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Phasmophobia News

Update: 0.2.11.0

[h2]Fixes[/h2]
  • Fixed a bug where the Sound Sensor graph bars could go higher than the monitor.
  • Fixed a bug where the ghost could always hear host players if they were talking when push to talk was turned on.
  • Fixed a bug where the Thermometer wouldn't always give values for the correct room.
  • Fixed a bug where disconnecting from server timeout on the main menu gave no error message.
  • Fixed a bug where the language selection and photo sensitivity warning didn't show until you reloaded the main menu.


[h2]Changes[/h2]
  • Mares can no longer turn lights on to help with their strength.
  • Slightly increased the volume your microphone has to get to for the ghost to hear you during a hunt.
  • Removed the high volumetric lighting setting due to a bug causing it to not work. Medium is now changed to High.


[h2]New[/h2]
  • Yureis now have a special power to lower your sanity similar to other ghosts.

Minor Update: Voice Chat Changes

[h2]Changes[/h2]
  • Replaced the voice chat system from Photon Voice to Dissonance. Please report any voice chat issues (not voice recognition).
  • Both Yokai and Hantu will no longer have an increased spawn chance.
  • Willow Street House will no longer always show on the contract selection map.
  • The versioning system has been slightly changed to make it clearer what each update is.

Phasmophobia devs are planning a "large overhaul" and re-balance of difficulty soon

Now that Phasmophobia studio Kinetic Games has grown into a multi-developer team, it looks like plans for more and improved content are revving up. The devs have held a Q&A on the horror game's Discord server and hinted at a bunch of plans they've got up their sleeves, which include "a large overhaul and re-balance of the three difficulty modes in the near future".


"We want to make sure the game gets harder in fun ways, instead of the ghost just being able to hunt more," the folks at Kinetic explain in the Q&A on the point of whether there'll be more challenging content coming to keep veteran players on their toes going forward. While it's not clear at this stage what that overhaul will mean, it sounds like we can expect things to get trickier at the top end to help keep things fresh for players who have mastered the content so far.


Additionally, the devs have teased some other goodies headed to the game in the future. The team reveal that they've got "lots of plans to add new evidence, main/optional objectives, and new ghost types," which they'll post about on Phasmophobia's public Trello board, and that the release cadence of updates will change a little now the studio's grown.


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Hotfix #2 - Patch Notes

[h2]Fixes[/h2]
  • Fixed a bug where if your windows calendar was set to Thai you could not connect to the game servers.
  • Fixed a bug where the server names text could go outside of the box if the name was long.
  • Fixed a bug where daily challenges gave no reward. This will fix with the next reset.
  • Fixed several safe names that were being caught by the profanity filter.


[h2]Changes[/h2]
  • Willow: Slightly lowered all of the light switches to make them easier to press.

Phasmophobia adds two new ghosties that I don't want to meet


I picked up Phasmophobia again for the first time in a while this weekend, and man, I'm bad at it! I'm not up-to-speed on how to properly identify the current ghosties, and now there are already two more for me to run away from. On Friday, developers Kinetic Games added the Yokai and Hantu spectres, who both sound rather awkward to pin down - but hey, sometimes challenges are fun even if you know you're doomed to fail them. The devs have also hired a couple extra people to help out with production too.


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