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Phasmophobia devs tease journal changes and "extra room" for something

Oh, Kinetic Games. The Phasmophobia developers do love to tease what's coming up to ghost game next, and we all love guessing what each new addition is just as much. The latest teaser comes from lead artist Corey J Dixon on the Phasmophobia Discord server's development preview channel, which hints at some new changes on the way to the game's journal, and the fact that the devs have been able to "make some extra room" in it. Hmm.


"Soon you'll be able to eliminate those pesky ghosts from the journal whenever you want!" Dixon notes in the channel, along with a very mysterious, "we've also managed to make some extra room..." with the eyes-peeping emoji for added tease effect. This is alongside a sneak peek of the journal's evidence page, which shows what appears to be a slight re-jig to its design.


The game's anniversary update last September added a journal overhaul that let you cross off evidence on the ghost evidence page, but it seems there may now be some potential further tweaks to this. The image (below) appears to condense the ghost types and the player's guess of who that round's ghoulish culprit is into one section, with cross-outs and circles denoting eliminated and suspected ghost types.


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Games like Phasmophobia: the best ghost games in 2022

Phasmophobia devs reveal new sound sensor and tease "functionality adjustments"

Phasmophobia update adds a new photo evidence priority system

Cursed Possessions | Hotfix v0.5.1.2

[h2]Changes[/h2]
  • Increased the chance for ghost events on small maps
  • Significantly reduced the distance that paranormal sounds are heard away from the ghost's location with the Parabolic Microphone so that they are now near the ghost.
  • Push to talk will now enable when playing solo if you have the option selected instead of forcing your microphone always on
  • The hunt will now end if you glitch outside of the level after the hunt has started
  • The Asylum toilet cubicles doors will now all start closed to make it easier to find the ghost if it is in those rooms
  • Ghosts should no longer appear in non-ghost photos taken by other players
  • You can now only get a 2nd ghost photo when there is no other evidence in the photo


[h2]Fixes [/h2]

  • Fixed a bug where paranormal sounds could not be heard on the Parabolic Microphone
  • Fixed a bug where you could not take an evidence photo of the Mirror when it was on the wall on some maps
  • Fixed a bug where the ghost evidence would take priority on different cameras if you already had a ghost photo
  • Fixed a bug where the ghost would open your closet if it heard you outside of it before you entered
  • Fixed a bug where the Prison cell light switches were turning on the wrong lights
  • Fixed a bug where Banshees could not hear non hosts player voices or equipment during hunts
  • Fixed a bug where the ghost was only doing ghost events around the host
  • Fixed a bug where the room lights were not flickering during hunts
  • Fixed a bug where the TV in the Maple Cabin did not turn on
  • Fixed a bug where using the Voodoo Doll with no sanity would not trigger a hunt
  • Fixed a bug where the Phantom would only disappear on the first photo you took of it
  • Fixed a bug where the ghost would stay near the dead body after killing someone if it can't see anyone
  • Fixed a bug where the ghost would search around your last known location until the end of the hunt if it did not see another player. It will now only search for a short amount of time.
  • Fixed a bug where the ghost would give EMF 2 when attempting to interact with a door when it didn't move the door
  • Fixed a bug where fingerprints would sometimes spawn on doors when the ghost has not interacted with it
  • Fixed a bug where you couldn't interact with some Prison showers
  • Fixed a bug where the painting interactions were giving EMF 2 instead of 3
  • Fixed a bug where the ghost was still taking priority for photos after you already had a ghost photo
  • Fixed an issue where Raiju's would change speed too slowly when reaching electronic equipment
  • Fixed a bug where three of the female characters would have broken audio when holding equipment
  • Fixed a bug where you could hold the bear and mobile phone through the main door making the ghost think you were on the other side
  • Fixed a bug where the Voodoo Doll wouldn't spawn in the correct position for non-hosts
  • Fixed a bug where the Tarot Card would make an impact sound after being fully used
  • Fixed a bug where the Haunted Mirror would still show the last frame of the room when it broke
  • Fixed a bug where some noise values would keep showing on the Parabolic Microphone when there was no sound
  • Fixed a bug where the Twin interaction could stop a hunt
  • Fixed a bug where player volumes were resetting when loading back to the main menu
  • Fixed a bug where you could hear other players when they were fully muted

Phasmophobia devs reveal new sound sensor and tease "functionality adjustments"

The Phasmophobia devs have unveiled a shiny new look on the way for the ghost game's sound sensor. This follows a whole bunch of visual changes that Kinetic Games has been rolling out over the past year to update the look of the game's ghost-spotting equipment - and it seems there are some new or tweaked features coming to the gadget, too.


In case you need a refresher, the sound sensor is the bit of kit you plonk on any solid wall or patch of ground to detect the noises of ghostly (and other) happenings in a given area around it. It can detect sounds through walls, so can be especially useful in smaller maps, and helps you track down where your ghostly targets are lurking. It's been due a new look to bring it in-line with the other reworked gear, and now it seems that could be coming up next. "The sound sensor is finally getting a makeover to join the rest of the equipment!" lead artist Corey J Dixon explains on the game's Discord, unveiling the new-look gear (below).


"It might also be getting some slight functionality adjustments..." the dev also teases. There's no word on what these might be just yet, and the new message doesn't add anything to what the devs announced in the game's 2022 major update roadmap last month, but that hasn't stopped fans getting their guesses in.


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Phasmophobia update adds a new photo evidence priority system

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Phasmophobia update adds a new photo evidence priority system

Phasmophobia's festive-themed decorations might have just been swept away with the ghost game's latest update, but there are still new features and changes to check out as we march into this new year. Kinetic Games has just dropped a new update that adds a handful of gameplay changes and fixes, among them a new feature that ranks a key evidence type by what's captured in it.


In today's Phasmophobia patch - catchily titled 'Update v0.5.1.1' - there's a new feature that adds "a priority system for the photo evidence detection". This ranks the content of the photo evidence in the following priority order, which goes from top to bottom: ghost, bone, fingerprints, footprints, dead body, interactions, cursed items, dirty water.


The beauty of this, it seems, is that you should find the most important subjects of your snaps will now be identified and given top billing more accurately. With photo evidence yielding monetary rewards in-game, and star ratings varying depending on what you snapped, this change could be really handy in streamlining the whole mechanic. For example, if you captured a photo of a ghost that also counts as a picture of an interaction, the game will now prize the fact that it was an image of a ghost over being one of a (lesser) interaction.


Read the rest of the story...


RELATED LINKS:

Games like Phasmophobia: the best ghost games in 2022

The best horror games on PC in 2022

Phasmophobia update adds a "mysterious copycat" and undead Santa Claus

Cursed Possessions | Hotfix v0.5.1.1

[h2]New [/h2]
  • Added a priority system for the photo evidence detection (top to bottom):
    • Ghost
    • Bone
    • Fingerprints
    • Footprints
    • Dead Body
    • Interactions
    • Cursed Items
    • Dirty Water


[h2]Changes [/h2]
  • Removed Christmas event decorations and changes
  • Maple Lodge Campsite will now have random weather again
  • Lowered the volume of the bulb smash sound
  • You can no longer take multiple photos of a Ghost, instead it will search for different evidence within the photo
  • Ghost photos are now much easier to take, especially when the ghost is partially hidden
  • Removed the double chance for the Mimic to spawn
  • Lights will no longer randomly flicker away from the ghost when the ghost is hunting


[h2]Fixes [/h2]
  • Fixed a bug where the ghost could not hear host players during hunts
  • Fixed a bug where you could not take a photo of some door and light switch interactions
  • Fixed a bug where the refrigerator audio was still playing if the power was off at the start of the game
  • Fixed a bug where the Mirror was showing the wrong area on some maps and outside the map on Asylum
  • Fixed an issue where the Prison Ouija Board was spawning sideways
  • Fixed a bug where the ghost would kill you if it heard you in a closet and then you moved into a different closet
  • Fixed a bug on Willow where some sounds near the ceiling on the first floor would get muffled
  • Fixed a bug where the ghost could interact with the DOTS Projector when it was turned off
  • Fixed a bug where you could get a ghost photo if the ghost was directly behind you when taking a photo
  • Fixed a bug where the small house candle did not emit any light
  • Fixed a bug where you could hear dead players after being revived