None
Trigger Style: Click
Ammo Type: Marksman Rounds


[h3]The Ranger[/h3]
This gun represents a sort of high-caliber hunting rifle. It's a single shot black powder weapon with a medium rate of fire. It's no Sharps for ranged headshots but with slightly higher mobility it's potentially better to use when you're on the move.



Alt Fire: None
Trigger Style: Click
Ammo Type: Black Powder


[h3]The Sharps[/h3]
High damage, high velocity sniper with slow ADS and handling. The only "true" scope gun in the game. This is the gun that can punch through any armor with a headshot if you're running the Ace version of it.



Alt Fire: None
Trigger Style: Click
Ammo Type: Marksman Rounds



We’ll get into more detail in the systems in GRIT, and even some surprises in the coming days and weeks. In the meantime, the best way to holler at us and the community would be to join our Discord.


- Team GRIT