GRIT Dev Blog - The Perk System
GRIT has come out of the gate with guns blazing, lead flying, and trains at full speed. The Steam Playtest has been tremendously exciting so far and Team Grit knows that it is all because of you. Gunslingers jumping into the wildest early days of the wild west are the bedrock of what makes a great community, and we thank you kindly for your time.
Our goal is to help you understand the finer points of this battle royale so that you and your posse are ready for the wild road ahead. We're gonna start it off correct with one of GRIT's exciting features, the Perk System.
Every weapon in GRIT has a card attached to it, shuffled up random every time. Your two rifles, sidearm, and melee weapon make up a hand of four cards. Get two cards of the same suit and you'll unlock a perk for yourself. Match all four of the same suit, and that flush will not only boost your power but spread the love to the entire team.

Why bother countin' cards when the undertaker's right around the corner? Perks build teamwork, and teams that work together win fights and go home walking instead of in a long pine box. Here's what these cards can do for you.
Spades: Gunslingers collecting Spades relish the Dead Man's Hand. They're focused on hard hitting precision, shooting through the thickest armor and fanciest hats.
Hearts: Someone's gotta look out for the rest of the posse. Gather up Hearts and help your friends last longer when the lead is flying, with better, faster healing and endurance that rewards standing and fighting.
Clubs: This suit brings you closer to the best friend a gunslinger could ever have: their horse. Fill that hand with Clubs and your horse goes faster, rides harder, fights better, and leads the stampede so all your teammates can keep up.
Diamonds: A thinkin' person's suit, Diamonds are for those with a predilection for high falutin' machinations, and the guts to act when the time is right. You'll be able to keep an eye on the enemy in a gunfight even when they're hiding, and share this intelligence with your teammates.
Hit harder, last longer, ride faster, be smarter. Fantastic advice for anyone with a pistol and a grudge, but how do you make it happen? There's some common sense steps to get you and your team on the same page.
When you first land, you know your priority is getting armed and making sure more bullets leave than enter. The hottest drops mean you just need to fight, and the cards can wait. But when the smoke clears and bodies start cooling, take inventory of what you have and what's around you.
GRIT rewards teamwork. Talk to your posse, ping items, grease the wheels and be a team player. Do your best to mix up the suits, and don't be afraid to try something new. A squad of selfish shitheels all scheming to stack up Spades are gonna get ventilated by a well balanced crew that works together.

If you've got three of a kind, is it worth it to drop a fancy weapon for one that's the correct suit? Might well be. Four cards of the same suit benefits your entire team, far more than any one gun would. Besides, there's always more guns, you just gotta have the grit to take 'em from those... others.
Finally, there's the ol' double dualies, two pairs of different suits. While you won't benefit your entire team with this, it might be the best that can be done with the armaments before you. Play to your strengths, and use the two perks you've put together to build a gunslinging style all your own.
That's the long and short of it. If your heart is aching for percentages, figures and statistics, rest assured that information will be available in game. Don't forget this is a playtest, flowing like a river, and the state of things will change based on your feedback. Your shootin' inspires us, your feedback fuels us, and you know we admire your GRIT. Come on by the Discord [https://discord.gg/fightwithgrit] to ask your questions and speak your peace.
Our goal is to help you understand the finer points of this battle royale so that you and your posse are ready for the wild road ahead. We're gonna start it off correct with one of GRIT's exciting features, the Perk System.
Every weapon in GRIT has a card attached to it, shuffled up random every time. Your two rifles, sidearm, and melee weapon make up a hand of four cards. Get two cards of the same suit and you'll unlock a perk for yourself. Match all four of the same suit, and that flush will not only boost your power but spread the love to the entire team.

Why bother countin' cards when the undertaker's right around the corner? Perks build teamwork, and teams that work together win fights and go home walking instead of in a long pine box. Here's what these cards can do for you.
Spades: Gunslingers collecting Spades relish the Dead Man's Hand. They're focused on hard hitting precision, shooting through the thickest armor and fanciest hats.
Hearts: Someone's gotta look out for the rest of the posse. Gather up Hearts and help your friends last longer when the lead is flying, with better, faster healing and endurance that rewards standing and fighting.
Clubs: This suit brings you closer to the best friend a gunslinger could ever have: their horse. Fill that hand with Clubs and your horse goes faster, rides harder, fights better, and leads the stampede so all your teammates can keep up.
Diamonds: A thinkin' person's suit, Diamonds are for those with a predilection for high falutin' machinations, and the guts to act when the time is right. You'll be able to keep an eye on the enemy in a gunfight even when they're hiding, and share this intelligence with your teammates.
Hit harder, last longer, ride faster, be smarter. Fantastic advice for anyone with a pistol and a grudge, but how do you make it happen? There's some common sense steps to get you and your team on the same page.
When you first land, you know your priority is getting armed and making sure more bullets leave than enter. The hottest drops mean you just need to fight, and the cards can wait. But when the smoke clears and bodies start cooling, take inventory of what you have and what's around you.
GRIT rewards teamwork. Talk to your posse, ping items, grease the wheels and be a team player. Do your best to mix up the suits, and don't be afraid to try something new. A squad of selfish shitheels all scheming to stack up Spades are gonna get ventilated by a well balanced crew that works together.

If you've got three of a kind, is it worth it to drop a fancy weapon for one that's the correct suit? Might well be. Four cards of the same suit benefits your entire team, far more than any one gun would. Besides, there's always more guns, you just gotta have the grit to take 'em from those... others.
Finally, there's the ol' double dualies, two pairs of different suits. While you won't benefit your entire team with this, it might be the best that can be done with the armaments before you. Play to your strengths, and use the two perks you've put together to build a gunslinging style all your own.
That's the long and short of it. If your heart is aching for percentages, figures and statistics, rest assured that information will be available in game. Don't forget this is a playtest, flowing like a river, and the state of things will change based on your feedback. Your shootin' inspires us, your feedback fuels us, and you know we admire your GRIT. Come on by the Discord [https://discord.gg/fightwithgrit] to ask your questions and speak your peace.