GRIT Dev Blog #3 - Your Trusty Steed
Howdy Partner,
With your valued help in the GRIT pre-Early Access playtests, we continue to make major strides, as we work to add improvements and features before we launch into Early Access. For those who haven’t yet, be sure to “Request Access” on our Steam Store page, as we are looking to bring many more players into our playtesting community. We’ll be announcing the next playtest soon!

Today, we’re going to talk about horses in GRIT, the trusty steeds that help you become the last gunslinger alive in Sunrise County.
Mobility
If you don’t plan on catching a train, horses are the best way to stay mobile in GRIT. They are important not only when engaging enemy riders or running down roving bandits, but also when you need to escape the wrath of the oncoming Calamity.
It’s not always about being the fastest, though — the slower you ride, the more maneuverability you’ve got. A skilled rider will know when to ride like the storm’s chasing you, and when to slow things down a little. And don’t forget that well-timed jumps with your horse can get over pesky obstacles, like fences and rocks.
Bonding and Equipment
Every gunslinger has a sensitive side. If you find an unclaimed horse and mount up, that horse and you will bond, which means that if a dirty rustler tries to steal your steed when you aren’t looking, they’ll have to take the time to break that connection. Your horse will make a ruckus when this happens, so catch that thief red-handed, and give them a taste of your displeasure.
You can store all sorts of useful things in your horse’s pack, so that you and your outlaw gang can stay armed and armored to the teeth away from civilization. And sometimes there aren’t enough horses in town for every member of your posse, so be sure to invite one of your teammates to join you for the ride, so they don’t get left in the dust.
Combat
Your prancing prairie companion isn’t afraid of a little altercation, as long as you’re in the saddle. Any gun you can fire on foot, you can fire while riding — just don’t expect your aim to be all that accurate when you’re charging at a full gallop.
But if you have to jump down and hit the dirt, the situation changes. Your gunslinging accuracy might improve a bit, but if some low-down bandit shoots your horse when you aren’t in the saddle, it’ll bolt for the hills. Smart cowpokes know how to protect their horses, by hiding them behind a big rock, or perhaps in a barn. But if you can’t find a hiding spot, well, maybe you ought to jump out in front of your faithful friend, and show them the true meaning of GRIT.
Let’s Ride, Partner
There’s nothing like the sight of a squad of four ace gunslingers astride four proud horses, charging into town, with their pistols, rifles, and shotguns at the ready. So get on out there, mount up, and show them how we ride in Sunrise County!
With your valued help in the GRIT pre-Early Access playtests, we continue to make major strides, as we work to add improvements and features before we launch into Early Access. For those who haven’t yet, be sure to “Request Access” on our Steam Store page, as we are looking to bring many more players into our playtesting community. We’ll be announcing the next playtest soon!

Today, we’re going to talk about horses in GRIT, the trusty steeds that help you become the last gunslinger alive in Sunrise County.
Mobility
If you don’t plan on catching a train, horses are the best way to stay mobile in GRIT. They are important not only when engaging enemy riders or running down roving bandits, but also when you need to escape the wrath of the oncoming Calamity.
It’s not always about being the fastest, though — the slower you ride, the more maneuverability you’ve got. A skilled rider will know when to ride like the storm’s chasing you, and when to slow things down a little. And don’t forget that well-timed jumps with your horse can get over pesky obstacles, like fences and rocks.
Bonding and Equipment
Every gunslinger has a sensitive side. If you find an unclaimed horse and mount up, that horse and you will bond, which means that if a dirty rustler tries to steal your steed when you aren’t looking, they’ll have to take the time to break that connection. Your horse will make a ruckus when this happens, so catch that thief red-handed, and give them a taste of your displeasure.
You can store all sorts of useful things in your horse’s pack, so that you and your outlaw gang can stay armed and armored to the teeth away from civilization. And sometimes there aren’t enough horses in town for every member of your posse, so be sure to invite one of your teammates to join you for the ride, so they don’t get left in the dust.
Combat
Your prancing prairie companion isn’t afraid of a little altercation, as long as you’re in the saddle. Any gun you can fire on foot, you can fire while riding — just don’t expect your aim to be all that accurate when you’re charging at a full gallop.
But if you have to jump down and hit the dirt, the situation changes. Your gunslinging accuracy might improve a bit, but if some low-down bandit shoots your horse when you aren’t in the saddle, it’ll bolt for the hills. Smart cowpokes know how to protect their horses, by hiding them behind a big rock, or perhaps in a barn. But if you can’t find a hiding spot, well, maybe you ought to jump out in front of your faithful friend, and show them the true meaning of GRIT.
Let’s Ride, Partner
There’s nothing like the sight of a squad of four ace gunslingers astride four proud horses, charging into town, with their pistols, rifles, and shotguns at the ready. So get on out there, mount up, and show them how we ride in Sunrise County!