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Patch Merging Part 8.03

Dev-Com
Welcome, members of the Accord!


In this patch we are fixing a lot of issues reported by our community, we are also starting to slowly implementing Quality of Life changes, one of which is the Immersive UI disable button.

In-case someone wants to remove special effects from handheld items or intractable screens such as MMC or CCC, now it is possible to do so in the main menu > options > Game & UI.



For the moment, this system affects all of the intractable items in the game, but there are a few none intractable objects that will be added to the list at a later date.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

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⊞ Bugs/Errors ⊞
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◈ Text on some of the signs was too big, creating a visual bug.

◈ If a player is force removed from RTS mode by leaving the build area, while video enhancement was on, it won't remove the effect.

◈ Fixed small objects like rocks floating near Givinx.

◈ Putted few offset items to the correct location.

◈ Fixed minor spelling error.

◈ Fractal system on items that were moved between the storage units was not respected by the game.

◈ Gorecoil had a wrong name text, when hit.

◈ One of the terminals had wrong messages written.

◈ Suit/Armor Charging Station didn't properly reset if charging was interrupted.

◈ Fix to the mining post, which didn't properly reset the Ore Extractors Status.

◈ Using tutorial at Lock override system, prevents player from using Flashlight

◈ CCC didn't properly record C.A.T status.

◈ Fixed collisions with some trees and rocks.

◈ Lock Override skill resets if players dies in new zone.

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⊞ Improvements / changes / additions ⊞
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◈ We have changed the name of the Industrial M.M.C Depository to I.M.M.C Depository to keep text in the window.

◈ Manufacturing Platform is now available to be built at Base near Givinx.

◈ Improved fog density based on cloud coverage effect.

◈ We have updated our NPC spawn system, from now on, it's Global Timer based, rather than self-timer check. (increase accuracy, improves performance).

◈ Improved UI screen effects of:
- Door Controls
- Depot Controls

◈ Added new options to the Game & UI section.
- Immersive screen effect (Screens)
- Immersive screen effect (Handheld Items)