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Phasmophobia's Easter update lets you hop around for eggs and ghosts

Phasmophobia has gotten an update that lets players go on a little Easter egg hunt while they look for ghosts.

On Friday (April 15), Kinetic Games posted the patch notes for the most recent update of Phasmophobia. According to the notes, each location in the game now has "several Easter eggs to hunt and find!" Players can track how many eggs they have left to find under the map image in the truck, and if you manage to find all of them, each team members' sanity will be restored to 100%. But if you desperately crave the oval-shaped treats, you will need to get playing soon, as the event is only running until April 19.

The patch also added a few fixes and changes to the game, as well as a small new feature. There's now a visual indicator on both PC (bottom left) and VR (belt) when using toggle voice. Changes wise, the brightness of the CCTV night vision has been increased in Prison. And VR hold positions for all equipment have been refined, to make the hand model line up with players' controllers.

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VR Overhaul | Easter Event | Hotfix v0.6.1.3

Easter is upon us!
  • Each location now has several Easter eggs to hunt and find!
  • You can track how many eggs are left to find under the map image in the truck
  • Finding all of them in the location will restore each team members’ sanity to 100%
  • This event will last until April 19th
Happy Huntin’!

(Egg colours are not synced in multiplayer but will still function correctly)

  • Added a visual indicator for PC (bottom left) and VR (belt) when using toggle voice


  • Increased the brightness of the CCTV night vision in Prison
  • VR hold positions for all equipment have been refined, to make the hand model line up with your controller


  • Fixed a bug where the CCTV camera number wasn’t updating in the truck
  • Fixed a bug where Banshee’s were killing non-targets near doors
  • Fixed a bug where hidden Willow hiding spots would still occlude the level
  • Fixed a bug where a Ridgeview basement light didn’t turn on
  • Fixed a bug where the ghost couldn’t interact with one of the paintings
  • Fixed a bug where the top daily challenge slider was interactable

VR
  • Fixed a bug where the Voodoo Doll’s left-hand rotation was wrong
  • Fixed a bug where you were unable to light house candles
  • Potential fix for the VIVE Cosmos mute button not working



If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

VR Overhaul | Hotfix v0.6.1.2

  • Flipped the Edgefield basement door
  • Flipped the Willow basement stairwell door
  • Flipped the Willow bathroom door
  • Adjusted a light switch fingerprint that was too similar to the Obake unique fingerprint
  • Adjusted the dirty water material to be more obvious
  • All doors in Willow now have the same material
  • Moved the Willow dining table and added some more kitchen assets to help with empty areas
  • Changed the crouch button on VIVE wands to now be 'up’ on the trackpad, to prevent an issue where you would have to turn to crouch
  • The Edgefield truck map has been rotated to be consistent with other maps
  • The VR teleport beam visuals have been improved
  • The VR teleport blink fade has been improved


  • Potential fix for light leaks in Tanglewood
  • Potential fix for Ridgeview FPS drops
  • Fixed a bug where the Music Box would spawn floating in the air if a hiding spot was hidden in Grafton
  • Fixed a bug where the truck monitors’ font had missing characters in some languages
  • Fixed a bug where hiding spots weren't always being blocked correctly
  • Fixed a bug where the new Obake light switch fingerprint was still hard to see
  • Fixed a bug where the basement lights in Tanglewood would reflect in the dining room patio doors
  • Fixed Tanglewood basement door safe spot
  • Fixed the Bleasdale attic safe spot behind the chest
  • Fixed a bug where a door in Willow that was opening through the wall slightly
  • Fixed a bug where the Flashlight emission would be on when the light was turned off
  • Fixed a bug where you couldn’t see PC players after they revived
  • Fixed a bug where the Ridgeview Boy's Bedroom window didn't have any collision
  • Fixed a bug where the player colours of the sanity bars and map icons weren't consistent
VR
  • Fixed a bug where you would start outside the truck if you weren’t in the centre of your play space
  • Fixed a bug where you had to grab objects twice in multiplayer if you were not the last person to grab the object
  • Fixed a bug where teleport stamina was not working as intended
  • Fixed a bug where you didn’t have infinite sprint in teleport mode when dead
  • Fixed a bug where you could grab doors when you were dead




If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

VR Overhaul | Hotfix v0.6.1.1

  • Added some boxes in the Tanglewood nursery hiding spot


  • Fixed a bug where dirty water glowed in the dark
  • Fixed a bug where hiding spot clutter objects were not synced between players
  • Fixed a bug where you could hear dead non-VR players talk
  • Fixed a bug where the new Tanglewood hiding spots wouldn’t always work
  • Fixed an exploit where you could push yourself into the wall and not get killed
  • Fixed an issue where toggling seated mode whilst crouched would set you to the wrong height


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]

VR Overhaul | Update v0.6.1.0

Welcome back ghost hunters, we’ve heard you, and we're working on it!

We want to thank you for your understanding and patience, a completely new system for VR will take some time to get right, but we're getting there with the help of your feedback!

We're still working on things, and will release several more bug fixes as they get completed.



Our first approach to reducing the overuse of door hiding didn't work too well, so we've reverted several doors for better navigation, but given our ghosts a lesson in how to play hide and seek properly!

In the last update, Willow got the full hiding spot treatment, and the other locations were feeling a little left out! We've gone through said locations to adjust, add or remove hiding spots to make them more consistent and reliable:

  • Ghosts will now always check behind doors during hunts, use at your own risk!
  • Several doors and light switch positions have been reverted to their pre-VR overhaul position/rotation to help with navigation through rooms
  • Tanglewood Street House
    • Added a clutter hiding spot in the Nursery
    • Added a plywood hiding spot in the basement
    • Added cooler boxes in the basement that the ghost can leave fingerprints on
  • Edgefield Street House
    • Added a locker to the garage
    • Rotated a closet to stop a safe spot
  • Ridgeview Road House
    • The ground floor room layout has been changed
    • Added an additional locker in the Garage
    • Added a clutter hiding spot in the ground floor walk-in closet
    • Added a clutter hiding spot in the Basement
    • Added a clutter hiding spot in the Living Room
  • Willow Street House
    • Added a clutter hiding spot to the Living Room
    • Added a clutter hiding spot to the Blue Bedroom
    • The armchair in the Master Bedroom will now move depending on if that spot is blocked or not
    • The washer/dryer hiding spot has been removed to help better spread out rooms with free spots
  • Bleasdale Farmhouse
    • Added a clutter hiding spot in the ground floor Office
    • Added a clutter hiding spot in the Foyer (behind the grandfather clock)
      Moved the fuse box spawn to accommodate
    • Moved the washer and dryer in the Utility Room (and added a blocker)
    • Moved the room divider in the Master Bedroom
    • Moved the room divider in the Attic
    • Moved a cupboard in the Attic
  • Grafton Farmhouse
    • Adjusted layout of the ground floor Utility Room
    • Added a clutter hiding spot in the Utility Room
    • Added a cupboard hiding spot in the Foyer
  • Prison
    • Added a locker to the Entrance Room
    • Added a locker to the Infirmary
    • Added a bin hiding spot in the Cafeteria
    • Added a bin hiding spot upstairs in the Cafeteria

  • You can now adjust the forward/backward position of your VR Belt in the settings
  • You can now change where your Journal and Walkie-Talkie are located in the VR settings:
    • Belt
    • Shoulder




  • Adjusted the intensity and range of some lights in Edgefield
  • All scrollbars in VR have been replaced by up and down buttons
  • Moved the Tanglewood Utility door from the kitchen to the hallway
  • Adjusted some materials in Tanglewood
  • Adjusted the position of the VR journal grab point
  • The grip force required to grab objects in VR with an Index controller has been reduced
  • Held items in VR will no longer be dropped if your hand moves too far away
  • Updated the main journal font to work with more languages instead of using a fallback font



  • Fixed a bug where the reflections in some areas would be the skybox colour
  • Fixed a bug where you couldn’t take photos of fingerprints on the patio doors
  • Fixed a bug where keyboard fingerprints used the wrong texture and were clipping
  • Fixed a bug where the Obake unique light-switch fingerprint wasn't obvious enough
  • Fixed a bug where the fingerprints were in the wrong location on the dirty light switches
  • Fixed an issue where the Truck monitor font was only set up for English localization
  • Fixed a bug where you couldn't navigate the main menu UI using a gamepad/ controller
  • Fixed a bug where ghost events and interactions wouldn’t work with the Willow Garage door
  • Fixed a bug where you could use equipment with right-click when using the journal
  • Fixed a bug where you couldn't place the equipment on the Tanglewood basement rug
  • Fixed several safe spots
  • VR only:
    • Fixed a bug where DOTS and Motion Sensor were still in the wrong orientation when grabbed
    • Fixed a bug where you could sometimes hear VR Footstep sounds when you weren’t moving
    • Fixed a bug where some pianos couldn’t be played
    • Fixed a bug where you couldn’t grab doors in Asylum and School
    • Fixed a bug where you could see VR players' belts when they were dead
    • Fixed a bug where you couldn’t grab objects when you were dead including the Journal
    • Fixed a bug where you didn’t drop their held items where they died
    • Fixed a bug where you couldn't see the full death hand animation
    • Fixed a bug where the VR Journal sounds could be heard from far away
    • Fixed a bug where you couldn't change players volume slider in the menu in VR
    • Potential fix for oculus rift S touch controllers not being able to crouch
    • Fixed a bug where some VR player character models had black eyes


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
[h3]The Kinetic Games Team [/h3]