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Guidelines: Bans & Reporting



Players can report each person they play with once a day, using the in-game journal. This system will prevent people from spam reporting against someone they may not like or have an issue with.

Every report is viewable by the development team and filtered in a way so that we can ban people accordingly to their offenses and the number of reports received. We can also see who reported them, at what time, and much more.

You won't be banned because one party decided to “troll report” you for being bad at the game.




When banned, you will be notified in-game with an error message alongside the remaining duration of your ban. Bans will stop players from entering the multiplayer part of the menu, but they may continue to play singleplayer games.

Bans are progressive, and the duration will increase with each offense, ultimately ending with a permanent ban. Being banned for something more extreme (eg hacking or racism) will fast-track you to a more extreme ban.

Nothing in our ban system is automatic, meaning we have full control over bans and can cancel them at any time.



Below, we’ve provided some examples of things you can look out for when reporting a player, and things to avoid doing so you’re not banned from the game.

Different players may have different preferences, (for example swearing) so it would be wise to check with players before disrupting everyone's experience.

Intentionally causing a bad game experience for other players will result in a ban. For example, this could be using exploits such as safe spots when you have been asked not to, trying to get other players killed, not letting players leave the game, purposely wasting equipment etc.

Below are only examples and are not a complete or exhaustive list of bannable offenses.

[h3]Hacking / cheating [/h3]
  • Third-party tools
    • Speed hacks
    • Adjusting the ghost’s behaviour
    • Killing other players instantly
  • Game files
    • Modifying your game files
    • Texture or model replacements (Excluding post processing such as Reshade)

[h3]Hate Speech / verbal abuse [/h3]
  • Racism
    • Racial slurs
    • Discrimination
  • Sexism
    • Kicking players because of their gender
    • Insults based on gender
  • Harassment
    • Following a player between lobbies
    • Kicking the same player over and over
  • Offensive language
    • Swearing profusely
    • Insulting other players
    • Homophobia

[h3]Griefing[/h3]
  • Ruining games
    • Holding games hostage by not entering the truck
    • Hiding useful items from other players
    • Joining a game then going AFK for long periods
    • Purposely wasting all camera photos
    • Breaking Cursed Possessions straight away
  • Abusing the report system
    • Reporting people for no reason
    • Spam reporting the same person each day

[h3]Username[/h3]
  • Offensive in-game name
  • Inappropriate in-game name
  • Circumventing the in-game banned names




If you feel your ban is unjust, you may join the Phasmophobia Offical Discord (discord.gg/phasmophobia) and submit a ticket to our Modmail service. Provide as much evidence as you can, and we can review your reports and ban as necessary.

We're looking to make public Phasmophobia lobbies a more fun, safer space for everyone, not to ban people for the sake of it. We hope these changes will put many players at ease, and make Phasmophobia multiplayer lobbies a more enjoyable experience.

Thanks,
[h3]The Kinetic Games Team [/h3]

Phasmophobia ghost identification still has hidden depths

I thought I'd seen and heard it all when it comes to Phasmophobia ghost identification. Nearly a year after the horror game released, countless investigations into the unknown ingrained nearly everything there was to know about ghost behavior - or so I thought. My mental journal automatically crossed off possible candidates after clocking even a fleeting glimpse of a ghost orb, and I developed a (usually) accurate sense of when a ghost seemed more aggressive than others.


Read the rest of the story...


RELATED LINKS:

Updated Phasmophobia roadmap promises big changes to the horror game

Phasmophobia maps are too big, new fan poll says

Some Phasmophobia ghosts can open the front door, it turns out

Phasmophobia's custom difficulty update goes live this month, making ghost-hunting more approachable

Developer of Phasmophobia, Kinetic Games, is no stranger to updates and keeping players in the loop regarding them. The ghost-hunting game has been in Early Access for almost two years now, and it continues to get better each month as Kinetic liaises with its community.

That said, Kinetic has listened once more to the thoughts and feedback of players and will soon be introducing a Custom Difficulty update to Phasmophobia.

The previous roadmap shared for Phasmophobia didn't go so swimmingly, but not so much so that players were in turmoil over it. Kinetic says in their latest development preview via Steam, "Things didn't exactly go to plan! Originally the VR overhaul was planned to release earlier than April, allowing us to get knee-deep into Custom Difficulty's development. As it took longer, we pushed Custom back a couple of months and gave the community three smaller patches of content to fill the gap in content."

Read more

Phasmophobia custom difficulty coming this month on its updated roadmap




Phasmophobia developer Kinetic Games has released an updated roadmap outlining its development plans for the remainder of 2022 into 2023. It has also revealed that the game's long-awaited custom difficulties are coming this month alongside a big update...
Read more.

Development preview #6 Roadmap v2 | 05/09/22

Welcome back ghost hunters and truck dwellers, we've got some news for you!

We thought we'd spend a short moment recapping how development has gone over 2022, and give you an updated version of the roadmap we released earlier this year.



The original 2022 roadmap

As you can see, things didn't exactly go to plan!

Originally the VR overhaul was planned to release earlier than April, allowing us to get knee-deep into Custom Difficulty's development. As it took longer, we pushed Custom back a couple of months and gave the community three smaller patches of content to fill the gap in content.

The new updated roadmap

This roadmap now more accurately represents what we achieved this year, and what we plan to do moving forwards. We want to be transparent and realistic in our plans to make sure we don't have to delay things in the future or force mini updates to fill gaps.

Development doesn't always go exactly to plan, so in this new roadmap, we're allowing a bit of extra room for things going wrong. If things go well, that just means we can be ahead of schedule and push updates earlier.




That's right, the Custom difficulty update is coming this month, and it's a big one. We've squeezed in loads of extra things and even a few new [REDACTED] for you to enjoy, all will be revealed when the update trailer drops very soon.




As you can see, the Progression update is still split into parts, and most of it has been pushed back into 2023. However, some of the original 'part one' has been moved into its own, larger update, the URP upgrade, including a huge weather effects overhaul, new lighting, and more.

The Progression updates will be the biggest programming and art overhaul that Phasmophobia will ever receive, with many systems, models, and animations getting completely reworked or created from scratch. Hopefully, by us splitting this into several smaller updates, this allows you to experience new things slowly over time, instead of having to wait six or more months for one massive patch.




After progression is finished, we'll get onto the last part of Phasmophobia that needs reworking. Horror 2.0. We'll be replacing all of the ghost models and adding a plethora of new effects, events, sounds, and interactions to scare you out of your skin.

But what about new locations and reworks? Fear not, locations will be created and reworked alongside these other updates, and we'll be able to release them with other content, or on their own, as soon as they are finished.

We hope that this preview has shed some light on our development plans, and we'd like to apologize for our misjudgment in the original roadmap.

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]