Patch Merging Part 9.2
Dev-Com
Welcome, members of the Accord!
In this patch we are improving once again bot programming, by implementing multi request understanding, item type filter, log code, harvest, and we are adding a new creature to the game, the Viledarts.
This patch took few days more than planned, but we had to make few changes to the inventory system to drastically improve performance when using multi request function on both >Loot and >Deposit, but thanks to that, player is now able to use more than one filter in the code, for example >deposit(target)(Battery ST-1/Medical/Polan Crystal), rather than splitting the code to 3 parts, player will merge them into a single line.
We are also adding the >Log function to the game, which is important to keep the code clearer when IF ELSE THAN code system is used, and >Harvest, which will allow bots to use Growbeds to harvest player plants, allowing the bot to be a semi useful "farmer".
We are also adding a new creature that was delayed by quite a bit, the Viledarts, which is a turret like creature that hides within the Forest of Karenos.

Even though we will still work on the bot programming, for the moment we want to focus on more 3d content such as new items, buildings, creatures, and many more.
We are also slowly implementing a partial controller support, we should be able to showcase first part of the controller support in the upcoming patches, this addition will be implemented slowly as game is quite complex in some parts, and will require some minor improvements, especially since we don't want to force keyboard users to UI changes that are useful only to controller users, and vice versa.
As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
Till the next Dev-Com over and out.
Penkura Main Branch Adjustment
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⊞ Bugs/Errors ⊞
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◈ Code Library didn't transfer between bodies, leading to player losing their created code on death.
◈ Example code in PCCC help window, was not adjusted to the new improvements created in the >set(target)(load).
◈ Possible fix for FOV resetting on death.
◈ If a player reached hydration or nutrient to 0%, it was impossible to bring it back up.
◈ Possible fix for items disappearing from inventory when equipping an item of the same type that is already equipped.
◈ Holding ALT didn't remove 100 units of craft able item from the M.M.C crafting queue.
◈ Day sound effects such as birds played at night.
◈ Outside sound effects of nature were able in rare occasion play while the player is inside of structures or in cave system.
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⊞ Improvements / changes / additions ⊞
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◈ Added new code chunk >Log(text)
◈ Added new creature to the game, Viledarts.
◈ Added 9 new nighttime sound effects for the Forest Biome.
◈ Added new proximity audio system, that will trigger special sound effects depending on player location.
◈ Added >Continue code chunk.
◈ Added >IF THEN ELSE code chunk.
>IF THEN ELSE - ask question, run code based on answer.
Form: >if()()()() then { } else { }
who: target | self | owner
what: energy | shield | health | hydrogel | oxygen | speed | cargo capacity | nutrient | cargo item / item name (example: cargo item / stimpak)
question: equal | = | more | > | less | < | true | false
answer: number
code 1: any code chunk with no line limit, placed inside of { }
code 2: any code chunk with no line limit, placed inside of { }
Example: if(target)(cargo)(=)(100) then { >loop } else
{ >ping(Building)(B689)(Container)(save)
>set(target)(Load)
>Go(target)
>loot(target)(all)
>Continue }
◈ From now on, player is able to change light settings directly on the Enhanced Growbed Window Interface.
◈ Added new functionality to >Loot and >Deposit
◈ Added multi request understanding to bot programming.
◈ Added item type filter to both >Loot and >Deposit
◈ Added new tutorial point for creature behavior.
◈ >Scan can now call for Growbeds.
◈ Added >Harvest code chunk to the game.
◈ Added new intrusions and hints to Bot Programming HELP window.
◈ Added new sound effects:
- Gorecoil death scream.
- 2 creature bite sound effect.
- Terranid Death Sound.
- 4 Terranid chatter sounds.
◈ M.P.S now states scanned structure ID.
◈ Improved text resolution on M.P.S.
◈ Lowered background calculations amount in Karenos Forest, game CPU usage should be a little bit smaller.
◈ Lazarus Chamber now saves its open/close state.
◈ Improvements to the save system, (game should load a bit faster).
◈ Improved save file generation, files should be a little bit smaller.