Patch Merging Part 8.06

Dev-Com
Welcome, members of the Accord!
In this patch, we’re addressing several issues reported by the community, but most importantly, we’re introducing two significant improvements to the game.
Enhanced Input System Implementation
Due to unforeseen changes made by the Unreal Engine, we had to transition to the new Enhanced Input System sooner than expected. This shift required considerable effort and time, but as a result, the entire game, including tutorials and the save system, has been successfully adapted to the new input framework. This change lays the groundwork for future partial controller support, which we plan to implement soon.
While additional testing and UI adjustments will be necessary to enable partial controller support, we’re pleased to confirm that the core foundation is now fully prepared.
New Object Deformation System
We’ve also introduced a new Object Deformation System aimed at enhancing visual transitions of grass, bushes, and trees, providing smoother and more natural visuals. This system offers performance improvements, reducing GPU load by up to 13% in some cases.
Although the system may require further visual adjustments, especially on 4K displays where objects render differently, we will address this in upcoming updates.
We hope that the next patch will be 8.1 with the next batch of new content. But if needed, we will release a small patch with fixes if any problems will arise with the new input or deformation systems.
As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
Till the next Dev-Com over and out.
Penkura Main Branch Adjustment
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⊞ Bugs/Errors ⊞
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◈ Buildings at Givinx didn't properly provide oxygen to the player.
◈ Light switches at Givinx didn't turn off the lights.
◈ Player was unable to sleep in the bunk beds at the Archeological Base.
◈ After opening Personal Journal, Map was unable to be open until we click Escape.
◈ Fixed game not being able to save inputs.
◈ Multiple bug fixes to the creation of save files system.
◈Resolution button didn't properly indicate what resolution is set after game restart.
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⊞ Improvements / changes / additions ⊞
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◈ Added new item to the game:
- Data Storage - Ore Extractor E.E.O
- Data Storage - Enhanced Atmo-Growbed
◈ Added new lore to the game.
◈ Added new enhanced input system.
◈ Added a new mesh deformation system to smooth out the transition and lower GPU requirement.
◈ Added confirmation window when changing the resolution.
◈ Converted Input system to new Unreal Engine Enhanced Input System.
◈ Improved naming of Inputs in the Options Settings.
◈ Improved brightness inside of buildings at Givinx.
◈ Player is now able to go to sleep when his fatigue drops below 70% rather than 50%.
◈ Increased max player fatigue by 17%.
◈ Decrees bot energy consumption when idle from 0.1 per second to 0.05 per second.
◈ Decrees bot energy consumption when moving at speed below 70% of its max speed from 0.2 per second to 0.1 per second.
◈ Decrees bot energy consumption when moving at speed from 0.3 per second to 0.2.
◈ Optimized NPC spawn system.
◈ Minor optimization to the in-game fog.
◈ Optimization to game assets, lowering the game size by 6%.
◈ Removed Enhanced Atmo-Growbed from base building at Base 2 and base near Givinx.
◈ Improved Save system file generation, lowering its size by about 20%.